ZebulonCrispi
2007-08-17, 05:27 PM
This is my first homebrew submission ever!
Inspired by the Stephen King novella The Langoliers.
Langolier
Medium Abberation
Hit Dice: 40d8+430 (610 hp)
Speed: Fly 60 ft./perfect (12 squares)
Initiative: +18
Armor Class: 40 (+10 Dex, +20 Natural), Flat-footed 30, Touch 20
Base Attack/Grapple: +36/+48
Attack: Bite +36 melee (1d8+8 plus Disintegrate)
Full Attack: 3 Bites +36/+31/+26 melee (1d8+8 plus Disintegrate)
Special Attacks: Disintegrating Bite, Swallow Whole
Special Qualities: DR 50/Epic, SR 50, fast healing 20, acid, cold, electricity, fire, and sonic resistance 30, Improved Grab
Saves: Fort +28, Ref +30, Will +24
Abilities: Str 26, Dex 30, Con 20, Int 1, Wis 7, Cha 24
Skills: Spot +41
Feats: Snatch, Improved Unarmed Strike, Improved Grapple, Ability Focus (Disintegrating Bite), Alertness, Spectral Strike, Improved Initiative, Superior Initiative, Epic Prowess x3, Epic Toughness, Epic Fortitude, Epic Reflexes, Epic Will
Environment: The Past
Organization: Pack (6-8) or Horde (100-500)
Challenge Rating: 25?
Treasure: None
Alignment: Always True Neutral
You can tell they are coming by the telltale crescendo of white noise… after that comes a bizarre creature, roughly spherical and with a mouth full of razor-sharp teeth. They move methodically forwards, conusming everything in their path.
The Langoliers could be considered the janitors of time. They reside a few minutes away our world, consuming the world of the past that is no longer in use.
If one were to travel a couple minutes back in time, they would find a dead world, devoid of human life, in which food has no taste and the clouds don’t move in the sky. Then, as time passed in that dead world, the Langoliers would begin to appear, in greater and greater numbers, consuming entire cities and countries, leaving nothing but a great empty void in their wake.
As a side note, using Langoliers in any setting or context in which time travel is easy and possible is severely discouraged, as being confusing and difficult to reconcile with the Langolier concept.
Combat
Tactics
Langoliers exhibit no signs of intelligent planning in combat. They move methodically forwards, eating everything in their path - if nothing is there, they’ll start to consume the landscape itself. If they encounter living beings, they will make them a priority over nonliving matter.
Disintegrating Bite (Su)
If the Langolier hits with a bite attack, then the victim must make a Fortitude Save (DC 39) or suffer an additional 80d6 points of damage. Any creature brought to 0 or fewer hit points by this attack is entirely disintegrated, leaving only a trace of dust. The victim’s equipment is unaffected. A successful Fortitude Save reduces the extra damage to 5d6.
If the Langolier bites an object, it disintegrates up to a 10 foot cube of nonliving matter. This affects objects constructed entirely of force, such as a Wall of Force, but not magical effects such as a Globe of Invulnerability or an Anti-Magic Field.
Improved Grab (Ex)
To use this ability, a Langolier must hit an opponent of up to its own size with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Swallow Whole (Su)
A Langolier can try to swallow a grabbed opponent of up to its own size by making a successful grapple check. The swallowed creature is utterly annihilated - nothing short of the direct intervention of a deity can revive the victim.
Fast Healing (Ex)
Each round, a Langolier recovers 20 hit points.
Inspired by the Stephen King novella The Langoliers.
Langolier
Medium Abberation
Hit Dice: 40d8+430 (610 hp)
Speed: Fly 60 ft./perfect (12 squares)
Initiative: +18
Armor Class: 40 (+10 Dex, +20 Natural), Flat-footed 30, Touch 20
Base Attack/Grapple: +36/+48
Attack: Bite +36 melee (1d8+8 plus Disintegrate)
Full Attack: 3 Bites +36/+31/+26 melee (1d8+8 plus Disintegrate)
Special Attacks: Disintegrating Bite, Swallow Whole
Special Qualities: DR 50/Epic, SR 50, fast healing 20, acid, cold, electricity, fire, and sonic resistance 30, Improved Grab
Saves: Fort +28, Ref +30, Will +24
Abilities: Str 26, Dex 30, Con 20, Int 1, Wis 7, Cha 24
Skills: Spot +41
Feats: Snatch, Improved Unarmed Strike, Improved Grapple, Ability Focus (Disintegrating Bite), Alertness, Spectral Strike, Improved Initiative, Superior Initiative, Epic Prowess x3, Epic Toughness, Epic Fortitude, Epic Reflexes, Epic Will
Environment: The Past
Organization: Pack (6-8) or Horde (100-500)
Challenge Rating: 25?
Treasure: None
Alignment: Always True Neutral
You can tell they are coming by the telltale crescendo of white noise… after that comes a bizarre creature, roughly spherical and with a mouth full of razor-sharp teeth. They move methodically forwards, conusming everything in their path.
The Langoliers could be considered the janitors of time. They reside a few minutes away our world, consuming the world of the past that is no longer in use.
If one were to travel a couple minutes back in time, they would find a dead world, devoid of human life, in which food has no taste and the clouds don’t move in the sky. Then, as time passed in that dead world, the Langoliers would begin to appear, in greater and greater numbers, consuming entire cities and countries, leaving nothing but a great empty void in their wake.
As a side note, using Langoliers in any setting or context in which time travel is easy and possible is severely discouraged, as being confusing and difficult to reconcile with the Langolier concept.
Combat
Tactics
Langoliers exhibit no signs of intelligent planning in combat. They move methodically forwards, eating everything in their path - if nothing is there, they’ll start to consume the landscape itself. If they encounter living beings, they will make them a priority over nonliving matter.
Disintegrating Bite (Su)
If the Langolier hits with a bite attack, then the victim must make a Fortitude Save (DC 39) or suffer an additional 80d6 points of damage. Any creature brought to 0 or fewer hit points by this attack is entirely disintegrated, leaving only a trace of dust. The victim’s equipment is unaffected. A successful Fortitude Save reduces the extra damage to 5d6.
If the Langolier bites an object, it disintegrates up to a 10 foot cube of nonliving matter. This affects objects constructed entirely of force, such as a Wall of Force, but not magical effects such as a Globe of Invulnerability or an Anti-Magic Field.
Improved Grab (Ex)
To use this ability, a Langolier must hit an opponent of up to its own size with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Swallow Whole (Su)
A Langolier can try to swallow a grabbed opponent of up to its own size by making a successful grapple check. The swallowed creature is utterly annihilated - nothing short of the direct intervention of a deity can revive the victim.
Fast Healing (Ex)
Each round, a Langolier recovers 20 hit points.