Ivius
2007-08-18, 11:41 AM
Alignment
Any lawful.
Hit Die
d8.
Class Skills
The monk’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points at 1st Level
(4 + Int modifier) ×4.
Skill Points at Each Additional Level
4 + Int modifier.
The Monk
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+2|Improved Unarmed Strike, Superior Unarmed Strike 1d6, Intuitive Defense, Ki Pool
2nd|
+2|
+3|
+3|
+3|Master the Pain 5
3rd|
+3|
+3|
+3|
+3|Superior Unarmed Strike 2d6, Intuitive Combat
4th|
+4|
+4|
+4|
+4|Master the Pain 10
5th|
+5|
+4|
+4|
+4|Superior Unarmed Strike 3d6, Refuse Attack, Intuitive Attack
6th|
+6/+1|
+5|
+5|
+5|Master the Pain 15
7th|
+7/+2|
+5|
+5|
+5|Superior Unarmed Strike 4d6
8th|
+8/+3|
+6|
+6|
+6|Master the Pain 20
9th|
+9/+4|
+6|
+6|
+6|Superior Unarmed Strike 5d6
10th|
+10/+5|
+7|
+7|
+7|Master the Pain 25, Punishing Gravity
11th|
+11/+6/+1|
+7|
+7|
+7|Superior Unarmed Strike 6d6
12th|
+12/+7/+2|
+8|
+8|
+8|Master the Pain 30
13th|
+13/+8/+3|
+8|
+8|
+8|Superior Unarmed Strike 7d6
14th|
+14/+9/+4|
+9|
+9|
+9|Master the Pain 35
15th|
+15/+10/+5|
+9|
+9|
+9|Superior Unarmed Strike 7d6, Undeniable Fist
16th|
+16/+11/+6/+1|
+10|
+10|
+10|Master the Pain 40
17th|
+17/+12/+7/+2|
+10|
+10|
+10|Superior Unarmed Strike 8d6
18th|
+18/+13/+8/+3|
+11|
+11|
+11|Master the Pain 45
19th|
+19/+14/+9/+4|
+11|
+11|
+11|Superior Unarmed Strike 9d6
20th|
+20/+15/+10/+5|
+12|
+12|
+12|Palm of Eternity, Master the Pain 50[/table]
Class Features
Weapon and Armor Proficiency
Monks are proficient with all simple weapons.
Unarmed Strike
Monks receive Improved Unarmed Strike as a bonus feat. Their unarmed attacks do extra damage as normal.
Intuitive Defense
When unarmed and unarmored, a monk gets a bonus to armor class equal to his Wisdom modifier.
Ki Pool
A Monk has a number of points equal to his Wisdom modifier plus half of his class level rounded down which he can use to power other class features. This pool refreshes every encounter, and once per minute when out of combat.
Superior Unarmed Strike
By spending one Ki point, the Monk does an especially lethal unarmed strike. The Monk does a single attack that does the indicated damage in addition to the normal damage.
Master the Pain
By spending two Ki points, the Monk can ignore the pain of a blow, turning an attack, up to the listed amount, into nonlethal damage. If an attack exceeds this, the listed number turns into nonlethal damage, and the rest does damage normally.
Intuitive Combat
When unarmed and unarmored, a monk gets a bonus to attack rolls equal to his Wisdom modifier.
Refuse Attack
By spending three Ki points, a Monk strikes his opponent's weapon at the moment of an attack, stopping the attempt and disarming him. As an immediate action, the Monk makes an attack roll. If this roll is lower than his opponent's opponent attack roll, the attack is made normally. If the roll is higher, the attack is canceled, and, if desired, the Monk may make a disarm attempt.
Intuitive Attack
When unarmed and unarmored, a monk gets a bonus to damage rolls equal to his Wisdom modifier.
Punishing Gravity
By spending 3 Ki points, a Monk performs a long, sweeping kick. This attack knocks his opponent prone, unless he succeeds on a Reflex save with a DC of 10 + the Monk's Wisdom modifier
Undeniable Fist
By spending two Ki points, a Monk aims an attack at the weakest point on an opponent. This is considered a touch attack, and also bypasses any DR.
Palm of Eternity
By spending ten Ki points, a monks aims several attacks at microscopic points of his opponent's body, speeding up his natural entropy. Unless a Wish or Miracle is cast on his opponent, he ages 1d4 years on the first round, increasing by 1d4 years on every subsequent round (1d4 on round 1, 2d4 on round 2, etc.). With a successful fortitude save (DC = 15 + Wisdom modifier + 1 per additional Ki point invested) he can delay it by preventing the amount aged from increasing for that round. If he makes three successful saves in a row the effect is negated. After his opponent reaches his maximum age, he turns to dust, unable to be resurrected by any means, since he died a "natural" death.
