WeaselGuy
2017-11-02, 08:40 AM
So, as it says on the tin, I'm looking to play a Disciple of Asmodeus in about a year long campaign, starting after Christmas. We'll be starting around level 6, we get assigned stats to place as we see fit (10/12/14/16/16/18), Leadership is NOT banned, but not to be abused (DM is fine with us having a cohort, doesn't want us dragging around an army of commoner railguns), Evil alignments are ok, so long as we can work as a group, and we are allowed to use basically any published hardback 3.5 book (includes Dragon Compendium, no Dragon/Dungeon Magazine), along with WotC official web content, and the full SRD. No Flaws, no multiclass xp penalty.
I had the idea of starting off with Warlock, going into Ur-Priest, and finishing with Disciple of Asmodeus (using DoA casting advancements to progress Ur-Priest casting). What I've been having issues with is the diverse skill requirements: DoA requires Bluff (4), Diplomacy (5), and Sense Motive (4); Ur-Priest requires Bluff (6), Knowledge-Arcana (5), Knowledge-Religion (8), Knowledge-Planes (5) and Spellcraft (8), along with +3 Fort and +3 Will.
For feats, I need Disciple of Darkness, Evil Brand, Leadership, Iron Will, Spell Focus-Evil. I've been green-lit to use the Otyugh Hole to get Iron Will, and I'm also looking at the Hellsworn feat, from Exemplars of Evil. It requires Evil Brand, Weapon Focus (Ranged Touch is viable for this), and Knowledge-Planes (9).
I was originally thinking of starting with a level of either Monk or Archivist, for the skills and saving throws, and going Warlock 6/Ur-Priest 3/DoA 10, but I am open to other ideas and suggestions.
My basic goals for this character is to be a sort of sleeper agent, who slowly and subtly takes control of the group, probably through indirect influence, and then shifts the party's efforts towards fulfilling my own goals (making Asmodeus ascend to full godhood). My group never has a defined leader when we start, one just sort of emerges towards the end, due to group dynamic and role-play, so I'm not really stepping on anybody's toes here.
I had the idea of starting off with Warlock, going into Ur-Priest, and finishing with Disciple of Asmodeus (using DoA casting advancements to progress Ur-Priest casting). What I've been having issues with is the diverse skill requirements: DoA requires Bluff (4), Diplomacy (5), and Sense Motive (4); Ur-Priest requires Bluff (6), Knowledge-Arcana (5), Knowledge-Religion (8), Knowledge-Planes (5) and Spellcraft (8), along with +3 Fort and +3 Will.
For feats, I need Disciple of Darkness, Evil Brand, Leadership, Iron Will, Spell Focus-Evil. I've been green-lit to use the Otyugh Hole to get Iron Will, and I'm also looking at the Hellsworn feat, from Exemplars of Evil. It requires Evil Brand, Weapon Focus (Ranged Touch is viable for this), and Knowledge-Planes (9).
I was originally thinking of starting with a level of either Monk or Archivist, for the skills and saving throws, and going Warlock 6/Ur-Priest 3/DoA 10, but I am open to other ideas and suggestions.
My basic goals for this character is to be a sort of sleeper agent, who slowly and subtly takes control of the group, probably through indirect influence, and then shifts the party's efforts towards fulfilling my own goals (making Asmodeus ascend to full godhood). My group never has a defined leader when we start, one just sort of emerges towards the end, due to group dynamic and role-play, so I'm not really stepping on anybody's toes here.