Captain Kablam
2017-11-08, 12:09 PM
New campaign coming up, thought I'd try making a psychotic, combat crazy skinwalker wolfman token evil teammate. Problem is I keep hitting snags and confusing wording.
What I was gunning for exactly was a Witchwolf, Wild Stalker ranger variant that utilizes either the Menacing or Natural Attack combat styles and the Lycanthropic Bloodlust racial trait. Here are the points of contention:
Does Lycanthropic Bloodlust, or Becoming a witchwolf in general alter the RPs, and does Lycanthropic Bloodlust replace anything or is it part of the Witchwolf kit?
A ton of feats in the Menacing combat style call for weapon focus, do I need to get weapon focus or can I use the feats' benefits with any weapon I am proficient with?
Is there any logical reason why the Enforcer feat only works for nonlethal damage? Because when it comes down to being punched or being carved up, it's no contest on which is scarier.
Also on the Intimidate skill it says that after failing, additional attempts to intimidate a foe increase the DC by 5. Does that apply to intimidate checks granted by the Menacing styles feats as well? And if so just to the same Feat, or can I use Dazzling Display on a guy, fail, and then go on to gut his friend with a Gory Display an not have to roll higher?
This is more an opinion question, which would be better to go with, Menacing or Natural Attack? (I should note that while natural attacks would be my primary weapons, they wouldn't be my only one, I plan on snagging magic/ranged weapons and so on because I can't fly and it seems unwise to claw thoqqua and oozes) The Natural Attack style would make him harder, but I feel the Menacing stuff would fit more with the horror show vibe I was going for (easy to flavor stuff like Dazzling Display as my guy letting out a terrifying howl).
And finally is there anyway I can get scent as something other than a rage power? I'd actually like to use it to hunt rather than just use it as an invisi-scanner.
Your guys' help would greatly be appreciated.
What I was gunning for exactly was a Witchwolf, Wild Stalker ranger variant that utilizes either the Menacing or Natural Attack combat styles and the Lycanthropic Bloodlust racial trait. Here are the points of contention:
Does Lycanthropic Bloodlust, or Becoming a witchwolf in general alter the RPs, and does Lycanthropic Bloodlust replace anything or is it part of the Witchwolf kit?
A ton of feats in the Menacing combat style call for weapon focus, do I need to get weapon focus or can I use the feats' benefits with any weapon I am proficient with?
Is there any logical reason why the Enforcer feat only works for nonlethal damage? Because when it comes down to being punched or being carved up, it's no contest on which is scarier.
Also on the Intimidate skill it says that after failing, additional attempts to intimidate a foe increase the DC by 5. Does that apply to intimidate checks granted by the Menacing styles feats as well? And if so just to the same Feat, or can I use Dazzling Display on a guy, fail, and then go on to gut his friend with a Gory Display an not have to roll higher?
This is more an opinion question, which would be better to go with, Menacing or Natural Attack? (I should note that while natural attacks would be my primary weapons, they wouldn't be my only one, I plan on snagging magic/ranged weapons and so on because I can't fly and it seems unwise to claw thoqqua and oozes) The Natural Attack style would make him harder, but I feel the Menacing stuff would fit more with the horror show vibe I was going for (easy to flavor stuff like Dazzling Display as my guy letting out a terrifying howl).
And finally is there anyway I can get scent as something other than a rage power? I'd actually like to use it to hunt rather than just use it as an invisi-scanner.
Your guys' help would greatly be appreciated.