Rerednaw
2017-11-02, 10:10 AM
So I was reading up on some changes (been a while for me) and I came across this little gem:
Hornbow.
Exotic, Orc. Treated as a composite bow in all respects with regards to effects. Dam (M) 2d6. R 80.
So you sacrifice 30 feet of range for essentially free gravity bow all day long.
In the campaign I'm rolling up for, all-day non-stop endless combat is the norm. Typically against EL+5 or higher (yes we lose 1 or 2 PCs per session, unless we wipe).
That aside I was looking at high damage output, staying back, as well as decent defense options.
Half-orc can boost their saves via Fates' Favored trait (+1 to all luck bonuses) and swapping out their racial ability "Suicide Pact", a.k.a. Ferocity.
It's a home game so custom magic items (say at-will divine favor?) are allowed. Don't expect any wealth after that though. So I have a basic template...just not sure which direction to go to finish.
We get a 32 pt buy, unless we want extra feats, each extra feat costs 4 ability points. So a 28 pt buy gets a bonus feat, 24 gets 2 and so on. Oh no stat dumping below 8.
Starting level (average party level) currently 3.
Standard wealth by level for new characters. Again don't expect any treasure after.
Hammer, the Half-orc Archer
Level: 3
Class: ???
Archetype: ???
Traits: Reactionary (+2 Init) Fates' Favored (+1 to all luck bonuses)
Alternate race trait: Sacred Tattoo, replaces Ferocity. +1 luck to all saves.
Combat gear: MW Darkwood Hornbow, +3(or +2 if not enough ability points) Str. Wondrous Item of Divine Favor, Command-word "What's my motivation?", X class only.
So out of the gate, he's +2 init (or higher for a dex build), +2 all saves, +2/+2 with DF buff and firing a 2d6 bow.
Some options:
Zen Archer. Loses evasion, but very well rounded saves and maxed will save. Stack with Qinggong to make up for low wealth. Fast movement for getting out of dodge. Never provoke again (Point Blank Master at 3)
Paladin. Now we get +Cha to saves on top. Hospitaler if I want to the party. Highest AC with Breastplate and MW buckler at start. And smite juiciness for at least one boss a day (now the 2nd, 3rd, 4th, etc. he's out of luck though). GM allows LN or LE pallies he uses the "law/chaos" axis vs. "good/evil" for paladins.
Ranger. A good blend of out of combat abilities. Could be very good if I get lucky with the favored enemy.
Summoner. Pounce quadrapet while I pepper with arrows. Needs extra feats. And really half-elf is better.
Bard. A great support character. Downside is he will run out of support buffs long before the combat day is over plus very MAD and feat starved.
Magus Archer I like the fluff but without a means of regaining his consumables all day he'll run out of gas too soon.
Open to other suggestions as well!***
Thanks in advance!
*** if you post a type that is long term (i.e. cleric 20) please indicate what they look like at level 3. And remember little or no wealth after start.
Hornbow.
Exotic, Orc. Treated as a composite bow in all respects with regards to effects. Dam (M) 2d6. R 80.
So you sacrifice 30 feet of range for essentially free gravity bow all day long.
In the campaign I'm rolling up for, all-day non-stop endless combat is the norm. Typically against EL+5 or higher (yes we lose 1 or 2 PCs per session, unless we wipe).
That aside I was looking at high damage output, staying back, as well as decent defense options.
Half-orc can boost their saves via Fates' Favored trait (+1 to all luck bonuses) and swapping out their racial ability "Suicide Pact", a.k.a. Ferocity.
It's a home game so custom magic items (say at-will divine favor?) are allowed. Don't expect any wealth after that though. So I have a basic template...just not sure which direction to go to finish.
We get a 32 pt buy, unless we want extra feats, each extra feat costs 4 ability points. So a 28 pt buy gets a bonus feat, 24 gets 2 and so on. Oh no stat dumping below 8.
Starting level (average party level) currently 3.
Standard wealth by level for new characters. Again don't expect any treasure after.
Hammer, the Half-orc Archer
Level: 3
Class: ???
Archetype: ???
Traits: Reactionary (+2 Init) Fates' Favored (+1 to all luck bonuses)
Alternate race trait: Sacred Tattoo, replaces Ferocity. +1 luck to all saves.
Combat gear: MW Darkwood Hornbow, +3(or +2 if not enough ability points) Str. Wondrous Item of Divine Favor, Command-word "What's my motivation?", X class only.
So out of the gate, he's +2 init (or higher for a dex build), +2 all saves, +2/+2 with DF buff and firing a 2d6 bow.
Some options:
Zen Archer. Loses evasion, but very well rounded saves and maxed will save. Stack with Qinggong to make up for low wealth. Fast movement for getting out of dodge. Never provoke again (Point Blank Master at 3)
Paladin. Now we get +Cha to saves on top. Hospitaler if I want to the party. Highest AC with Breastplate and MW buckler at start. And smite juiciness for at least one boss a day (now the 2nd, 3rd, 4th, etc. he's out of luck though). GM allows LN or LE pallies he uses the "law/chaos" axis vs. "good/evil" for paladins.
Ranger. A good blend of out of combat abilities. Could be very good if I get lucky with the favored enemy.
Summoner. Pounce quadrapet while I pepper with arrows. Needs extra feats. And really half-elf is better.
Bard. A great support character. Downside is he will run out of support buffs long before the combat day is over plus very MAD and feat starved.
Magus Archer I like the fluff but without a means of regaining his consumables all day he'll run out of gas too soon.
Open to other suggestions as well!***
Thanks in advance!
*** if you post a type that is long term (i.e. cleric 20) please indicate what they look like at level 3. And remember little or no wealth after start.