2D8HP
2017-11-06, 05:22 PM
So I have a Fighter1/Rogue 4 (Swashbuckler) PC,...
Race: Half-elf
48 yrs, 6'2", 200 lbs, grey/red hair, blue eyes, sunburned skin
Class: Fighter1/Rogue 4
Subclass: (Swashbuckler)
Background: Folk Hero:The girl screamed while the soldiers laughed.
He's forgotten so much, but he could remember that.
He didn't understand.
When the Queens soldiers took Paw away, Ma said Paw "was going to the Queen to be a hero", but they were hurting her! Heroes didn't do that!
Ma said that he was as strong as Paw now, maybe stronger, even though he didn't have a beard yet.
Ma said he needed to do what Paw used to, cut the tree's, dig the wells, and when the time came slaughter the pigs. With axe, hammer and shovel he would swing his arms and do what Ma said.
Ma said "Ossian, you listen now to your cousin Gwen, she's got a good head".
Maw was the only one who called him "Ossian", everyone else called him "Ox".
Gwen was screaming!
Maw said "you need to do what your Paw would do".
Paw was a hero.
So he swung his arms.
The soldiers stopped laughing, but Gwen still screamed.
"You've got to run Ox, they'll kill you"! "Run far, go to the rebels".
So he ran.
He ran far and met the rebels.
They gave him a sword.
And he did what they told him.
He swung his arms.
While life on the farm was hard, life in the forest was worse. For years they snipped at the Queen's men and hid and waited, till enough of the people knew that the time had come. Buried under homes, and hidden in wells and the walls of cottages were long stored weapons.
Out they came, by the thousands, and they marched on the capitol.
To defeat the tyrant.
And by the thousands they were slaughtered.
The brave and the good died.
Ox tore off the crimson flower of the rebels, ran and survived.
The gallow men had much work to do.
The walls of the capitol were decorated with the heads of rebels, as were the crossroads of the country, and every village square, to remind the foolish.
For years the heads rotted.
So much he has forgotten.
But he remembered somethings.
He remembered Maw's, Paw's, and Gwen's faces.
Now when he looked into the water he saw Paw's face, but Paw's beard was never grey was it?
He remembered that they called him "hero" once, now if anyone used that word about him they put "was a" in front of it.
He remembered he used to be strong.
He was still strong, but not like he was.
And he remembered the Queen.
And he remembered her hunters, who were now her son, the King's hunters.
And he would have to swing his arms again.
Uncomfortable amidst such strange opulence, and distrustful of nobility in the city, "Ox" closes his eyes in the hopes it will prove a dream, only to remember how that morning he saw a man who looked how Paw looked when the Queens men took him away, and the young lady that man was with looked like cousin Gwen.
But they couldn't be. Ossian was now older then Paw had been when he last saw him, so "Paw" could not be Paw, and Gwen? She would now have grey hairs as well.
More and more he saw memories walking in the day, which wouldn't do. Best not to remember.
Can I get a drink, sir?
AC 17 (Studded leather, and shield) HP 25/25 (10+5+5+5) Init +11 Speed 30ft. Passive Perception: 15
Str 14 Dex 16 Con 10 Int 8 Wis 12 Cha 16
Alignment: Chaotic Good
Personality Traits
• If someone is in trouble, I'm always ready to lend help.
• Thinking is for other people. I prefer action.
Ideal: Tyrants must not be allowed to oppress the people.
Bond: I have a family, but I have no idea where they are. One day hope to see them again.
Flaw: I have a weakness for the vices of the city, especially hard drink.
• Common
• Elven
• Goblin
Proficiency Bonus: +3
• Animal Handling
• Athletics
• Insight
• Perception
• Survival
• Medicine
• Stealth
• Strength
• Constitution
• Thieves' Tools
• Woodcarver's Tools
• Land Vehicles
• All Armour
• Simple Weapons
• Martial Weapons
Str: 14 (+2)
Dex: 16 (+3)
Con: 10
Int: 8 (-1)
Wis: 12 (+1)
Cha: 16 (+3)
Rapier:1d20+6 / 1d8+3,
Magic +1 Crossbow: 1d20+9 / 1d8+4
Sneak Attack: 2d6
Racial: Darkvision,
Background: Rustic Hospitality (Can find a place to hide, rest, or recuperate among commoners, unless I have shown myself to be a danger to them. They will shield me from the law or anyone else searching for me, though they will not risk their lives for me.)
