MrBig
2017-11-12, 08:11 PM
Which do you think is a better choice for a blaster Warlock?
Fiend Pact (for temp HP), or the new Hexblade (for shield)?
I know, hexblade is usually for gishes, and melee flavor.
But, one of the big things it gives is shield proficiency, which can be a huge defensive buff.
My warlock is currently a Sorc 1 / Warlock 2.
Planning to go : Sorc 1 / Warlock X, Fiend/Chain.
Invocations: Agonizing Blast, Devil's sight
Focus is on ranged, with the usual EB+Hex or telepathically-controlled flying darkness drone for tactical battlefield control.
The one-level Sorc dip was to get AC 13+Dex, and CON save proficiency.
DEX: 15, CHA 17, STR 8
So, I've got an AC of 15 (13+2), which isn't terrible, but it still leaves me fairly squishy.
My Sorcerer dip lets me get the Shield spell, and two 1st level slots to burn on it without touching my two pact slots.
But, once XTGE comes out, the hexblade opens up the chance to carry a shield, which would be a full-time +2 AC.
(We may get a one-time respec option when it arrives).
Of course, the temp hit points from the Fiend patron are pretty nice, but it if I'm getting hit less, I would need less temp hit points...
The moderately armored feat would also give me shields, but I'd rather put it towards ASIs (+1 Dex/ +1 CHA, then +2 CHA).
Our campaign isn't likely to go above level 10, so I'm not looking for high-level optimization - it needs to help now.
I think it comes down to:
Fiend:
- Temp hit points
- fireball option at 5th
vs
Hexblade
- +2 AC
- curse 1/short rest which is a good offensive buff and small heal
What do you think? Is shield+curse better than temp hit points + fireball?
Party is : Paladin, Cleric, Rogue, Archery Fighter. The Paladin and Cleric have decent ACs, but are not very sticky (no Sentinel feat, etc.)
Fiend Pact (for temp HP), or the new Hexblade (for shield)?
I know, hexblade is usually for gishes, and melee flavor.
But, one of the big things it gives is shield proficiency, which can be a huge defensive buff.
My warlock is currently a Sorc 1 / Warlock 2.
Planning to go : Sorc 1 / Warlock X, Fiend/Chain.
Invocations: Agonizing Blast, Devil's sight
Focus is on ranged, with the usual EB+Hex or telepathically-controlled flying darkness drone for tactical battlefield control.
The one-level Sorc dip was to get AC 13+Dex, and CON save proficiency.
DEX: 15, CHA 17, STR 8
So, I've got an AC of 15 (13+2), which isn't terrible, but it still leaves me fairly squishy.
My Sorcerer dip lets me get the Shield spell, and two 1st level slots to burn on it without touching my two pact slots.
But, once XTGE comes out, the hexblade opens up the chance to carry a shield, which would be a full-time +2 AC.
(We may get a one-time respec option when it arrives).
Of course, the temp hit points from the Fiend patron are pretty nice, but it if I'm getting hit less, I would need less temp hit points...
The moderately armored feat would also give me shields, but I'd rather put it towards ASIs (+1 Dex/ +1 CHA, then +2 CHA).
Our campaign isn't likely to go above level 10, so I'm not looking for high-level optimization - it needs to help now.
I think it comes down to:
Fiend:
- Temp hit points
- fireball option at 5th
vs
Hexblade
- +2 AC
- curse 1/short rest which is a good offensive buff and small heal
What do you think? Is shield+curse better than temp hit points + fireball?
Party is : Paladin, Cleric, Rogue, Archery Fighter. The Paladin and Cleric have decent ACs, but are not very sticky (no Sentinel feat, etc.)