GM1010011010
2017-11-08, 01:08 PM
I will soon be running the finale of a campaign that lasted a year and a half, which itself was the second arc of another campaign that ran 10 years ago. This means I want the closing scene to be as memorable as can be.
I will unwrap most of the plot threads in the scenes reaching to the conclusion which can be summarized as follow: The players face a lich that's been succesful in summoning Pandorym's body and is about to reunite it with its mind. Completely outpowered they use a divine conduit plot item to bring an almost forgotten god in for help. This succesfully awakens Pandorym who proceeds to slay/devour him. In the process parts of the divine energy is scattered and the players have to take it for themselves in order to fend off Pandorym before he devours them and other gods.
The game runs using both the e6 framework and gestalt, so the players are powerful but I will definitely not run Pandorym as written in the elder evils book. I want the players to feel more powerful without resorting to epic rules or divine rules which I find to be silly, plus it would feel like playing completely new characters for them which would probably complicate an epic fight.
With all of that being said, how could I make the player feel like demi-god-ish entities fighting an elder evil about to crush all divine beings while not striding too far away from the current ruleset and powers they have. I am open to anything, even using a simpler different ruleset, as long as the players grasp their new power level easily and an epic fight can be had without diving into books for new rules all the time.
Thanks in advance for any suggestions
I will unwrap most of the plot threads in the scenes reaching to the conclusion which can be summarized as follow: The players face a lich that's been succesful in summoning Pandorym's body and is about to reunite it with its mind. Completely outpowered they use a divine conduit plot item to bring an almost forgotten god in for help. This succesfully awakens Pandorym who proceeds to slay/devour him. In the process parts of the divine energy is scattered and the players have to take it for themselves in order to fend off Pandorym before he devours them and other gods.
The game runs using both the e6 framework and gestalt, so the players are powerful but I will definitely not run Pandorym as written in the elder evils book. I want the players to feel more powerful without resorting to epic rules or divine rules which I find to be silly, plus it would feel like playing completely new characters for them which would probably complicate an epic fight.
With all of that being said, how could I make the player feel like demi-god-ish entities fighting an elder evil about to crush all divine beings while not striding too far away from the current ruleset and powers they have. I am open to anything, even using a simpler different ruleset, as long as the players grasp their new power level easily and an epic fight can be had without diving into books for new rules all the time.
Thanks in advance for any suggestions