Class:Archery Fighting Style:
Gain a +2 bonus to attack rolls made with ranged weapons.
Second Wind:
Have a limited well of stamina that I can draw on to protect myself from harm. On my turn, I can use a bonus action to regain hit points equal to 1d10 + my fighter level. Once I use this feature, I must finish a short or long rest before I can use it again.
Expertise: Perception and Stealth,
Sneak Attack: 2d6,
Cunning Action:
Quick thinking and agility allows me to move and act quickly. Can take a bonus action on each of my turns in combat. This action can be used only to take the Dash, Disengage, or Hide action,
Fancy Footwork:
During my turn, if my PC makes a melee attack against a creature, that creature can't make opportunity attacks against my PC for the rest of my turn.
Rakish Audacity:
My PC adds Charisma to initiative rolls, and doesn't need advantage to Sneak Attack if no creature other than my PC's target is within 5 feet of my PC.
Feat: Alert
+5 bonus to initiative
Can't be surprised while conscious.
Other creatures don't gain advantage on attack roles as a result of being hidden.
None!
• A set of woodcarver's tools (1gp)
• a shovel (2gp)
• an iron pot (2gp) 10lb
• a set of common clothes
• a belt pouch containing 10gp
• my fathers old knife
• Studded leather armor
• Rapier
• Hand crossbow
• Light crossbow
• case of 30 crossbow bolts (2gp)
• Dungeoneers Pack (12gp) - Includes:
a backpack,
a crowbar,
a hammer,
10 pitons,
10 torches,
a tinderbox,
10 days of rations,
a waterskin, and
50 feet of hempen rope strapped to the side of it
• +1 magic Light crossbow (gift from Zanan)
• ,Healer's kit
• Thieves tools
• 12 Fire arrows
•
• Fire Arrows
Cost: 5 gp.
Weight: 2 lbs.
This arrow can be lit before using it either by spending an action from a Tinderbox, or spending a free action from an open flame, such as a torch, a bonfire, or a burning tree. When lit this arrow sets alight any highly flammable materials on impact, and does the normal attack damage from the base weapon plus an extra 1d4 fire damage to the target. It will continue to do 1 fire damage until an action or bonus action is spend to remove it. One of the disadvantages of using the fire arrows is that you loss any advantage when attempting a surprise attacks with it due to it clear visibility even during night time.
• Greatbow - Martial Ranged Weapon
Cost: 65 gp
Damage: 2d6 piercing
Weight: 10 lbs.
Properties: Ammunition (range 200/800), heavy, special, two-handed
This bow's substantial size necessitates the use of specialized great arrows.
Special. When using this weapon to attack a target within 10 feet, you have disadvantage on the attack roll.
• Slingstaff
Simple Ranged Weapons
Weapon Cost Damage Weight Properties
Slingstaff 2 sp 1d6 bludgeoning 2 lb. Ammunition (range 30/120), two-handed
This sling is attached to the end of a wooden rod, which increases the force of the projectile. It's about as accurate as a normal sling.
.
....and I'm not sure which class to "level-up" in.
Another level of Fighter, and getting "Action Surge" and an extra 6HP is appealing, so is a 5th level of Rogue and more "Expertise" and a 3d6 "Sneak Attack", and afterwards?
I really don't know.
After the next level, getting another ASI, putting them into Wisdom, and getting a level of Ranger and thus "Natural Explorer" has appeal, so does the "fluff" of an "Oath of Ancients" Paladins, but I find the spell-casting rules of 5e mentally taxing as I do the "maneuvers" of the Battlemaster Fighter Sub-class.
The "Improved Critical", "Extra Attack", and an "Additional Fighting Style (Defense) of Champion are nice and simple, while still seeming useful, so maybe Fighter after a 5th level of Rogue?
If an option is too complex for my age-addled mind, and I forget to use it, then my PC won't be much help to the party, but neither will a sub-optimal PC.
