Kobold Esq
2017-10-30, 04:33 PM
(( Spoilers for a ten year old module! On the off chance you play a game with a drunken DM on Tuesday nights in Chicago, then stop reading! ))
Recently started a 3.5 game with a bunch of newbie players, and running them through the Sunless Citadel. Party is all level 2. Human Barbarian, Human Paladin, Elf Druid, Elf Ranger (archer), Half-Elf rogue. Low optimization newbies with 28 point buy, almost exclusively PHB-only (except the Barbarian took "Extra Rage" at my suggestion). Erky joined them for the first time last session.
They've been engaged in a series of forays and retreats against the goblins. They've managed to kill nearly every combatant goblin on the first level, including the ones in the communal room, because each time they retreat, the goblins move forces to the target practice room. They haven't actually encountered the noncombatants yet (the combatants in that room were drawn into combat because one goblin managed to retreat and call for help). If it matters, the party also freed the dragon (after a short scuffle with it, they agreed to let it escape, even though they were winning handily against it).
I'm trying to figure out what would be an appropriate reaction now on the part of the goblins. They keep reinforcing the same room, and the guards keep dying. Over a span of a week, the PCs have made 3-4 attacks and taken out most of their forces. Clearly whatever the gobbies are doing isn't working. So what should Durnn have his men do differently?
Possible questions to answer in this thread:
1) What should Durnn do in reaction to losing such a significant portion of his forces so quickly? Bring up some of the forces from the lower level? Defend a different location?
2) Does Belak care? (module seems to suggest he basically keeps to himself, and may not get involved upstairs ever)
3) Do the kobolds become more aggressive? Maybe they start filling in some of the goblin areas?
4) How can I make the next encounter DIFFERENT than just "oh, you come into a room and MOAR GOBLINS" the next time the PCs attack.
Recently started a 3.5 game with a bunch of newbie players, and running them through the Sunless Citadel. Party is all level 2. Human Barbarian, Human Paladin, Elf Druid, Elf Ranger (archer), Half-Elf rogue. Low optimization newbies with 28 point buy, almost exclusively PHB-only (except the Barbarian took "Extra Rage" at my suggestion). Erky joined them for the first time last session.
They've been engaged in a series of forays and retreats against the goblins. They've managed to kill nearly every combatant goblin on the first level, including the ones in the communal room, because each time they retreat, the goblins move forces to the target practice room. They haven't actually encountered the noncombatants yet (the combatants in that room were drawn into combat because one goblin managed to retreat and call for help). If it matters, the party also freed the dragon (after a short scuffle with it, they agreed to let it escape, even though they were winning handily against it).
I'm trying to figure out what would be an appropriate reaction now on the part of the goblins. They keep reinforcing the same room, and the guards keep dying. Over a span of a week, the PCs have made 3-4 attacks and taken out most of their forces. Clearly whatever the gobbies are doing isn't working. So what should Durnn have his men do differently?
Possible questions to answer in this thread:
1) What should Durnn do in reaction to losing such a significant portion of his forces so quickly? Bring up some of the forces from the lower level? Defend a different location?
2) Does Belak care? (module seems to suggest he basically keeps to himself, and may not get involved upstairs ever)
3) Do the kobolds become more aggressive? Maybe they start filling in some of the goblin areas?
4) How can I make the next encounter DIFFERENT than just "oh, you come into a room and MOAR GOBLINS" the next time the PCs attack.