Mickey Williams
2017-11-10, 10:33 AM
So I was thinking about making an ultimate mage wearing heavy armor. Its for a campain in which the way to powergame is to develope a strange or qurky build that the dm likes. Any way here goes...
Human
Level one Warmage 1
Armored mage light 2x flaws slow and unreactive (walks around with its nose in a book), 4 feats, battle caster (warmage spells in medium armor), medium armor prof, extend spell (prereq for UM), practised spellcaster warmage
Level 2 Wizard 1
Scribe scrolls, summon familiar
Level 3 Fighter 1
Varient fighter armored mage wizard, heavy armor prof, battle caster (wizard spell in medium armor)
Level 4 Sorceror 1
Level 5 Wizard 2
Level 6 Wizard 3
Battle Caster (warmage spells in heavy armor)
Level 7-9 Ultimate Magus 1-3
Level 9 feat battle caster (wizard spells in heavy armor)
This is where the character comes into their own they can walk around in full plate armor casting Wizard and War Mage spells and sacrificing sorcerer spells to apply metamagic feats. Sorcerer spell selection should attempt to pick up as many non semantic spells as possible, or else non combat type spells.
From that point on just add metamagic feats for flavor until Level 17 or UM 10. I dont know what to do with those last three levels but I don't imagine the game will last that long anyways. I guess my only real question is, is there a moer feat efficient way to get to heavy armor casting?
Human
Level one Warmage 1
Armored mage light 2x flaws slow and unreactive (walks around with its nose in a book), 4 feats, battle caster (warmage spells in medium armor), medium armor prof, extend spell (prereq for UM), practised spellcaster warmage
Level 2 Wizard 1
Scribe scrolls, summon familiar
Level 3 Fighter 1
Varient fighter armored mage wizard, heavy armor prof, battle caster (wizard spell in medium armor)
Level 4 Sorceror 1
Level 5 Wizard 2
Level 6 Wizard 3
Battle Caster (warmage spells in heavy armor)
Level 7-9 Ultimate Magus 1-3
Level 9 feat battle caster (wizard spells in heavy armor)
This is where the character comes into their own they can walk around in full plate armor casting Wizard and War Mage spells and sacrificing sorcerer spells to apply metamagic feats. Sorcerer spell selection should attempt to pick up as many non semantic spells as possible, or else non combat type spells.
From that point on just add metamagic feats for flavor until Level 17 or UM 10. I dont know what to do with those last three levels but I don't imagine the game will last that long anyways. I guess my only real question is, is there a moer feat efficient way to get to heavy armor casting?