unseenmage
2017-11-15, 01:07 AM
Jumping Shark CRs
Random % rolls to jump up shark CR for Skull & Shackles AP aka the Aquatic Lethal Encounter Generator.
The lists below were made with the idea in mind that the players can always escape on their ship rather than fight to the death so beware and use with caution.
Please be aware that the lists below also contain a hefty amount of PFSRD 3rd party content.
EDIT
To better explain, the Skull&Shackles AP has ship to ship battles during which the waters beneath are assumed to have sharks attracted by all the bloodshed. That seemed really boring to me to have just sharks so I made this.
Tried to avoid adding things like Kraken or Lusca which, to me, are less creatures attracted by blood in the water and more creatures resposible for putting blood in the water.
I might add an aquatic Bulette as a base 'shark' at some point since one of my players requested it.
To generate aquatic predators randomly, first roll 1d8 for how many templated sharks or other aquatic predators there are, and then roll a 1d100 minus the number of sharks already rolled for a given group on the Sharks & Aquatic Predators list. For example for a roll of seven sharks the subsequent d% rolls would be 1d100-0, 1d100-1, 1d100-2, 1d100-3, 1d100-4, 1d100-5, and 1d100-6. This process is repeated for each d% roll made for each shark of a given group when rolling on the Templates and Subtypes list as well.
Use the Templates and Subtypes list to modify the creature generated. Repeat for each of the sharks generated by the initial 1d8 roll.
Sharks & Aquatic Predators
01 remove the highest CR shark
02-11 Jigsaw Shark (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Jigsaw%20Shark) CR1, 2HD, med
12-22 Bull Shark (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Bull%20Shark) CR2, 2HD, med
23-33 Shark (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Shark) CR2, 4HD, lrg
34-44 Hammerhead Shark (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Hammerhead%20Shark) CR3, 4HD, lrg
45-55 Landwalker Shark (http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/landwalker-shark-tohc/) CR3, 4HD, lrg
56-65 Helicoprion (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Helicoprion) CR6, 8HD, lrg
66-69 Great White Shark (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Great%20White%20Shark ) CR4, 5HD, huge
70-73 Orca (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Orca) CR5, 9HD, huge
74-77 Turtle-Shark (http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/turtle-shark/) CR6, 6HD, huge
78-81 Aqueous (https://www.d20pfsrd.com/bestiary/monster-listings/templates/simple-template-aqueous-creature-cr-0-or-1/) Bulette (http://paizo.com/pathfinderRPG/prd/bestiary/bulette.html) CR8, 8HD, huge
82-85 Oil Shark (http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/oil-shark/) CR7, 10HD, huge
86-87 Angustiden (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Angustiden) CR7, 10HD, gargant
88-89 Crimson Whale (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Crimson%20Whale) CR 8, 10HD, gargant
90-91 Zeuglodon (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Zeuglodon) CR9, 11HD, gargant
92-93 Dire Shark (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Dire%20Shark%20(Megal odon)) CR9, 15HD, gargant
94-95 Sea Serpent (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Sea%20Serpent) CR12, 15HD, gargant
96-97 Basilosaurus (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Basilosaurus) CR12, 17HD, gargant
98 Deep Sea Serpent (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Deep%20Sea%20Serpent) CR19, 23HD, gargant
