View Full Version : Feet for all, I mean FEATS.

2007-08-17, 12:42 AM
Tempest Blade Style [tactical feat]
Prerequisites: Two Weapon Fighting, Two Weapon Defense, Weapon Finesse, INT 15, DEX 15
Using this feat gives you the following fighting styles. They may only be used with light weapons and when in light or no armor and carrying no more than a light load. The user of this feat may not apply strength to their base attack or damage when using the styles presented here. All normal negatives for fighting with two weapons still apply. You may activate these abilities as a immediate action.

You apply yourself totally to the offence, losing your dexterity modifier to AC but gaining both your DEX and INT modifiers to attack and damage.

You retain your attack, buy try to defend yourself in the process.
You apply your DEX as normal, but your INT modifier is applied as an insight modifier to your armor class.

You put yourself on the total defensive, merely trying to stay alive.
You use both your INT and DEX modifier as a parry bonus to your armor class, losing their addition to your base attack bonus.

Sanctified Strike [reserve feat]
Prerequisites: must be able to cast third level Devine spells, WIS 15, CHA 13, must be able to turn undead, alignment must match deity, and the feat Extra Turning.
To use this feat you must permanently sacrifice one of your third level, or higher, spell slots; this spell slot may NOT be a domain slot. The sacrificing of this slot takes 24 hours of meditation and prayer but can be changed with another 24 hours of mediation and prayer.
In exchange for this sacrifice of personal power, a number of times per day equal to your charisma modifier you may expend one turn undead attempt to attack once as a standard action with a plus to your base attack bonus and damage equal to the level of the spell sacrificed.

For purposes of overcoming damage reduction the sanctified strike attack counts as your deity's alignment.
For example, a paladin of Moradin using this feat counts as Lawful and Good for the purposes of overcoming damage reduction when he activates this feat. Also, a cleric of Lolth striking with this feat counts as Chaotic and Evil for the purposes of overcoming damage reduction.
And a spell i made in a game a while back.

Impossible Pocket
conjuration [summoning]

you reach into a small pocket and bring forth items not your own.

Level: Bard 2, Sorcerer/Wizard 2

Components: Somatic, special: focus; one pocket or pouch.

Casting time: one standard action

Range: close (25 ft. +5 ft. every two caster levels)

Target: one object

Duration: instantaneous

Saving Throw: Reflex negates

Spell resistance: no

You target one small item within range that you have seen and pull it from your pocket.
The item can me no more than five pounds per caster level.

"Ah ha! you mean these papers?" -Quote from Bidealee the Sorcerer after getting asked why she was out without autherization