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Bartmanhomer
2017-11-13, 06:47 PM
Is there mugging in D&D 3.5? You know when you attack and steal an item during the battle.

daremetoidareyo
2017-11-13, 06:53 PM
Is there mugging in D&D 3.5? You know when you attack and steal an item during the battle.

Cutpurse from Dragon compendium. Master pickpocket from city of stormreach.

Oracle71
2017-11-13, 06:57 PM
Like knocking them out by doing subdual damage and taking their stuff? As opposed to killing them and taking their stuff, which is called "adventuring."

Nifft
2017-11-13, 07:03 PM
Threatening people into giving you stuff? Yep, it's an Intimidate check with a circumstance bonus due to the deadly weapon and confined space.

Looting bodies (either unconscious or dead)? Yep, it's a staple of adventuring.

Mugging is assuredly in D&D 3.5e.

Bartmanhomer
2017-11-13, 07:05 PM
Like knocking them out by doing subdual damage and taking their stuff? As opposed to killing them and taking their stuff, which is called "adventuring."

Both either way.

Eladrinblade
2017-11-13, 07:51 PM
unarmed disarm

Bartmanhomer
2017-11-13, 07:58 PM
unarmed disarm

Does it disarm any item such as gold pieces or potions?

Nifft
2017-11-13, 08:32 PM
Does it disarm any item such as gold pieces or potions?

Yes*.

* terms and conditions may apply

Avigor
2017-11-13, 08:52 PM
Not like the Final Fantasy attack + Steal combo; however, the feats mentioned earlier (Cutpurse and Master Pickpocket) allow you to "Steal" without them hitting you. Not much point in doing so however, unless you're not planning on killing them anyways.

Bartmanhomer
2017-11-13, 08:53 PM
Yes*.

* terms and conditions may apply

Can you explain more about "terms and conditions may apply" please?

Nifft
2017-11-13, 09:05 PM
Can you explain more about "terms and conditions may apply" please?

Certainly.

As a Disarm attack: if a potion or gold piece is in one of the target's hands, for example if the potion has been drawn (as a Move action) but not yet quaffed (as a Standard action), then the potion or gold piece can be the target of a Disarm attack. If you succeed on the Disarm attack and you have a free hand, you can have the gold piece or potion in your (formerly free) hand. This is one of those times when a thing may be technically true, but it is not usefully true.

You can use Sleight of Hand (http://www.d20srd.org/srd/skills/sleightOfHand.htm) (DC 20 or 30) to steal an item from a creature. If the creature has reason to suspect you're doing that, the DC is 30; if the creature suspects nothing, the DC is 20. Attempting this is a Standard action, unless you voluntarily take a -20 on the check (so DC 40 or 50), at which point it becomes a Free action and your DM may allow you to make more than one attempt per turn.


Regarding Disarm: stealing an opponent's awesome magical weapon is generally a higher value theft than a mere potion or handful of gold, and conveniently also leads quite directly to either a sizable circumstantial Intimidation bonus, or an unconscious (or dead) opponent whose body can be looted at-will.

So: optimal behavior is to ignore the potion, and steal the weapon. The disarmed opponent can then be robbed in a more conventional manner.

Eladrinblade
2017-11-13, 09:44 PM
You can also grapple and remove worn items.

Bartmanhomer
2017-11-13, 09:49 PM
Certainly.

As a Disarm attack: if a potion or gold piece is in one of the target's hands, for example if the potion has been drawn (as a Move action) but not yet quaffed (as a Standard action), then the potion or gold piece can be the target of a Disarm attack. If you succeed on the Disarm attack and you have a free hand, you can have the gold piece or potion in your (formerly free) hand. This is one of those times when a thing may be technically true, but it is not usefully true.

You can use Sleight of Hand (http://www.d20srd.org/srd/skills/sleightOfHand.htm) (DC 20 or 30) to steal an item from a creature. If the creature has reason to suspect you're doing that, the DC is 30; if the creature suspects nothing, the DC is 20. Attempting this is a Standard action, unless you voluntarily take a -20 on the check (so DC 40 or 50), at which point it becomes a Free action and your DM may allow you to make more than one attempt per turn.


Regarding Disarm: stealing an opponent's awesome magical weapon is generally a higher value theft than a mere potion or handful of gold, and conveniently also leads quite directly to either a sizable circumstantial Intimidation bonus, or an unconscious (or dead) opponent whose body can be looted at-will.

So: optimal behavior is to ignore the potion, and steal the weapon. The disarmed opponent can then be robbed in a more conventional manner.

OMG! That's got to be the more difficult skill when you do Sleight of Hand. :eek:

ATHATH
2017-11-13, 10:15 PM
https://www.youtube.com/watch?v=1GMQMYdHLiU