Wereling
2007-08-17, 02:32 PM
OK, let's get this out of the way first: I KNOW ARCANE ARCHER ISN'T A VERY GOOD CLASS. We all know it by now. There's no need to mention this any further.
Now, I have inexplicably found myself interesting in trying a 2-level drip in Arcane Archer in a build to try out the Imbue Arrow ability, but I've found myself with a question:
How does metamagic work with this ability? Presumably for a wizards it works the same as it normally would for most metamagic because wizards simply prepare the spell at the appropriate level and the cast as normal. Quicken could still be used, but would of course be pointless given Imbue Arrow's standard-action requirement for the ability.
Now, how does this work with a Sorceror? Unless you're using variant rules (such as the metamagic specialist from PHBII) metamagic is done on-the-fly as a full-round action. Does this mean that you can still use Imbue Arrow, but as a full-round action? Or does it instead mean that you cannot use a metamagic spell with Imbue Arrow as a sorceror at all?
For example: Let's say I have a Ftr1/Wiz6/Spellsword1/EK1/ArcArch 2 (such a SIMPLE build...). He elects to prepare a "burning hands" spell empowered in a 3rd level spell slot. Presumably he can apply this to an arrow with the Imbue Arrow ability the same way that he would a normal "burning hands".
How would this work if the build was instead Ftr/Sorc/SS/AA (or Pal2/Sorc4/SS1/EK2/AA2 for that matter...)? Could he still empower the spell (assuming he knows it), and imbue it as a full-round action?
[Edit:] Changed the spell in the example as I realized the Archer's ability only works for "area spells"
Now, I have inexplicably found myself interesting in trying a 2-level drip in Arcane Archer in a build to try out the Imbue Arrow ability, but I've found myself with a question:
How does metamagic work with this ability? Presumably for a wizards it works the same as it normally would for most metamagic because wizards simply prepare the spell at the appropriate level and the cast as normal. Quicken could still be used, but would of course be pointless given Imbue Arrow's standard-action requirement for the ability.
Now, how does this work with a Sorceror? Unless you're using variant rules (such as the metamagic specialist from PHBII) metamagic is done on-the-fly as a full-round action. Does this mean that you can still use Imbue Arrow, but as a full-round action? Or does it instead mean that you cannot use a metamagic spell with Imbue Arrow as a sorceror at all?
For example: Let's say I have a Ftr1/Wiz6/Spellsword1/EK1/ArcArch 2 (such a SIMPLE build...). He elects to prepare a "burning hands" spell empowered in a 3rd level spell slot. Presumably he can apply this to an arrow with the Imbue Arrow ability the same way that he would a normal "burning hands".
How would this work if the build was instead Ftr/Sorc/SS/AA (or Pal2/Sorc4/SS1/EK2/AA2 for that matter...)? Could he still empower the spell (assuming he knows it), and imbue it as a full-round action?
[Edit:] Changed the spell in the example as I realized the Archer's ability only works for "area spells"