PDA

View Full Version : Boosting Pure Aether Kineticist (Telekinesis) Damage?



Rerednaw
2017-10-31, 04:03 PM
Okay you start with a physical blast which isn't too shabby.
But when you hit composite...you either do aether boost +1 damage/die (?) for 2 burn or do...less damage (as simple energy blast) for 2 burn.

Granted most folks won't be using composites regularly till level 11+ (supercharge.). But having the ace in the hole is nice from 7-10. And having a composite which does double damage (just about all other elements) would have been nice.

How did you boost the TK's damage? Or did you focus on utility only? I suppose foe throw may be used to throw someone off a cliff? Or I suppose straight up in the air...but at best you are only getting a few dice from falling damage (unless there's a cliff or convenient pit) because you cannot stack this with extended range so if you were say 10 feet from target (unless you want to provoke) you could toss them 20 feet straight up.

Thanks!