What should the PC's future "build" be?
Race: Half-elf
48 yrs, 6'2", 200 lbs, grey/red hair, blue eyes, sunburned skin
Class: Fighter1/Rogue 4
Subclass: (Swashbuckler)
Background: Folk Hero:The girl screamed while the soldiers laughed.
He's forgotten so much, but he could remember that.
He didn't understand.
When the Queens soldiers took Paw away, Ma said Paw "was going to the Queen to be a hero", but they were hurting her! Heroes didn't do that!
Ma said that he was as strong as Paw now, maybe stronger, even though he didn't have a beard yet.
Ma said he needed to do what Paw used to, cut the tree's, dig the wells, and when the time came slaughter the pigs. With axe, hammer and shovel he would swing his arms and do what Ma said.
Ma said "Ossian, you listen now to your cousin Gwen, she's got a good head".
Maw was the only one who called him "Ossian", everyone else called him "Ox".
Gwen was screaming!
Maw said "you need to do what your Paw would do".
Paw was a hero.
So he swung his arms.
The soldiers stopped laughing, but Gwen still screamed.
"You've got to run Ox, they'll kill you"! "Run far, go to the rebels".
So he ran.
He ran far and met the rebels.
They gave him a sword.
And he did what they told him.
He swung his arms.
While life on the farm was hard, life in the forest was worse. For years they snipped at the Queen's men and hid and waited, till enough of the people knew that the time had come. Buried under homes, and hidden in wells and the walls of cottages were long stored weapons.
Out they came, by the thousands, and they marched on the capitol.
To defeat the tyrant.
And by the thousands they were slaughtered.
The brave and the good died.
Ox tore off the crimson flower of the rebels, ran and survived.
The gallow men had much work to do.
The walls of the capitol were decorated with the heads of rebels, as were the crossroads of the country, and every village square, to remind the foolish.
For years the heads rotted.
So much he has forgotten.
But he remembered somethings.
He remembered Maw's, Paw's, and Gwen's faces.
Now when he looked into the water he saw Paw's face, but Paw's beard was never grey was it?
He remembered that they called him "hero" once, now if anyone used that word about him they put "was a" in front of it.
He remembered he used to be strong.
He was still strong, but not like he was.
And he remembered the Queen.
And he remembered her hunters, who were now her son, the King's hunters.
And he would have to swing his arms again.
Uncomfortable amidst such strange opulence, and distrustful of nobility in the city, "Ox" closes his eyes in the hopes it will prove a dream, only to remember how that morning he saw a man who looked how Paw looked when the Queens men took him away, and the young lady that man was with looked like cousin Gwen.
But they couldn't be. Ossian was now older then Paw had been when he last saw him, so "Paw" could not be Paw, and Gwen? She would now have grey hairs as well.
More and more he saw memories walking in the day, which wouldn't do. Best not to remember.
Can I get a drink, sir?
AC 17 (Studded leather, and shield) HP 25/25 (10+5+5+5) Init +11 Speed 30ft. Passive Perception: 15
Str 14 Dex 16 Con 10 Int 8 Wis 12 Cha 16
Alignment: Chaotic Good
Personality Traits
• If someone is in trouble, I'm always ready to lend help.
• Thinking is for other people. I prefer action.
Ideal: Tyrants must not be allowed to oppress the people.
Bond: I have a family, but I have no idea where they are. One day hope to see them again.
Flaw: I have a weakness for the vices of the city, especially hard drink.
• Common
• Elven
• Goblin
Proficiency Bonus: +3
• Animal Handling
• Athletics
• Insight
• Perception
• Survival
• Medicine
• Stealth
• Strength
• Constitution
• Thieves' Tools
• Woodcarver's Tools
• Land Vehicles
• All Armour
• Simple Weapons
• Martial Weapons
Str: 14 (+2)
Dex: 16 (+3)
Con: 10
Int: 8 (-1)
Wis: 12 (+1)
Cha: 16 (+3)
Rapier:1d20+6 / 1d8+3,
Magic +1 Crossbow: 1d20+9 / 1d8+4
Sneak Attack: 2d6
Racial: Darkvision,
Background: Rustic Hospitality (Can find a place to hide, rest, or recuperate among commoners, unless I have shown myself to be a danger to them. They will shield me from the law or anyone else searching for me, though they will not risk their lives for me.)
