Mike Miller
2017-11-09, 10:32 PM
The idea for this class is an elemental gish of sorts. The class has a limited number of maneuvers taken only from the desert wind discipline, but they can be changed to different energy types over time. The class also has a specific set of spells of an elemental nature that are all spell-like abilities. I chose SLAs to make it more unique. I haven't written up fluff, because I'm not much of a creative writer. However, I think all the crunch is there. The SLAs are all from the following: SRD, SpC, and CArc. Please let me know what you think and also PEACH. Thanks
The Elementalist
Table 1-1: The Elementalist .............................................Maneu vers...........Stances
Level
BAB
Fort
Ref
Will
Special
Known
Readied
Known
1
+0
+0
+2
+0
Burning Hands, Produce Flame
2
2
1
2
+1
+0
+3
+0
Lesser Orb of Fire, Elemental Resistance 2 (Fire)
2
2
1
3
+2
+1
+3
+1
Body of the Sun, Flame Blade, Energy Alteration (Cold)
3
2
1
4
+3
+1
+4
+1
Fireburst, Elemental Resistance 4 (Cold)
3
2
1
5
+3
+1
+4
+1
Fire Wings, Flashburst
4
2
2
6
+4
+2
+5
+2
Fireball, Elemental Resistance 6 (Electricity), Empower Spell-like Ability
4
3
2
7
+5
+2
+4
+2
Blast of Flame, Fire Shield, Energy Alteration (Electricity)
5
3
2
8
+6/+1
+2
+6
+2
Orb of Fire, Elemental Resistance 8 (Acid)
5
3
2
9
+6/+1
+3
+6
+3
Greater Fireburst, Inferno
6
4
2
10
+7/+2
+3
+7
+3
Firebrand, Elemental Resistance 10 (Sonic), Empower Spell-like Ability
6
4
2
11
+8/+3
+3
+7
+3
Fires of Purity, Energy Alteration (Acid)
7
4
3
12
+9/+4
+4
+8
+4
Fire Seeds, Elemental Resistance 12, Quicken Spell-like Ability, Fire Immunity
7
5
3
13
+9/+4
+4
+8
+4
Emerald Flame Fist
8
5
3
14
+10/+5
+4
+9
+4
Delayed Blast Fireball, Elemental Resistance 14, Empower Spell-like Ability, Cold Immunity
8
5
3
15
+11/+6/+1
+5
+9
+5
Fire Storm, Energy Alteration (Sonic)
9
6
4
16
+12/+7/+2
+5
+10
+5
Incendiary Cloud, Elemental Resistance 16, Quicken Spell-like Ability, Electricity Immunity
9
6
4
17
+12/+7/+2
+5
+10
+5
Meteor Swarm
10
6
4
18
+13/+8/+3
+6
+11
+6
Transmute Rock to Lava, Elemental Resistance 18, Empower Spell-like Ability, Acid Immunity
10
7
4
19
+14/+9/+4
+6
+11
+6
Internal Fire
11
7
4
20
+15/+10/+5
+6
+12
+6
Elemental Swarm, Quicken Spell-like Ability, Sonic Immunity
11
7
4
Hit Die: d8
Class Skills: Balance (Dex), Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (Arcana) (Int), Listen (Wis), Spellcraft (Int), Spot (Wis), and Use Magic Device (Cha)
Skill points at 1st level: (4+Int modifier) X 4
Skill points at each additional level: 4 + Int modifier
Weapon and Armor Proficiency: You are proficient with all simple and martial weapons. You are proficient with all light and medium armors and all shields except tower shields.
Spell-like Abilities: At each level, the Elementalist learns one or more spell-like abilities. These abilities are each usable a certain number of times per day as indicated on table 1-2. Every individual spell-like ability may be used the corresponding number of times. For example, upon reaching level 7, the Elementalist’s level 1 spell-like abilities Burning Hands, Lesser Orb of Fire, and Produce Flame are each usable 2 times per day, meaning those three level one spell-like abilities correspond to 6 uses (in total).
The DC for a saving throw against a Elementalist’s spell-like ability is 10 + the corresponding spell level the ability represents + the Elementalist’s Charisma modifier.