99 Aspidochelone (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Aspidochelone) CR17, 22HD, colossal
100 roll twice again (this will add a creature to the encounter)
Templates and Subtypes
01 no template
02-10 Miniature (http://www.d20pfsrd.com/bestiary/monster-listings/templates/miniature-creature-cr-varies/) CR-1/2, -1/4 HD, -4 sizes
11-18 Young (http://paizo.com/pathfinderRPG/prd/bestiary/monsterAdvancement.html#young-creature) CR-1, -1 size
19-26 Degenerate (http://paizo.com/pathfinderRPG/prd/bestiary/monsterAdvancement.html#degenerate-creature) CR-1
27-30 Advanced (http://paizo.com/pathfinderRPG/prd/bestiary/monsterAdvancement.html#advanced-creature) CR+1
31-34 Airborne (http://www.d20pfsrd.com/bestiary/monster-listings/templates/airborne-creature-cr-1/) CR+1
35-38 Fungal (http://paizo.com/pathfinderRPG/prd/bestiary4/fungalCreature.html#fungal-creature) CR+1
39-42 Giant (http://paizo.com/pathfinderRPG/prd/bestiary/monsterAdvancement.html#giant-creature) CR+1, +1 size
43-46 Plagued Beast (http://paizo.com/pathfinderRPG/prd/bestiary5/plaguedBeast.html#creating-plagued-beast) CR+1
47-50 Primordial Creature (http://www.d20pfsrd.com/bestiary/monster-listings/templates/simple-template-primordial-creature-cr-0-or-1/) +1
51-54 Swarm (http://www.d20pfsrd.com/bestiary/rules-for-monsters/Creature-types/#TOC-Swarm-Sbutype) or Troop (http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/troop/) Subtype CR +1 (Roll 1d10 to choose variant Troop type: 01-05 no variant, 06 Elite CR+2, 07 Phalanx CR+2, 08 Rabble CR-2, 09 Savage CR+1, 10 Skirmishers CR+1)(EDIT Creating Troops (http://www.giantitp.com/forums/showthread.php?542024-PF-What-s-the-CR-modifier-for-simply-adding-the-Swarm-or-Troop-subtype))
55-58 Alchemically Invisible (http://www.d20pfsrd.com/bestiary/monster-listings/templates/alchemically-invisible-cr-2/) CR+2
59-62 Half-Dragon (http://paizo.com/pathfinderRPG/prd/bestiary/halfDragon.html#half-dragon) CR+2 (Roll 1d6 to choose breath weapon element: 01 acid, 02 fire, 03 electric, 04 fire, 05 acid, 06 cold)
63-66 Two-Headed (http://www.d20pfsrd.com/bestiary/monster-listings/templates/two-headed-cr-1-or-2/) CR+2
67-70 Ooze Creature (http://www.d20pfsrd.com/bestiary/monster-listings/templates/ooze-creature-cr-3/) CR+3
71-75 Skeleton (http://paizo.com/pathfinderRPG/prd/bestiary/skeleton.html#skeleton) CR1 2HD, CR2 4HD to 5HD, CR3 6HD, CR4 8HD to 9HD, CR5 10HD to 11HD, CR7 15HD, CR9 22HD to 23HD
76-80 Zombie (http://paizo.com/pathfinderRPG/prd/bestiary/zombie.html#zombie) CR1/2 2HD, CR1 4HD, CR2 5HD to 6HD, CR4 8HD, CR5 9HD to 10HD, CR5 11HD, CR6 15HD, CR8 22HD to 23HD
81-86 Awakened (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/awaken.html) CR+1, +2HD
87-91 Lycanthrope (http://paizo.com/pathfinderRPG/prd/bestiary/lycanthrope.html#lycanthrope) (Ranger lvl 1, CR 1) CR highest+1
92 Animal Lord (http://paizo.com/pathfinderRPG/prd/bestiary3/animalLord.html#animal-lord) (Ranger lvl 10) CR highest+2, +10 ranger HD
93-95 Monstrous Lycanthrope (http://www.d20pfsrd.com/bestiary/monster-listings/templates/monstrous-lycanthrope-cr-special/) CR highest+1 (roll another templated predator)
96-98 Amalgam (http://www.d20pfsrd.com/bestiary/monster-listings/templates/amalgam-creature-cr-special/) CR highest+3, highest HD (roll another templated predator)
99 Gigantean (http://www.d20pfsrd.com/bestiary/monster-listings/templates/gigantean-creature-cr-varies/) CR+1 per 4 added HD, med x6HD, lrg&huge x4 HD, gargant x2HD, +4 sizes
100 roll twice again
Random % rolls to jump up shark CR for Skull & Shackles AP aka the Aquatic Lethal Encounter Generator.
