DM_MCP
2017-11-14, 04:19 AM
While reading the book Dungeon Born by Dakota Krout I had an idea for a D&D game that would sort of flip the normal dynamic of DM and players. What if the PCs were villains, but not just any villains, what if they were dungeon masters? I envision a game where the PCs are the keepers of a dungeon core, a rare, extremely powerful artifact that has the potential to reshape the world. In order to charge it up to it's full power, it requires the life force of true heroes. So the PCs would be charged with building a dungeon to attract and kill adventurers. The game becomes an exercise in roleplaying and creativity. The PCs can't just wave their hands and build an expansive dungeon filled with monsters and loot. They would have to find a suitable location, build defenses and traps, negotiate/trap/summon monsters to inhabit it, and provide loot to attract adventurers to come explore it. They would have to play a balancing act as adventurers start coming. Do they slaughter everyone who enters and risk bringing even stronger heroes and possibly whole armies to wipe them out, or do they let some adventurers live and escape with valuable loot to spread the word?
Obviously, this is just a raw idea I had while reading a very entertaining book. I'm not sure if it would work of a full campaign. I don't know how I would handle/run the exploring adventurers, and I'm not sure how much fun could be milked from the idea. but I thought it was interesting and wanted to toss it out and see what other gamers thought of it.
Obviously, this is just a raw idea I had while reading a very entertaining book. I'm not sure if it would work of a full campaign. I don't know how I would handle/run the exploring adventurers, and I'm not sure how much fun could be milked from the idea. but I thought it was interesting and wanted to toss it out and see what other gamers thought of it.