The Elementalist uses his class level as the caster level for determining durations, ranges, damage dice, etc.
Maneuvers / Maneuvers Readied / Stances known: All as per Warblade except the only discipline available to the Elementalist is the Desert Wind discipline.
Elemental Resistance (Su): The Elementalist gains elemental resistances over time. At level 2, the elementalist gains fire resistance, at level 4 cold resistance, at level 6 electricity resistance, at level 8 acid resistance, and at level 10 sonic resistance. The resistance begins at 2 at 2nd level and increases by 2 every 2 levels thereafter, being replaced by the relevant immunities over time.
Energy Alteration (Su): The Elementalist becomes capable of changing the energy type of his spell-like abilities and maneuvers over time. At 3rd level he can change the energy type to cold instead of fire. At 7th level he can change the energy type to electricity. At 11th level he can change the energy type to acid. At 15th level he can change the energy type to sonic. This change is made when using the spell-like ability or maneuver.
Empower Spell-like Ability: As per the feat (in MM)
Quicken Spell-like Ability: As per the feat (in MM)
Table 1-2: SLAs per day
Level
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1
1
-
-
-
-
-
-
-
-
2
1
-
-
-
-
-
-
-
-
3
1
1
-
-
-
-
-
-
-
4
1
1
-
-
-
-
-
-
-
5
2
1
1
-
-
-
-
-
-
6
2
1
1
-
-
-
-
-
-
7
2
2
1
1
-
-
-
-
-
8
2
2
1
1
-
-
-
-
-
9
3
2
2
1
1
-
-
-
-
10
3
2
2
1
1
-
-
-
-
11
3
3
2
2
1
1
-
-
-
12
3
3
2
2
1
1
-
-
-
13
4
3
3
2
2
1
1
-
-
14
4
3
3
2
2
1
1
-
-
15
4
4
3
3
2
2
1
1
-
16
4
4
3
3
2
2
2
1
-
17
5
4
4
3
3
2
2
1
1
18
5
4
4
3
3
2
2
2
1
19
5
5
4
4
3
3
3
2
1
20
5
5
4
4
3
3
3
2
2
edit1: I changed the focus of the class to be elemental focused instead of fire focused. I also increased the bab to average instead of poor and increased the starting maneuvers to 2.
edit2: added empower and quicken SLAs
edit3: changed the elemental immunity to a progression
The Elementalist
Table 1-1: The Elementalist .............................................Maneu vers...........Stances
Level
BAB
Fort
Ref
Will
Special
Known
Readied
Known
1
+0
+0
+2
+0
Burning Hands, Produce Flame
2
2
1
2
+1
+0
+3
+0
Lesser Orb of Fire, Elemental Resistance 2 (Fire)
2
2
1
3
+2
+1
+3
+1
Body of the Sun, Flame Blade, Energy Alteration (Cold)
3
2
1
4
+3
+1
+4
+1
Fireburst, Elemental Resistance 4 (Cold)
3
2
1
5
+3
+1
+4
+1
Fire Wings, Flashburst
4
2
2
6
+4
+2
+5
+2
Fireball, Elemental Resistance 6 (Electricity), Empower Spell-like Ability
4
3
2
7
+5
+2
+4
+2
Blast of Flame, Fire Shield, Energy Alteration (Electricity)
5
3
2
8
+6/+1
+2
+6
+2
Orb of Fire, Elemental Resistance 8 (Acid)
5
3
2
9
+6/+1
+3
+6
+3
Greater Fireburst, Inferno
6
4
2
10
+7/+2
+3
+7
+3
Firebrand, Elemental Resistance 10 (Sonic), Empower Spell-like Ability
6
4
2
11
+8/+3
+3
+7
+3
Fires of Purity, Energy Alteration (Acid)
7
4
3
12
+9/+4
+4
+8
+4
Fire Seeds, Elemental Resistance 12, Quicken Spell-like Ability, Fire Immunity
7
5
3
13
+9/+4
+4
+8
+4
Emerald Flame Fist
8
5
3
14
+10/+5
+4
+9
+4
Delayed Blast Fireball, Elemental Resistance 14, Empower Spell-like Ability, Cold Immunity
8
5
3
15
+11/+6/+1
+5
+9
+5
Fire Storm, Energy Alteration (Sonic)
9
6
4
16
+12/+7/+2
+5
+10
+5
Incendiary Cloud, Elemental Resistance 16, Quicken Spell-like Ability, Electricity Immunity
9
6
4
17
+12/+7/+2
+5
+10
+5
Meteor Swarm
10
6
4
18
+13/+8/+3
+6
+11
+6
Transmute Rock to Lava, Elemental Resistance 18, Empower Spell-like Ability, Acid Immunity
10
7
4
19
+14/+9/+4
+6
+11
+6
Internal Fire
11
7
4
20
+15/+10/+5
+6
+12
+6
Elemental Swarm, Quicken Spell-like Ability, Sonic Immunity
11
7
4
Hit Die: d8
Class Skills: Balance (Dex), Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (Arcana) (Int), Listen (Wis), Spellcraft (Int), Spot (Wis), and Use Magic Device (Cha)
Skill points at 1st level: (4+Int modifier) X 4
Skill points at each additional level: 4 + Int modifier
Weapon and Armor Proficiency: You are proficient with all simple and martial weapons. You are proficient with all light and medium armors and all shields except tower shields.
