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TalonOfAnathrax
2017-10-29, 03:12 PM
I'm trying to make a party that could adventure pretty much endlessly, from a very low level if possible. Healing mental strain would be nice, but worst case this can be ignored (they'll take breaks of course, I just want it to be theoretically possible to trek for six weeks straight through savage undead-filled deserts or something).

Warforged seems a good race for this (no need to eat or sleep). Any other candidates? I know that Elan don't eat for example, but do they get tired?

As far as classes go, all martial classes are a good bet as long as they have access to enough healing. So Dragon Shaman or Dread Necromancer in a party with Tomb Tainted Soul would be necessary (but of course the Dread Necromancer will run out of spells...).

Warlock and the Draconic version seem to work, as does Binder or Reserve feat focused mage (who gets Fiery Burst at level one with Precocious Apprentice cheese).

The troll-blooded feat could help in Faerun campaigns, as could the Draconic Aura feat if it allows for a Vigor Aura.

Anything else? Any tips or tricks I'm missing? Any races or feats that could help?

This would be for a one-off adventure where the PCs are on a countdown to do an impossible task sort of thing (get healing water back to their village from a spring that's hundreds of miles away), but they're level one and they have too little time to do it. So those who feel that they can manage the mother of all marathons volunteer.
We're trying this because our GM is inspired and we want to avoid the 15 minute adventuring day.

Zaq
2017-10-29, 03:17 PM
Pretty sure there’s a relatively inexpensive warforged graft that makes it do you don’t need to sleep anymore, but I forget the details.

Grod_The_Giant
2017-10-29, 03:43 PM
Tome of Battle classes. Warlock and Dragonfire Adept. Binder. Dragon Shaman, though it's fairly rotten. The Totemist and Incarnate can do it as well-- there are only a few melds with daily limits. Manifesters with a recharge trick (Azure Talent + Psicarnum Infusion arguably works at level 1 for unlimited noncombat/once-or-twice-per-combat manifesting).

By pure RAW, I don't think anyone needs to sleep. Forced marching can deal nonlethal damage, but if you heal that you're fine...

Nifft
2017-10-29, 04:28 PM
The troll-blooded feat could help in Faerun campaigns

Troll-Blooded is Greyhawk, just FYI.


My thinking would be Dragonfire Adept with Entangling Exhalation to slow down a column of undead, and soften them up, right from level 1; then at level 3 take the Draconic Aura (vigor) if it's available.

Warlock sniper with Eldritch Spear to hurt things far away, hopefully before they get close.

Totemist for Manticore Belt (starting at level 2), with a segue into a Psionic caster and then Soul Manifester. Full build might be Totemist 2 / Psion 3 / Soul Manifester 10, with Psicarnum Infusion & Azure Talent to hopefully provide a small pool of PP to fuel powers on par with a [Reserve] feat.



Other ideas...

- Incarnum classes (Totemist & Incarnate).
- Psion / Ardent / Erudite with any of the variously cheesy ways to get extra power points (least cheesy: Psycarnum Infusion + Azure Talent interpreted as bonus PP, and bestow power does not exist; most cheesy way: anything involving bestow power to refill your tank).
- Druid (of course), mostly for the free meat shield Animal Companion that can be endlessly refreshed. Throw on a Wild Cohort (http://archive.wizards.com/default.asp?x=dnd/re/20031118a) for everyone else, too. Gain a [Reserve] feat at level 3 and the Druid can contribute directly, too.
- Wizard or Sorcerer with a Familiar and both Shape Soulmeld (dissolving spittle) and Share Soulmeld. Works from level 1 if you're Human.

Dimers
2017-10-29, 07:33 PM
Please don't take this as an actual recommendation, but ...

Divine Mind can provide infinite gradual healing for a party of constructs, fey, plants and animals, via the "creation" and "natural world" mantles' auras. Since the aura grants the bonus rather than the granted ability or power access, wilders and psychic warriors can't pick it up with ACFs. Yes the class is terrible, but maybe you're gestalting or something.

Oh, and consider making one strong character along with lots of tiny, light characters -- carry them while they sleep.

Grod_The_Giant
2017-10-29, 07:39 PM
Please don't take this as an actual recommendation, but ...

Divine Mind can provide infinite gradual healing for a party of constructs, fey, plants and animals, via the "creation" and "natural world" mantles' auras. Since the aura grants the bonus rather than the granted ability or power access, wilders and psychic warriors can't pick it up with ACFs. Yes the class is terrible, but maybe you're gestalting or something.
It's not the worst at low levels. You've got effectively a full BAB up until 4th via your attack aura, good HD and proficiencies, Hidden Talent...

death390
2017-10-29, 07:59 PM
necropolitan template? i think as part of the package of becoming undead you dont need to sleep.

http://www.realmshelps.net/monsters/templates/necropolitan.shtml

Traits

An undead creature possesses the following traits (unless otherwise noted in a creature’s entry).

No Constitution score.
Darkvision out to 60 feet.
Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Uses its Charisma modifier for Concentration checks.
Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
Undead do not breathe, eat, or sleep. <------------!!!!

