CyberWyld
2007-08-18, 01:58 PM
Tomorrow's the big day when I get to run my Peacemaker Coreclass I posted on here a few weeks back. We've got it all ready to go and I'm excited to play it. That being said, I was wondering what folks WOULD have done with the weapons my character will be using. It goes like this....
My character is the eldest of 3 brothers. The 2 younger were twin boys and both very different. One was michevious and a bit of a hell raiser (CN), the other always did his parent's bidding and was respectful and caring (LG). The two boys carried toy carvings of smokepowder pistols around with them that their father had made them. He'd seen the guns on a trip he took with his order and his younger boys always liked to hear the story's that involved the pirates he saw handling them. Eventually the boys are killed and my charcter takes their bodies to the church...still grasping thier toys. The church hierchy was slain in the same attack the boys were killed in. So all high lvl casting ability is pretty much gone. BUT through the combined efforts of the church and some grace from Kossuth the boys are "reincarnated" in a sense and bound to the toy guns. Each boy to his respective toy pistol. These become the weapons that my character uses and are magical items. They only function when the trio is a complete set. If ANY Of the 3 are ever seperated, broken/killed...both guns simply return to their toy state and become useless. These weapons were designed to LVL with my character and stay ON PAR with the rest of the group. They will never surpass the other PC's weapons, but my advantage is that I'll never need to worry about getting different weapons. SOOOO after all that...my question is. What would you have done for the guns? lvl 1-20? We gave each gun a different ability or + every other lvl. So gun 1 lvl's at lvl 3. Gun 2 lvl's at lvl 4. So on and so forth. :) Thanks to those who care to respond and sorry for the lenghty post.
I should also note that each gun with have an ego modifier that I will occasionally have to roll against for certain things. Especially my target in combat. :D
Hasta
My character is the eldest of 3 brothers. The 2 younger were twin boys and both very different. One was michevious and a bit of a hell raiser (CN), the other always did his parent's bidding and was respectful and caring (LG). The two boys carried toy carvings of smokepowder pistols around with them that their father had made them. He'd seen the guns on a trip he took with his order and his younger boys always liked to hear the story's that involved the pirates he saw handling them. Eventually the boys are killed and my charcter takes their bodies to the church...still grasping thier toys. The church hierchy was slain in the same attack the boys were killed in. So all high lvl casting ability is pretty much gone. BUT through the combined efforts of the church and some grace from Kossuth the boys are "reincarnated" in a sense and bound to the toy guns. Each boy to his respective toy pistol. These become the weapons that my character uses and are magical items. They only function when the trio is a complete set. If ANY Of the 3 are ever seperated, broken/killed...both guns simply return to their toy state and become useless. These weapons were designed to LVL with my character and stay ON PAR with the rest of the group. They will never surpass the other PC's weapons, but my advantage is that I'll never need to worry about getting different weapons. SOOOO after all that...my question is. What would you have done for the guns? lvl 1-20? We gave each gun a different ability or + every other lvl. So gun 1 lvl's at lvl 3. Gun 2 lvl's at lvl 4. So on and so forth. :) Thanks to those who care to respond and sorry for the lenghty post.
I should also note that each gun with have an ego modifier that I will occasionally have to roll against for certain things. Especially my target in combat. :D
Hasta