Swaoeaeieu
2017-10-30, 05:01 AM
Hello all, i come before the board looking for help.
I have noticed as a DM it is a lot of fun to use npc with a build or abilities the players arent familliar with. As my players are mostly only familiar with the 'usual' roles in an rpg.
Another thing i like to do immensely is using DSP materials like Path of War to show players Mundanes can have Nice Things. But having a fight where i need to controll multriple enemies, and some are using maneuvers or spells get me all headachy and whatnot, so i would like to limit it.
What i need advice on today is a new NPC i wanted to build. I was basing her on Tashigi (http://onepiece.wikia.com/wiki/Tashigi) from One Piece. A skilled master of a katana, deflecting attacts, and one hit strikes. But i am at a loss on how to properly build it. The giant ammount of Pathfinder material out there blinding me with all them tree in front of the forest.
So do the pathfinder users of the playground have some ways to make something that ticks off a few of these ideas?
I was thinking:
- Light or no armor, getting armor bonus from somewhere else.
- Something like Iaijutsu, or something that can be fluffed as such.
- Little to no bookkeeping, maneuver recovery and such being complicated and slowing down the game for me as DM
- In One Piece, this character is smart and loved by all her crew, so maybe Int or Cha as a usefull stat.
- Dex based fighting.
- Max level 7, we are still low level.
Also i think i should note, i am using Lemmy's custom weapons (http://www.giantitp.com/forums/showthread.php?500649-Lemmy-s-Custom-Weapon-Generation-System), so any weapon could be made to be finnessable or a monk weapon, so there are Lots of ways to accomplish this build, i just cant put the pieces together.
Any ideas how to make a swordsmaster, or is my idea unclear? I welcome any and all input you can give me.
Thanks in advance!
I have noticed as a DM it is a lot of fun to use npc with a build or abilities the players arent familliar with. As my players are mostly only familiar with the 'usual' roles in an rpg.
Another thing i like to do immensely is using DSP materials like Path of War to show players Mundanes can have Nice Things. But having a fight where i need to controll multriple enemies, and some are using maneuvers or spells get me all headachy and whatnot, so i would like to limit it.
What i need advice on today is a new NPC i wanted to build. I was basing her on Tashigi (http://onepiece.wikia.com/wiki/Tashigi) from One Piece. A skilled master of a katana, deflecting attacts, and one hit strikes. But i am at a loss on how to properly build it. The giant ammount of Pathfinder material out there blinding me with all them tree in front of the forest.
So do the pathfinder users of the playground have some ways to make something that ticks off a few of these ideas?
I was thinking:
- Light or no armor, getting armor bonus from somewhere else.
- Something like Iaijutsu, or something that can be fluffed as such.
- Little to no bookkeeping, maneuver recovery and such being complicated and slowing down the game for me as DM
- In One Piece, this character is smart and loved by all her crew, so maybe Int or Cha as a usefull stat.
- Dex based fighting.
- Max level 7, we are still low level.
Also i think i should note, i am using Lemmy's custom weapons (http://www.giantitp.com/forums/showthread.php?500649-Lemmy-s-Custom-Weapon-Generation-System), so any weapon could be made to be finnessable or a monk weapon, so there are Lots of ways to accomplish this build, i just cant put the pieces together.
Any ideas how to make a swordsmaster, or is my idea unclear? I welcome any and all input you can give me.
Thanks in advance!