Any lawful.
Hit Die
d8.
Class Skills
The monk’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points at 1st Level
(4 + Int modifier) ×4.
Skill Points at Each Additional Level
4 + Int modifier.
The Monk
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+2|Improved Unarmed Strike, Superior Unarmed Strike 1d6, Intuitive Defense, Ki Pool
2nd|
+2|
+3|
+3|
+3|Master the Pain 5
3rd|
+3|
+3|
+3|
+3|Superior Unarmed Strike 2d6, Intuitive Combat
4th|
+4|
+4|
+4|
+4|Master the Pain 10
5th|
+5|
+4|
+4|
+4|Superior Unarmed Strike 3d6, Refuse Attack, Intuitive Attack
6th|
+6/+1|
+5|
+5|
+5|Master the Pain 15
7th|
+7/+2|
+5|
+5|
+5|Superior Unarmed Strike 4d6
8th|
+8/+3|
+6|
+6|
+6|Master the Pain 20
9th|
+9/+4|
+6|
+6|
+6|Superior Unarmed Strike 5d6
10th|
+10/+5|
+7|
+7|
+7|Master the Pain 25, Punishing Gravity
11th|
+11/+6/+1|
+7|
+7|
+7|Superior Unarmed Strike 6d6
12th|
+12/+7/+2|
+8|
+8|
+8|Master the Pain 30
13th|
+13/+8/+3|
+8|
+8|
+8|Superior Unarmed Strike 7d6
14th|
+14/+9/+4|
+9|
+9|
+9|Master the Pain 35
15th|
+15/+10/+5|
+9|
+9|
+9|Superior Unarmed Strike 7d6, Undeniable Fist
16th|
+16/+11/+6/+1|
+10|
+10|
+10|Master the Pain 40
17th|
+17/+12/+7/+2|
+10|
+10|
+10|Superior Unarmed Strike 8d6
18th|
+18/+13/+8/+3|
+11|
+11|
+11|Master the Pain 45
19th|
+19/+14/+9/+4|
+11|
+11|
+11|Superior Unarmed Strike 9d6
20th|
+20/+15/+10/+5|
+12|
+12|
+12|Palm of Eternity, Master the Pain 50[/table]
Class Features
Weapon and Armor Proficiency
Monks are proficient with all simple weapons.
Unarmed Strike
Monks receive Improved Unarmed Strike as a bonus feat. Their unarmed attacks do extra damage as normal.
Intuitive Defense
When unarmed and unarmored, a monk gets a bonus to armor class equal to his Wisdom modifier.
Ki Pool
A Monk has a number of points equal to his Wisdom modifier plus half of his class level rounded down which he can use to power other class features. This pool refreshes every encounter, and once per minute when out of combat.
Superior Unarmed Strike
By spending one Ki point, the Monk does an especially lethal unarmed strike. The Monk does a single attack that does the indicated damage in addition to the normal damage.
Master the Pain
By spending two Ki points, the Monk can ignore the pain of a blow, turning an attack, up to the listed amount, into nonlethal damage. If an attack exceeds this, the listed number turns into nonlethal damage, and the rest does damage normally.
Intuitive Combat
When unarmed and unarmored, a monk gets a bonus to attack rolls equal to his Wisdom modifier.
Refuse Attack
By spending three Ki points, a Monk strikes his opponent's weapon at the moment of an attack, stopping the attempt and disarming him. As an immediate action, the Monk makes an attack roll. If this roll is lower than his opponent's opponent attack roll, the attack is made normally. If the roll is higher, the attack is canceled, and, if desired, the Monk may make a disarm attempt.
Intuitive Attack
When unarmed and unarmored, a monk gets a bonus to damage rolls equal to his Wisdom modifier.
Punishing Gravity
By spending 3 Ki points, a Monk performs a long, sweeping kick. This attack knocks his opponent prone, unless he succeeds on a Reflex save with a DC of 10 + the Monk's Wisdom modifier
Undeniable Fist
By spending two Ki points, a Monk aims an attack at the weakest point on an opponent. This is considered a touch attack, and also bypasses any DR.
Palm of Eternity
By spending ten Ki points, a monks aims several attacks at microscopic points of his opponent's body, speeding up his natural entropy. Unless a Wish or Miracle is cast on his opponent, he ages 1d4 years on the first round, increasing by 1d4 years on every subsequent round (1d4 on round 1, 2d4 on round 2, etc.). With a successful fortitude save (DC = 15 + Wisdom modifier + 1 per additional Ki point invested) he can delay it by preventing the amount aged from increasing for that round. If he makes three successful saves in a row the effect is negated. After his opponent reaches his maximum age, he turns to dust, unable to be resurrected by any means, since he died a "natural" death.