Ualaa
2017-11-08, 03:23 PM
Our next campaign is a ways off... but I'm floating ideas for characters.
One of our players has Asperger's, and I usually help him build characters.
We can use Paizo Pathfinder content.
Dreamscarred Press -- for Path of War (and Expanded) plus Ultimate Psionics.
Drop Dead Studios -- for Spheres of Power, Expanded Options & Spheres of Might, plus related splat books.
As far as casters go, if there is a (Sphere) archetype, we have to take it... and if the caster lacks a sphere archetype, it is barred.
We're starting at 5th level, with Gestalt characters (fractional BAB, fractional Saves, Best Progression for things like Sneak Attacks).
With every even level, we gain a Mythic Tier (Mythic Adventures & Mythic Hero's Handbook, allowed).
At 4th level, we would have become Mythic Tier 2.
We get a 25 point buy.
Any race that is 1 HD is valid.
I was thinking of a Drow Noble, for the race.
Some fixed spell-like abilities, and a decent set of racial stats.
The Doomblade is fairly simple, in that it will want to full attack and is hitting touch AC.
Going (Sphere) Magus (to at least 2nd) on the other side, will allow an extra attack (the Spellstrike) on a full attack.
Down the road a Quicken Spell (using the Energy Blade blast shape) will also add an extra attack.
And then Haste, from the Time Sphere.
Potentially/Eventually 7 attacks, for 10d6 each, against Touch AC... with Precision (from mythic) every attack would be at the highest/same bonus (with the -2 for spellstrike to each).
One attack number, no need for varying attacks on iteratives... and one damage dice set per attack.
I'm looking for something that adds more options than being straight martial...
But that doesn't add a lot of options, since he takes a long time learning new things (but once he learns them, he knows them forever).
The Doomblade is an archetype for the Mageknight.
A Mageknight has:
- d10 HD, Full BAB, Strong Fort/Will, 2+INT skills
- I figured go INT as the casting stat, and give him a bunch of knowledge skills.
Mechanically speaking, a class with strong Reflex and more skills would help his chassis.
My initial thought is a Symbiat (3/4 caster Sphere's Caster).
- d8 HD, 3/4 BAB, Strong Ref/Will, 4+INT skills
- Unarmored, but adds INT to AC (along with Dex)
- bonus to Dodge, gets Evasion/Uncanny Dodge, can share skills/feats with the group
- As a 3/4 caster, has more options but can stagger that into mostly passives or improving existing actions, and only gradually add a new action over time.
My build idea is:
Side One:
01 (Unchained) Monk
02-20 (Doomblade) Mageknight
Side Two:
01 Symbiat
02-03 (Sphere) Magus
04-20 Symbiat
Does anyone have suggestions on a class, for the second side... preferably with good Reflex, that adds options to a predominantly martial character, but that doesn't add a lot of complexity to the overall build?
The DM for the campaign (usually one of my players) has asked us to make the most sick characters we can... but I want to balance that against not being too complex for my friend to play.
One of our players has Asperger's, and I usually help him build characters.
We can use Paizo Pathfinder content.
Dreamscarred Press -- for Path of War (and Expanded) plus Ultimate Psionics.
Drop Dead Studios -- for Spheres of Power, Expanded Options & Spheres of Might, plus related splat books.
As far as casters go, if there is a (Sphere) archetype, we have to take it... and if the caster lacks a sphere archetype, it is barred.
We're starting at 5th level, with Gestalt characters (fractional BAB, fractional Saves, Best Progression for things like Sneak Attacks).
With every even level, we gain a Mythic Tier (Mythic Adventures & Mythic Hero's Handbook, allowed).
At 4th level, we would have become Mythic Tier 2.
We get a 25 point buy.
Any race that is 1 HD is valid.
I was thinking of a Drow Noble, for the race.
Some fixed spell-like abilities, and a decent set of racial stats.
The Doomblade is fairly simple, in that it will want to full attack and is hitting touch AC.
Going (Sphere) Magus (to at least 2nd) on the other side, will allow an extra attack (the Spellstrike) on a full attack.
Down the road a Quicken Spell (using the Energy Blade blast shape) will also add an extra attack.
And then Haste, from the Time Sphere.
Potentially/Eventually 7 attacks, for 10d6 each, against Touch AC... with Precision (from mythic) every attack would be at the highest/same bonus (with the -2 for spellstrike to each).
One attack number, no need for varying attacks on iteratives... and one damage dice set per attack.
I'm looking for something that adds more options than being straight martial...
But that doesn't add a lot of options, since he takes a long time learning new things (but once he learns them, he knows them forever).
The Doomblade is an archetype for the Mageknight.
A Mageknight has:
- d10 HD, Full BAB, Strong Fort/Will, 2+INT skills
- I figured go INT as the casting stat, and give him a bunch of knowledge skills.
Mechanically speaking, a class with strong Reflex and more skills would help his chassis.
My initial thought is a Symbiat (3/4 caster Sphere's Caster).
- d8 HD, 3/4 BAB, Strong Ref/Will, 4+INT skills
- Unarmored, but adds INT to AC (along with Dex)
- bonus to Dodge, gets Evasion/Uncanny Dodge, can share skills/feats with the group
- As a 3/4 caster, has more options but can stagger that into mostly passives or improving existing actions, and only gradually add a new action over time.
My build idea is:
Side One:
01 (Unchained) Monk
02-20 (Doomblade) Mageknight
Side Two:
01 Symbiat
02-03 (Sphere) Magus
04-20 Symbiat
Does anyone have suggestions on a class, for the second side... preferably with good Reflex, that adds options to a predominantly martial character, but that doesn't add a lot of complexity to the overall build?
The DM for the campaign (usually one of my players) has asked us to make the most sick characters we can... but I want to balance that against not being too complex for my friend to play.