Lysander
2007-08-18, 02:10 AM
I think this class is horribly broken, either too weak or too strong, or maybe both. I think it's an interesting idea though and I'd appreciate any feedback how to make it work.
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The fighter swung his sword at the wicked wizard, who vanished and appeared across the room laughing. "You'll never catch me! Have a consolation prize though," laughed the caster and lobbed a fireball at his foe.
Requirements: 5 levels in an Arcane class
Ability to cast blink, dimension door, and teleport.
{table]level|BaB|Fort|Ref|Will Save|Special
1|+0|+0|+0|+2|Spell Travel
2|+1|+0|+0|+3|Think and Blink
3|+2|+1|+1|+3|Improved Spell Travel
4|+3|+1|+1|+4|Here, There, and Everywhere
5|+4|+1|+1|+4|Here, There, Here, There, Here, and There[/table]
Spells Per Day: Untouchable Mages gain no additional spells per day, nor do they gain access to higher level spells by progressing as an Untouchable Mage.
Spell Travel
An untouchable mage may convert any prepared spell into a teleportation spell similar to dimension door. For each level of the spell above 0 the mage can teleport up to 20 feet (20 feet for level 1, 40 feet for level 2, etc.) Only a single spell may be used up at a time. Spell Travel may be used as a move action or a standard action, making it possible to use it twice in one round.
Think and Blink
Blink may be substituted for any prepared spell 3rd level or higher. If you actually prepare blink and cast it the spell lasts for one minute per level instead of one round.
Improved Spell Travel
An untouchable mage may combine as many spells slots as they like to teleport further (for instance using a level 1 spell, 2 level 2s, and a level 3 to travel 120 feet). If used as a move action at the start of a round, and Spell Travel is not used as the standard action, the caster may use Spell Travel again as a free action at the end of their turn.
Here, There, and Everywhere
An untouchable mage can teleport between locations so rapidly that it appears as if they are in two locations at once. The caster can see, hear, and interact with things from two effectively different bodies, and has two turns, one to select the actions of each mage. Only one location can use any magical abilities in a round. An untouchable mage can use this ability once per day, and maintain it for up to a minute. When the ability ends the mage can choose which one of their locations vanishes. When starting the ability the mage can select for their other location to initially appear anywhere within 500 feet, though by ordinary travel or magic the other location can move beyond this boundary, or even onto another plane.
Here, There, Here, There, Here, and There
An untouchable mage can exist simultaneously in three locations at once instead of two. During the minute each location can perform its own magical abilities, allowing the caster to expend three spells in one round. Alternatively, the caster may choose to only exist in two locations rather than three, and then may appear in two places a second time that day, but only for thirty seconds.
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The fighter swung his sword at the wicked wizard, who vanished and appeared across the room laughing. "You'll never catch me! Have a consolation prize though," laughed the caster and lobbed a fireball at his foe.
Requirements: 5 levels in an Arcane class
Ability to cast blink, dimension door, and teleport.
{table]level|BaB|Fort|Ref|Will Save|Special
1|+0|+0|+0|+2|Spell Travel
2|+1|+0|+0|+3|Think and Blink
3|+2|+1|+1|+3|Improved Spell Travel
4|+3|+1|+1|+4|Here, There, and Everywhere
5|+4|+1|+1|+4|Here, There, Here, There, Here, and There[/table]
Spells Per Day: Untouchable Mages gain no additional spells per day, nor do they gain access to higher level spells by progressing as an Untouchable Mage.
Spell Travel
An untouchable mage may convert any prepared spell into a teleportation spell similar to dimension door. For each level of the spell above 0 the mage can teleport up to 20 feet (20 feet for level 1, 40 feet for level 2, etc.) Only a single spell may be used up at a time. Spell Travel may be used as a move action or a standard action, making it possible to use it twice in one round.
Think and Blink
Blink may be substituted for any prepared spell 3rd level or higher. If you actually prepare blink and cast it the spell lasts for one minute per level instead of one round.
Improved Spell Travel
An untouchable mage may combine as many spells slots as they like to teleport further (for instance using a level 1 spell, 2 level 2s, and a level 3 to travel 120 feet). If used as a move action at the start of a round, and Spell Travel is not used as the standard action, the caster may use Spell Travel again as a free action at the end of their turn.
Here, There, and Everywhere
An untouchable mage can teleport between locations so rapidly that it appears as if they are in two locations at once. The caster can see, hear, and interact with things from two effectively different bodies, and has two turns, one to select the actions of each mage. Only one location can use any magical abilities in a round. An untouchable mage can use this ability once per day, and maintain it for up to a minute. When the ability ends the mage can choose which one of their locations vanishes. When starting the ability the mage can select for their other location to initially appear anywhere within 500 feet, though by ordinary travel or magic the other location can move beyond this boundary, or even onto another plane.
Here, There, Here, There, Here, and There
An untouchable mage can exist simultaneously in three locations at once instead of two. During the minute each location can perform its own magical abilities, allowing the caster to expend three spells in one round. Alternatively, the caster may choose to only exist in two locations rather than three, and then may appear in two places a second time that day, but only for thirty seconds.