Class:Archery Fighting Style:
Gain a +2 bonus to attack rolls made with ranged weapons.
Second Wind:
Have a limited well of stamina that I can draw on to protect myself from harm. On my turn, I can use a bonus action to regain hit points equal to 1d10 + my fighter level. Once I use this feature, I must finish a short or long rest before I can use it again.
Expertise: Perception and Stealth,
Sneak Attack: 2d6,
Cunning Action:
Quick thinking and agility allows me to move and act quickly. Can take a bonus action on each of my turns in combat. This action can be used only to take the Dash, Disengage, or Hide action,
Fancy Footwork:
During my turn, if my PC makes a melee attack against a creature, that creature can't make opportunity attacks against my PC for the rest of my turn.
Rakish Audacity:
My PC adds Charisma to initiative rolls, and doesn't need advantage to Sneak Attack if no creature other than my PC's target is within 5 feet of my PC.
Feat: Alert
+5 bonus to initiative
Can't be surprised while conscious.
Other creatures don't gain advantage on attack roles as a result of being hidden.
None!
• A set of woodcarver's tools (1gp)
• a shovel (2gp)
• an iron pot (2gp) 10lb
• a set of common clothes
• a belt pouch containing 10gp
• my fathers old knife
• Studded leather armor
• Rapier
• Hand crossbow
• Light crossbow
• case of 30 crossbow bolts (2gp)
• Dungeoneers Pack (12gp) - Includes:
a backpack,
a crowbar,
a hammer,
10 pitons,
10 torches,
a tinderbox,
10 days of rations,
a waterskin, and
50 feet of hempen rope strapped to the side of it
• +1 magic Light crossbow (gift from Zanan)
• ,Healer's kit
• Thieves tools
• 12 Fire arrows
•
• Fire Arrows
Cost: 5 gp.
Weight: 2 lbs.
This arrow can be lit before using it either by spending an action from a Tinderbox, or spending a free action from an open flame, such as a torch, a bonfire, or a burning tree. When lit this arrow sets alight any highly flammable materials on impact, and does the normal attack damage from the base weapon plus an extra 1d4 fire damage to the target. It will continue to do 1 fire damage until an action or bonus action is spend to remove it. One of the disadvantages of using the fire arrows is that you loss any advantage when attempting a surprise attacks with it due to it clear visibility even during night time.
• Greatbow - Martial Ranged Weapon
Cost: 65 gp
Damage: 2d6 piercing
Weight: 10 lbs.
Properties: Ammunition (range 200/800), heavy, special, two-handed
This bow's substantial size necessitates the use of specialized great arrows.
Special. When using this weapon to attack a target within 10 feet, you have disadvantage on the attack roll.
• Slingstaff
Simple Ranged Weapons
Weapon Cost Damage Weight Properties
Slingstaff 2 sp 1d6 bludgeoning 2 lb. Ammunition (range 30/120), two-handed
This sling is attached to the end of a wooden rod, which increases the force of the projectile. It's about as accurate as a normal sling.
.
....and I'm not sure which class to "level-up" in.
Another level of Fighter, and getting "Action Surge" and an extra 6HP is appealing, so is a 5th level of Rogue and more "Expertise" and a 3d6 "Sneak Attack", and afterwards?
I really don't know.
After the next level, getting another ASI, putting them into Wisdom, and getting a level of Ranger and thus "Natural Explorer" has appeal, so does the "fluff" of an "Oath of Ancients" Paladins, but I find the spell-casting rules of 5e mentally taxing as I do the "maneuvers" of the Battlemaster Fighter Sub-class.
The "Improved Critical", "Extra Attack", and an "Additional Fighting Style (Defense) of Champion are nice and simple, while still seeming useful, so maybe Fighter after a 5th level of Rogue?
If an option is too complex for my age-addled mind, and I forget to use it, then my PC won't be much help to the party, but neither will a sub-optimal PC.
What should the PC's future "build" be?