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Costantine10
2017-11-01, 04:20 PM
What do you think about my warpriest for Rappan Athuck?
In the group there are a fighter with tower shield, a ranger( the one with trap finding), a paladin-oracle( the oradin build) and an Arcanist.


Male half-orc warpriest (arsenal chaplain) of Iomedae 2 (Pathfinder RPG Advanced Class Guide 60, Weapon Master's Handbook 6)
NG Medium humanoid (human, orc)
Hero Points 2
Init +4; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 17 (2d8+5)
Fort +7, Ref +4, Will +7
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk cold iron lucerne hammer +8 (1d12+6)
Ranged longbow +3 (1d8/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron lucerne hammer)
Special Attacks blessings 4/day (War: war mind), fervor 3/day (1d6), sacred weapon (1d6, +0, 0)
Warpriest (Molthuni Arsenal Chaplain) Spells Prepared (CL 2nd; concentration +4)
1st—divine favor (2), shield of faith
0 (at will)—create water, detect poison, guidance, light
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Statistics
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Str 18, Dex 14, Con 15, Int 12, Wis 14, Cha 7
Base Atk +1; CMB +5; CMD 17
Feats Combat Reflexes, Weapon Focus (lucerne hammer)
Traits ancestral weapon (numeria), fate's favored, reactionary
Skills Acrobatics -2 (-6 to jump), Bluff -2 (-6 vs. those who have an attitude of indifferent or better), Climb +5, Intimidate +0, Sense Motive +7, Swim +5; Racial Modifiers +2 Intimidate
Languages Common, Goblin, Orc
SQ guilty fraud, hero points, orc blood
Other Gear scale mail, longbow, mwk cold iron lucerne hammer[APG], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (iomedae bible)[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of iomedae incision, 20 gp
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Special Abilities
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Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Fervor (1d6, 3/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Guilty Fraud -4 to bluff vs. those with attitude of indifferent or better.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo +1 to all saves.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.