Necroticplague
2017-10-29, 08:10 PM
Instead of troll-blooded (since it's not hard to find some other way to heal), there's the Tireless regional feat. It essentially downgrades the fatigue track by one for you. Thus, you can go forever without stopping, barring rest needed (since, to get Exhausted, you'd first need to be Fatigued, which Tireless prevents). Martial Spirit stance can be used for all healing required, since it can trigger off any successful attack, not just ones against enemies. Spend some time with a vigorous war dance of punching the ground to heal up.

Necropolitan is obviously a good choice, since Undead want for nothing but healing (which the above martial Spirit can take care of).

PhantasyPen
2017-10-29, 08:13 PM
If you can somehow become an outsider (Nephilim, Aasimar, Genasi, and Tiefling) you do not need to sleep.

ayvango
2017-10-30, 01:05 AM
How would you do level-ups without sleep?

Marlowe
2017-10-30, 01:39 AM
Mechanatrix Incarnate can heal itself indefinitely using Lightning Gauntlets.

Note that with this and Dread Necro example, they both have to be very careful not to be put into negatives. They can heal themselves all day as long as they can take actions but bleed out just like anyone else.

lord_khaine
2017-10-30, 02:54 AM
How would you do level-ups without sleep?

Thankfully you dont need sleep to level up, otherwise a lot of races would be screwed, just take elves for a start :P

EldritchWeaver
2017-10-30, 07:03 AM
How would you do level-ups without sleep?

You level up once you get the required experience. RAW, this would happen even mid-battle, but people postpone this tallying after a fight usually. In regards of verisimilitude, groups push this until the next rest (which doesn't necessarily mean sleep) or even require training, possible under a higher-level guy (which would be raising the question, how the first guy ever leveled up).

ayvango
2017-10-30, 08:29 PM
I was quite surprised that there is no requirement to rest before level up. I has always considered it is given. What a splendid disclosure.

TalonOfAnathrax
2017-10-31, 01:54 AM
I usually just allow leveling up between sessions. So if we have to end during a fight, you can level up during a fight.
Which is hilarious when you're a Sorcerer low on spells, and then suddenly hit level four and start wiping the board with Evard's Black Tentacles :D

Inevitability
2017-10-31, 02:49 AM
By pure RAW, I don't think anyone needs to sleep. Forced marching can deal nonlethal damage, but if you heal that you're fine...

Common misconception: Elder Evils has rules for lack of sleep, on page 9.


A living creature can go without sleep for a number of days equal to its Constitution modifier (minimum one). Thereafter it is fatigued, remaining in this state for a number of days equal to its Constitution modifier (again, minimum one); if it would become fatigued during that time, it is exhausted instead. Each day after that period, the creature takes 1 point of Wisdom damage. If the total Wisdom damage exceeds its Hit Dice, the creature is affected as if by an insanity spell.

BloodSnake'sCha
2017-10-31, 03:58 AM
Warlock and DFA with a Psion with the life mental powers and the infinity PP regeneration feats can go all day because they have healing without limits and SLA at will.

Go warforge or awakened constract on all for the constract immunities.

You can also go with full DMM persist Cleric because the only need to pray for an hour everyday at the same time for there spells.

Another thing is to planshift to a fast time spell to rest and come back after resting .

Jack_Simth
2017-10-31, 06:41 AM
Most good routes for level 1 have been noted....

For covering recovery:
1) Necropolitan (requires level 3 to enter, but knocks you back down to level 1) if there's a Dread Necromancer in the party.
2) Anyone with Tomb Tainted Soul if there's a Dread Necromancer in the party.
3) Anyone with Troll Blooded (superior to both of the above in most circumstances because regeneration is better than fast healing... but then, fire IS the most common attack form)
4) Anyone, if there's a suitably-built Crusader in the party (who SHOULD also have Troll-Blooded for when he goes down).

For dealing with actual, you know, adventuring:
1) Any standard beatstick (Crusader, Warblade, Fighter, Paladin, Ranger, et cetera) that's not dependent on per-day abilities.
2) Any standard skillmonkey (Rogue, Beguiler, Factotum, Swordsage, et cetera)
3) Any standard at-will build (Dragonfire Adept, Warlock, Dragon Shaman, et cetera)
4) Any Full Caster reserve feat build (Wizard, Sorcerer, Cleric, Druid, et cetera)
5) Any DMM Persist build (mostly just Clerics of the Planning domain).

So you COULD do this with a party of full casters - four humans with Troll Blooded, using flaws to get Precocious Apprentice (Complete Arcane) and a suitable direct-damage reserve feat for the arcanists and Mad Faith (Heroes of Horror), Moderate Depravity, and a suitable reserve feat for Divine casters. Wizard, Beguiler, Cleric, Druid (although Clerics and Druids can be armored-up beatsticks enough to skip Mad Faith and the reserve feats, when they don't need to worry about healing). The reserve feats and regeneration let you go all day, meanwhile you've got actual spells for when you get burned or when you need to pull out the big guns.