Westhart
2017-10-30, 09:47 AM
So I am using a homebrew healer rework (this one (http://www.giantitp.com/forums/showthread.php?133118-Retooling-the-Healer-(Heal-it!-Heal-it!-No-one-wants-to-be-defeated!))) and here is the important part:
Advanced Learning: At 3rd level and every four levels after that, a healer can add a new spell to her list, representing the result of personal study and experimentation. The spell must be a cleric or druid spell of the abjuration, conjuration (healing) or transmutation schools, and of a level no higher than that of the highest spell level the healer already knows. Once a new spell is selected, it is forever added to that healer’s spell list and can be cast just like any other spell on the healer’s list.
So, with this ability what would you take spell wise? For reference I have included the Healer's spell list
0—create water, cure minor wounds, deathwatch, detect magic, detect poison, guidance*, light, mending, purify food and drink, read magic, resistance*, virtue*
1st—bless*, bless water, blessed aim*, calm animals*, conviction*, cure light wounds, endure elements*, goodberry, halt animal*, healthful rest*, incite*, inhibit*, lesser vigor*, longstrider*, omen of peril*, protection from chaos*, protection from evil, protection from law*, remove fear, remove paralysis, resurgence*, sanctuary, shield of faith*, whelm*
2nd— aid*, barkskin*, bear’s endurance*, bull’s strength*, calm emotions*, cure moderate wounds, close wounds, delay poison, divine protection*, eagle’s splendor*, enthrall*, gentle repose, halt undead*, healing lorecall*, lesser restoration, lesser spell immunity*, make whole*, owl’s wisdom*, protection from negative energy*, remove blindness/deafness, remove disease, resist energy*, shield other*, status, whelming blast*
3rd—create food and water, cure serious wounds, dispel magic*, grace*, hold person*, inevitable defeat*, magic vestment*, mantle of chaos*, mantle of good*, mantle of law*, mass aid*, mass conviction*, mass lesser vigor*, mass resist energy*, mass resurgence*, neutralize poison, prayer*, protection from energy*, remove curse, restoration, vigor*, wind wall*
4th—contingent energy resistance*, cure critical wounds, death ward, delay death, freedom of movement, greater resistance, last breath*, mass aid*, mass cure light wounds, mass shield of faith*, panacea, positive energy aura*, recitation*, reincarnate*, rejuvenation cocoon*, revenance*, sheltered vitality*, spell immunity*, wall of chaos*, wall of good*, wall of law*
5th—atonement, break enchantment, dance of the unicorn*, divine agility*, greater vigor*, mass cure moderate wounds, mass whelm*, raise dead, revivify, spell resistance*, stalwart pact*, stoneskin*, stone to flesh, true seeing
6th—energy immunity*, greater dispel magic*, greater restoration, heal, heroes’ feast, hold monster*, mass bear’s endurance*, mass bull’s strength*, mass cure serious wounds, mass eagle’s splendor*, mass owl’s wisdom*, rejection*,revive outsider*, superior resistance*, vigorous circle*, regenerate, repel wood*, tortoise shell*
7th—aura of vitality*, mass cure critical wounds, mass hold person*, mass restoration*, mass spell resistance*, overwhelm*, renewal pact*, repulsion, resurrection
8th—antimagic field*, cloak of chaos*, death pact*, discern location, greater spell immunity*, holy aura , mass death ward*, mass heal, repel metal or stone*, shield of law*
9th—antipathy*, foresight, mass hold monster*, sympathy*, true resurrection, unyielding roots*
*: spells not on the original Healer list.
Note: I have sorcerer casting as well, if it matters.
Advanced Learning: At 3rd level and every four levels after that, a healer can add a new spell to her list, representing the result of personal study and experimentation. The spell must be a cleric or druid spell of the abjuration, conjuration (healing) or transmutation schools, and of a level no higher than that of the highest spell level the healer already knows. Once a new spell is selected, it is forever added to that healer’s spell list and can be cast just like any other spell on the healer’s list.
So, with this ability what would you take spell wise? For reference I have included the Healer's spell list
0—create water, cure minor wounds, deathwatch, detect magic, detect poison, guidance*, light, mending, purify food and drink, read magic, resistance*, virtue*
1st—bless*, bless water, blessed aim*, calm animals*, conviction*, cure light wounds, endure elements*, goodberry, halt animal*, healthful rest*, incite*, inhibit*, lesser vigor*, longstrider*, omen of peril*, protection from chaos*, protection from evil, protection from law*, remove fear, remove paralysis, resurgence*, sanctuary, shield of faith*, whelm*
2nd— aid*, barkskin*, bear’s endurance*, bull’s strength*, calm emotions*, cure moderate wounds, close wounds, delay poison, divine protection*, eagle’s splendor*, enthrall*, gentle repose, halt undead*, healing lorecall*, lesser restoration, lesser spell immunity*, make whole*, owl’s wisdom*, protection from negative energy*, remove blindness/deafness, remove disease, resist energy*, shield other*, status, whelming blast*
3rd—create food and water, cure serious wounds, dispel magic*, grace*, hold person*, inevitable defeat*, magic vestment*, mantle of chaos*, mantle of good*, mantle of law*, mass aid*, mass conviction*, mass lesser vigor*, mass resist energy*, mass resurgence*, neutralize poison, prayer*, protection from energy*, remove curse, restoration, vigor*, wind wall*
4th—contingent energy resistance*, cure critical wounds, death ward, delay death, freedom of movement, greater resistance, last breath*, mass aid*, mass cure light wounds, mass shield of faith*, panacea, positive energy aura*, recitation*, reincarnate*, rejuvenation cocoon*, revenance*, sheltered vitality*, spell immunity*, wall of chaos*, wall of good*, wall of law*
5th—atonement, break enchantment, dance of the unicorn*, divine agility*, greater vigor*, mass cure moderate wounds, mass whelm*, raise dead, revivify, spell resistance*, stalwart pact*, stoneskin*, stone to flesh, true seeing
6th—energy immunity*, greater dispel magic*, greater restoration, heal, heroes’ feast, hold monster*, mass bear’s endurance*, mass bull’s strength*, mass cure serious wounds, mass eagle’s splendor*, mass owl’s wisdom*, rejection*,revive outsider*, superior resistance*, vigorous circle*, regenerate, repel wood*, tortoise shell*
7th—aura of vitality*, mass cure critical wounds, mass hold person*, mass restoration*, mass spell resistance*, overwhelm*, renewal pact*, repulsion, resurrection
8th—antimagic field*, cloak of chaos*, death pact*, discern location, greater spell immunity*, holy aura , mass death ward*, mass heal, repel metal or stone*, shield of law*
9th—antipathy*, foresight, mass hold monster*, sympathy*, true resurrection, unyielding roots*
*: spells not on the original Healer list.
Note: I have sorcerer casting as well, if it matters.