The lists below were made with the idea in mind that the players can always escape on their ship rather than fight to the death so beware and use with caution.
Please be aware that the lists below also contain a hefty amount of PFSRD 3rd party content.
EDIT
To better explain, the Skull&Shackles AP has ship to ship battles during which the waters beneath are assumed to have sharks attracted by all the bloodshed. That seemed really boring to me to have just sharks so I made this.
Tried to avoid adding things like Kraken or Lusca which, to me, are less creatures attracted by blood in the water and more creatures resposible for putting blood in the water.
I might add an aquatic Bulette as a base 'shark' at some point since one of my players requested it.
To generate aquatic predators randomly, first roll 1d8 for how many templated sharks or other aquatic predators there are, and then roll a 1d100 minus the number of sharks already rolled for a given group on the Sharks & Aquatic Predators list. For example for a roll of seven sharks the subsequent d% rolls would be 1d100-0, 1d100-1, 1d100-2, 1d100-3, 1d100-4, 1d100-5, and 1d100-6. This process is repeated for each d% roll made for each shark of a given group when rolling on the Templates and Subtypes list as well.
Use the Templates and Subtypes list to modify the creature generated. Repeat for each of the sharks generated by the initial 1d8 roll.
Sharks & Aquatic Predators
01 remove the highest CR shark
02-11 Jigsaw Shark (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Jigsaw%20Shark) CR1, 2HD, med
12-22 Bull Shark (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Bull%20Shark) CR2, 2HD, med
23-33 Shark (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Shark) CR2, 4HD, lrg
34-44 Hammerhead Shark (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Hammerhead%20Shark) CR3, 4HD, lrg
45-55 Landwalker Shark (http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/landwalker-shark-tohc/) CR3, 4HD, lrg
56-65 Helicoprion (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Helicoprion) CR6, 8HD, lrg
66-69 Great White Shark (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Great%20White%20Shark ) CR4, 5HD, huge
70-73 Orca (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Orca) CR5, 9HD, huge
74-77 Turtle-Shark (http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/turtle-shark/) CR6, 6HD, huge
78-81 Aqueous (https://www.d20pfsrd.com/bestiary/monster-listings/templates/simple-template-aqueous-creature-cr-0-or-1/) Bulette (http://paizo.com/pathfinderRPG/prd/bestiary/bulette.html) CR8, 8HD, huge
82-85 Oil Shark (http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/oil-shark/) CR7, 10HD, huge
86-87 Angustiden (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Angustiden) CR7, 10HD, gargant
88-89 Crimson Whale (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Crimson%20Whale) CR 8, 10HD, gargant
90-91 Zeuglodon (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Zeuglodon) CR9, 11HD, gargant
92-93 Dire Shark (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Dire%20Shark%20(Megal odon)) CR9, 15HD, gargant
94-95 Sea Serpent (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Sea%20Serpent) CR12, 15HD, gargant
96-97 Basilosaurus (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Basilosaurus) CR12, 17HD, gargant
98 Deep Sea Serpent (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Deep%20Sea%20Serpent) CR19, 23HD, gargant
