Belial_the_Leveler
2017-11-10, 02:01 PM
I got this cute faerie dino thing I want to use against a lvl 18 PF/3.5e group as a recurring enemy, so I've been optimizing it a bit. The party includes a DMM cleric, a mailman sorcerer, a trench fighter gunslinger with a BFG, and a batman wizard. They're basically out on a safari - big monster hunters and stuff - and I'd like to give them a few memorable encounters as they either finally make an impressive kill and go home with a trophy, or I convince them to stop hunting poor beasts.
Build for the death lizard so far is this;
Death Lizard CR 20
(Dire, Terror, Advanced, Mutant, Fey, Nightmare Lord Giganotosaurus)
Colossal Fey
Hit Dice: 42d8+588 (777 hp)
Abilities: Str 50, Dex 31, Con 38, Int 12, Wis 21, Cha 24
Saves: Fort +37, Ref +33, Will +23
Armor Class: 51 (+31 natural, +10 dex), flat-footed 41, touch 20
Skills: Acrobatics +52, Perception +57, Stealth +46, Survival +47, Fly +52, Intimidate +69, Arcana +22, Nature +22
Feats: Power Attack, Deflect Arrows, Combat Reflexes, Improved Unarmed Strike, Improved Initiative, Thick Skinned 5x
Epic Feats: Exceptional Deflection, Infinite Deflection, ESF: Perception, Improved Spell Resistance 5x, Damage Reduction 4x
Initiative: +10 Senses: low-light vision, darkvision 120 ft, scent, Perception +57
Immune: fear effects, radiation, mind-affecting, illusions (auto disbelieve), fire, cold, electricity, acid, sonic
Defense: DR 27/-, Fast Healing 5, Spell Resistance 40, Cold Resist 25, Lightning Resist 25, Feign Death (DC 38), +4 save vs mind affecting, +4 save vs illusion, Regeneration 5/good
Speed: 50 ft. (10 squares); fly 75 ft (good)
Attack: +44 (+32 base +20 strength, -8 size), CMB: +68, CMD: 88
Damage: bite (4d8+20 plus grab, 19-20/2x), 2 claws (1d8+20, 19-20/2x)
Space/Reach: 60 ft/ 60 ft
Special Attacks: swallow whole, fear aura (60 ft, DC 38), Frightful Presence (30 ft, DC 38), SLAs, Night Terrors, Dream Slave
Special Qualities: negative energy absorption, light blindness, mutations (11), fey abilities (11)
Environment: warm forest, plains
Organization: Solitary
Alignment: Neutral Evil
Mutations [Ex]
Death Lizard has the Fast Healing, Rugged, Sealed Mind, and Resistance 8x special abilities.
Fey Abilities [Ex]
Death Lizard has the Camouflage, Evasion, Long Step, Trackless Step, Change Shape, and Resistance 6x special abilities.
SLAs [Sp]
Caster level 42, DC 17+spell level, +4 for phantasms and shadows.
Constant: protection from good
3/day: dancing lights, detect thoughts, dream, deep slumber, nightmare, suggestion, invisibility, plane shift, shadow walk
2/day: feeblemind
1/day: faerie fire, entangle, glitterdust, major image, confusion, mislead, modify memory, project image, irresistible dance, scintillating pattern, shadow conjuration, shadow evocation.
Any particular weaknesses I should be addressing? Any suggestions for treasure/items, if any?
(it has eaten lots of previous adventurers)
Build for the death lizard so far is this;
Death Lizard CR 20
(Dire, Terror, Advanced, Mutant, Fey, Nightmare Lord Giganotosaurus)
Colossal Fey
Hit Dice: 42d8+588 (777 hp)
Abilities: Str 50, Dex 31, Con 38, Int 12, Wis 21, Cha 24
Saves: Fort +37, Ref +33, Will +23
Armor Class: 51 (+31 natural, +10 dex), flat-footed 41, touch 20
Skills: Acrobatics +52, Perception +57, Stealth +46, Survival +47, Fly +52, Intimidate +69, Arcana +22, Nature +22
Feats: Power Attack, Deflect Arrows, Combat Reflexes, Improved Unarmed Strike, Improved Initiative, Thick Skinned 5x
Epic Feats: Exceptional Deflection, Infinite Deflection, ESF: Perception, Improved Spell Resistance 5x, Damage Reduction 4x
Initiative: +10 Senses: low-light vision, darkvision 120 ft, scent, Perception +57
Immune: fear effects, radiation, mind-affecting, illusions (auto disbelieve), fire, cold, electricity, acid, sonic
Defense: DR 27/-, Fast Healing 5, Spell Resistance 40, Cold Resist 25, Lightning Resist 25, Feign Death (DC 38), +4 save vs mind affecting, +4 save vs illusion, Regeneration 5/good
Speed: 50 ft. (10 squares); fly 75 ft (good)
Attack: +44 (+32 base +20 strength, -8 size), CMB: +68, CMD: 88
Damage: bite (4d8+20 plus grab, 19-20/2x), 2 claws (1d8+20, 19-20/2x)
Space/Reach: 60 ft/ 60 ft
Special Attacks: swallow whole, fear aura (60 ft, DC 38), Frightful Presence (30 ft, DC 38), SLAs, Night Terrors, Dream Slave
Special Qualities: negative energy absorption, light blindness, mutations (11), fey abilities (11)
Environment: warm forest, plains
Organization: Solitary
Alignment: Neutral Evil
Mutations [Ex]
Death Lizard has the Fast Healing, Rugged, Sealed Mind, and Resistance 8x special abilities.
Fey Abilities [Ex]
Death Lizard has the Camouflage, Evasion, Long Step, Trackless Step, Change Shape, and Resistance 6x special abilities.
SLAs [Sp]
Caster level 42, DC 17+spell level, +4 for phantasms and shadows.
Constant: protection from good
3/day: dancing lights, detect thoughts, dream, deep slumber, nightmare, suggestion, invisibility, plane shift, shadow walk
2/day: feeblemind
1/day: faerie fire, entangle, glitterdust, major image, confusion, mislead, modify memory, project image, irresistible dance, scintillating pattern, shadow conjuration, shadow evocation.
Any particular weaknesses I should be addressing? Any suggestions for treasure/items, if any?
(it has eaten lots of previous adventurers)