Spell-like Abilities: At each level, the Elementalist learns one or more spell-like abilities. These abilities are each usable a certain number of times per day as indicated on table 1-2. Every individual spell-like ability may be used the corresponding number of times. For example, upon reaching level 7, the Elementalist’s level 1 spell-like abilities Burning Hands, Lesser Orb of Fire, and Produce Flame are each usable 2 times per day, meaning those three level one spell-like abilities correspond to 6 uses (in total).
The DC for a saving throw against a Elementalist’s spell-like ability is 10 + the corresponding spell level the ability represents + the Elementalist’s Charisma modifier.
The Elementalist uses his class level as the caster level for determining durations, ranges, damage dice, etc.
Maneuvers / Maneuvers Readied / Stances known: All as per Warblade except the only discipline available to the Elementalist is the Desert Wind discipline.
Elemental Resistance (Su): The Elementalist gains elemental resistances over time. At level 2, the elementalist gains fire resistance, at level 4 cold resistance, at level 6 electricity resistance, at level 8 acid resistance, and at level 10 sonic resistance. The resistance begins at 2 at 2nd level and increases by 2 every 2 levels thereafter, being replaced by the relevant immunities over time.
Energy Alteration (Su): The Elementalist becomes capable of changing the energy type of his spell-like abilities and maneuvers over time. At 3rd level he can change the energy type to cold instead of fire. At 7th level he can change the energy type to electricity. At 11th level he can change the energy type to acid. At 15th level he can change the energy type to sonic. This change is made when using the spell-like ability or maneuver.
Empower Spell-like Ability: As per the feat (in MM)
Quicken Spell-like Ability: As per the feat (in MM)
Table 1-2: SLAs per day
Level
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1
1
-
-
-
-
-
-
-
-
2
1
-
-
-
-
-
-
-
-
3
1
1
-
-
-
-
-
-
-
4
1
1
-
-
-
-
-
-
-
5
2
1
1
-
-
-
-
-
-
6
2
1
1
-
-
-
-
-
-
7
2
2
1
1
-
-
-
-
-
8
2
2
1
1
-
-
-
-
-
9
3
2
2
1
1
-
-
-
-
10
3
2
2
1
1
-
-
-
-
11
3
3
2
2
1
1
-
-
-
12
3
3
2
2
1
1
-
-
-
13
4
3
3
2
2
1
1
-
-
14
4
3
3
2
2
1
1
-
-
15
4
4
3
3
2
2
1
1
-
16
4
4
3
3
2
2
2
1
-
17
5
4
4
3
3
2
2
1
1
18
5
4
4
3
3
2
2
2
1
19
5
5
4
4
3
3
3
2
1
20
5
5
4
4
3
3
3
2
2
edit1: I changed the focus of the class to be elemental focused instead of fire focused. I also increased the bab to average instead of poor and increased the starting maneuvers to 2.
edit2: added empower and quicken SLAs
edit3: changed the elemental immunity to a progression