99 Aspidochelone (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Aspidochelone) CR17, 22HD, colossal
100 roll twice again (this will add a creature to the encounter)
Templates and Subtypes
01 no template
02-10 Miniature (http://www.d20pfsrd.com/bestiary/monster-listings/templates/miniature-creature-cr-varies/) CR-1/2, -1/4 HD, -4 sizes
11-18 Young (http://paizo.com/pathfinderRPG/prd/bestiary/monsterAdvancement.html#young-creature) CR-1, -1 size
19-26 Degenerate (http://paizo.com/pathfinderRPG/prd/bestiary/monsterAdvancement.html#degenerate-creature) CR-1
27-30 Advanced (http://paizo.com/pathfinderRPG/prd/bestiary/monsterAdvancement.html#advanced-creature) CR+1
31-34 Airborne (http://www.d20pfsrd.com/bestiary/monster-listings/templates/airborne-creature-cr-1/) CR+1
35-38 Fungal (http://paizo.com/pathfinderRPG/prd/bestiary4/fungalCreature.html#fungal-creature) CR+1
39-42 Giant (http://paizo.com/pathfinderRPG/prd/bestiary/monsterAdvancement.html#giant-creature) CR+1, +1 size
43-46 Plagued Beast (http://paizo.com/pathfinderRPG/prd/bestiary5/plaguedBeast.html#creating-plagued-beast) CR+1
47-50 Primordial Creature (http://www.d20pfsrd.com/bestiary/monster-listings/templates/simple-template-primordial-creature-cr-0-or-1/) +1
51-54 Swarm (http://www.d20pfsrd.com/bestiary/rules-for-monsters/Creature-types/#TOC-Swarm-Sbutype) or Troop (http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/troop/) Subtype CR +1 (Roll 1d10 to choose variant Troop type: 01-05 no variant, 06 Elite CR+2, 07 Phalanx CR+2, 08 Rabble CR-2, 09 Savage CR+1, 10 Skirmishers CR+1)(EDIT Creating Troops (http://www.giantitp.com/forums/showthread.php?542024-PF-What-s-the-CR-modifier-for-simply-adding-the-Swarm-or-Troop-subtype))
55-58 Alchemically Invisible (http://www.d20pfsrd.com/bestiary/monster-listings/templates/alchemically-invisible-cr-2/) CR+2
59-62 Half-Dragon (http://paizo.com/pathfinderRPG/prd/bestiary/halfDragon.html#half-dragon) CR+2 (Roll 1d6 to choose breath weapon element: 01 acid, 02 fire, 03 electric, 04 fire, 05 acid, 06 cold)
63-66 Two-Headed (http://www.d20pfsrd.com/bestiary/monster-listings/templates/two-headed-cr-1-or-2/) CR+2
67-70 Ooze Creature (http://www.d20pfsrd.com/bestiary/monster-listings/templates/ooze-creature-cr-3/) CR+3
71-75 Skeleton (http://paizo.com/pathfinderRPG/prd/bestiary/skeleton.html#skeleton) CR1 2HD, CR2 4HD to 5HD, CR3 6HD, CR4 8HD to 9HD, CR5 10HD to 11HD, CR7 15HD, CR9 22HD to 23HD
76-80 Zombie (http://paizo.com/pathfinderRPG/prd/bestiary/zombie.html#zombie) CR1/2 2HD, CR1 4HD, CR2 5HD to 6HD, CR4 8HD, CR5 9HD to 10HD, CR5 11HD, CR6 15HD, CR8 22HD to 23HD
81-86 Awakened (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/awaken.html) CR+1, +2HD
87-91 Lycanthrope (http://paizo.com/pathfinderRPG/prd/bestiary/lycanthrope.html#lycanthrope) (Ranger lvl 1, CR 1) CR highest+1
92 Animal Lord (http://paizo.com/pathfinderRPG/prd/bestiary3/animalLord.html#animal-lord) (Ranger lvl 10) CR highest+2, +10 ranger HD
93-95 Monstrous Lycanthrope (http://www.d20pfsrd.com/bestiary/monster-listings/templates/monstrous-lycanthrope-cr-special/) CR highest+1 (roll another templated predator)
96-98 Amalgam (http://www.d20pfsrd.com/bestiary/monster-listings/templates/amalgam-creature-cr-special/) CR highest+3, highest HD (roll another templated predator)
99 Gigantean (http://www.d20pfsrd.com/bestiary/monster-listings/templates/gigantean-creature-cr-varies/) CR+1 per 4 added HD, med x6HD, lrg&huge x4 HD, gargant x2HD, +4 sizes
100 roll twice again