the_brazenburn
2017-11-13, 08:57 AM
Hi guys,
I'm writing in a side adventure for CoS, and it will involve a village full of anthropomorphic leeches and their pets. So, as a start, here are the Leechman stats. WIP and PEACH.
Also, I'm a terrible artist, so if somebody wants to draw this thing, please post it for me.
Thank you!
Leechman (Small monstrosity, NE)
20 feet, 40 feet swim.
Blindsight 100 feet, blind beyond this radius
Can understand Common, but cannot speak. Can speak Leechman.
STR 12 (+1), DEX 10 (0), CON 15 (+2), INT 8 (-1), WIS 11 (0), CHA 8 (-1)
AC 10
HP 24 (4d8+8)
CR ½ (50 XP)
Sunlight Sensitivity: The leechman has disadvantage on attack rolls, saving throws, and Perception checks while in direct sunlight.
Amphibious: The leechman can breath both air and water.
Actions:
Multiattack: The leechman makes two claw attacks. If both hit, it can make a bite attack and attach.
Claw: +3 to hit, 3 (1d4+1) piercing damage.
Bite: +3 to hit, 5 (1d8+1) piercing damage.
Attach: If the leechman hits on a bite attack, it can attach. Each turn that it is attached, it deals 9 (2d6+2) piercing damage, and regains a number of hit points equal to the damage it deals. An enemy can free itself with a DC 13 Strength check.
I'm writing in a side adventure for CoS, and it will involve a village full of anthropomorphic leeches and their pets. So, as a start, here are the Leechman stats. WIP and PEACH.
Also, I'm a terrible artist, so if somebody wants to draw this thing, please post it for me.
Thank you!
Leechman (Small monstrosity, NE)
20 feet, 40 feet swim.
Blindsight 100 feet, blind beyond this radius
Can understand Common, but cannot speak. Can speak Leechman.
STR 12 (+1), DEX 10 (0), CON 15 (+2), INT 8 (-1), WIS 11 (0), CHA 8 (-1)
AC 10
HP 24 (4d8+8)
CR ½ (50 XP)
Sunlight Sensitivity: The leechman has disadvantage on attack rolls, saving throws, and Perception checks while in direct sunlight.
Amphibious: The leechman can breath both air and water.
Actions:
Multiattack: The leechman makes two claw attacks. If both hit, it can make a bite attack and attach.
Claw: +3 to hit, 3 (1d4+1) piercing damage.
Bite: +3 to hit, 5 (1d8+1) piercing damage.
Attach: If the leechman hits on a bite attack, it can attach. Each turn that it is attached, it deals 9 (2d6+2) piercing damage, and regains a number of hit points equal to the damage it deals. An enemy can free itself with a DC 13 Strength check.