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View Full Version : Pathfinder Riven Hourglass Eternity: Looking for nice combos



thecrimsondawn
2017-10-31, 11:11 AM
Benefit: Once per round, while you maintain a Riven Hourglass stance, you can expend a readied maneuver as a free action to extend the duration of one spell, power, or boost affecting you by one round. This is a supernatural ability.

Im currently looking through all the boosts atm for some good combos this may have. I think I found one, but more ideas are welcome.

Aggravated Wounds "By making aggravating wounds and aggressive, intimidating postures, the disciple’s attacks possess an unusual amount of threatening power. Each successful melee attack the initiator makes causes those hit by those attacks to suffer a -4 cumulative penalty on attack rolls against any target except the initiator himself."

Since this has a duration of 1 round, and it affects you not your foe, it would qualify for being used by RHE. I feel on a class with high mobility such as a harbinger, or a warder, this would make it so you almost had no choice BUT to fight that player. A strong mobility build, or one that can hit more then one person per round would make this dangerous.

Broken Blade also have a serious of boosts that boost your unarmed strikes for one round, starting as early as second level maneuvers. As you get more, you could extend one as a free action with RHE, and activate another the normal way. Since if I am not mistaken, these bonus are untyped, they would stack - making for some REALLY strong unarmed hits. Pair this up with the changes to Greater Unarmed Strike and toss in some monk robes, and you have a freight train on demand.

Hour Hand: After initiating this boost, you can make one additional attack as part of your next attack action, full-attack action, or strike. This extra attack is made at your highest attack bonus with a –4 penalty on the attack roll. If it hits, it deals weapon damage as normal plus an additional 4d6 points of damage.
This looks like a nice one as well. It does not state melee or ranged, but only attack, and it stacks with haste (something you will get from a boost in Riven Hourglass anyway!). Adding 2 extra attacks to any build is a strong boon.

Noble Blade: The disciple may add a +5 insight bonus to his attack roll and +2d8 insight bonus to his damage roll on a single melee attack made during this turn.
While it only applies to a single attack each round, this is sold gold for classes and builds that focus on landing strikes. This could help lower BAB classes, or builds that are taking s hit penalty due to power attack of combat expertise too. This also seems to have an upgrade later on called Royal Blade that also applies. Sadly, the bonus is typed and will not stack with it.

Grasp of the Goddess After initiating this boost, your melee reach increases by 5 feet for one round, and you can make one additional attack of opportunity this round. In addition, at any time during this boost’s duration, you may expend your psionic focus as an immediate action to move to any unoccupied space within your melee reach without provoking attacks of opportunity.
Due to the way this is worded, and its intent to not last more then 1 or 2 rounds, kept up by RHE, it would mean so long as you recover your focus, you can teleport again and again as you wish. Also the power point investment option to boost the number of AoO's you can make will help low dex builds, or builds focused around needing a ton of them. The 5 feet reach on all melee attacks is amazing as this would also increase your threat range as well.

Overpowering Optimism When you initiate this boost, you instantly regain your psionic focus. In addition, you may augment a maneuver you initiate within the next three rounds without spending power points, gaining the benefits of the maneuver as if you had spent the maximum number of power points you could spend on that maneuver.
The wording is a little weird with this one. It states "a maneuver" but nothing about if you can only do this once during the duration of the boost, or as many times as you can regain your focus for it. If its ruled to only be a single maneuver, this is a poor choice, but if not, this would mean that once every round or 2, you can toss out a fully augmented strike, boost, or counter without expending power points. Great if you have only a small pool of points to play with.

Searing, Burning, and Aurora Break Just like Broken Blade, Solar Wind has a serious of boosts that just flat out add fire damage to all your ranged attacks for one round, and just like Broken Blade, you can extend them, and even layer a second boost to vastly boost your full attack damage.

Blend With The Night The disciple who initiates this maneuvers gains the benefits of being under the effects of a greater invisibility spell for one round, and during that round, he gains 2d6 points of sneak attack damage per attack he makes that round
Greater Invisibility at will AND bonus sneak attack damage? You would be paying a 6LA in 3.5 for something this nuts. There are plenty of ways to see through invisibility tho, so dont rely fully on it. Still, this is something you can have as early as lv11.

Trick of the Wind After initiating this boost, you can make a Sleight of Hand check in place of ranged attack rolls for your ranged attacks this round. Any bonuses and penalties that would be applied to a normal attack roll, such as weapon enhancements, spell effects, or the penalties for fighting with two weapons or shooting into melee, are applied to the skill check as well.
This is a great option for some builds. Perhaps you lost some BAB doing some dips, or you had a really bad stat roll on your stats. Whatever the case, since this is using a slight of hand "check" on all your attack rolls, feats such as skill focus and other slight of hand boosting sources will play a huge part. As a note, it is far cheaper to get a +5 skill bonus on an item then it is to get a +5 attack bonus. One important note about this tho. When using this boost, you are no longer making an 'attack' roll. Its now a skill check. This means many feats, class features, and abilities will not work with it, OR on it. When using this option, be sure to keep a look out for that.



I will be editing this post as I find new ones, and I will add any good ones others share to this post as well to keep them in one place.