Marcloure
2017-11-16, 11:59 AM
Hey Giants.
I'm building a level 5 wizard and I want to know how good or bad some of the new XGE spells are/can be. And if they are worth to be taken/prepared now or better wait a bit later.
Many spells in the new book are actually revamped spells already present in EE, so I think I could figure them out from guides. But some spells are new, so I came here looking for some insight.
The three spells I'm most uncertain about are the following:
• Dragon's breath (level 2) (Conc., up to 1 minute): You touch a target and it can use its action to deal 3d6 (11.5) damage in a 15-foot cone. The damage type is chosen between the elemental types.
As how the spell is written, it seems you can cast it on a familiar and have a flame breathing owl. The familiar uses its own action to deal 3d6 damage in the cone, so you and your allies can still use yours own actions to do your things. This way, the spell damage is an addition, not substitution.
• Enemies abound (level 3) (Conc., up to 1 minute): You choose a creature within 120 feet of range. If the creature fails an Intelligence save, it treats any other creature as an enemy. So, it targets randomly, does opportunity attacks on anyone it can, an so on. If the enchanted creature takes damage, it can make a new save.
This spell seems good to me, but I am not sure how it will run in play. It's an empowered version of Crown of Madness, and CoM isn't rated that good. Also, it's in the same spell level as Fireball, Tiny Hut, Hypnotic Pattern...
• Thunder step (level 3) (1 action): You and, if you want, an adjacent ally teleport up to 90 feet. After you vanish, a blast deals 3d10 (16.5) thunder damage to any creature within 10 feet of the departure location.
This spell looks damn cool, and you can use it to save an ally too. But again, same level as others already consecrated spells.
What do you think of these spells?
I'm building a level 5 wizard and I want to know how good or bad some of the new XGE spells are/can be. And if they are worth to be taken/prepared now or better wait a bit later.
Many spells in the new book are actually revamped spells already present in EE, so I think I could figure them out from guides. But some spells are new, so I came here looking for some insight.
The three spells I'm most uncertain about are the following:
• Dragon's breath (level 2) (Conc., up to 1 minute): You touch a target and it can use its action to deal 3d6 (11.5) damage in a 15-foot cone. The damage type is chosen between the elemental types.
As how the spell is written, it seems you can cast it on a familiar and have a flame breathing owl. The familiar uses its own action to deal 3d6 damage in the cone, so you and your allies can still use yours own actions to do your things. This way, the spell damage is an addition, not substitution.
• Enemies abound (level 3) (Conc., up to 1 minute): You choose a creature within 120 feet of range. If the creature fails an Intelligence save, it treats any other creature as an enemy. So, it targets randomly, does opportunity attacks on anyone it can, an so on. If the enchanted creature takes damage, it can make a new save.
This spell seems good to me, but I am not sure how it will run in play. It's an empowered version of Crown of Madness, and CoM isn't rated that good. Also, it's in the same spell level as Fireball, Tiny Hut, Hypnotic Pattern...
• Thunder step (level 3) (1 action): You and, if you want, an adjacent ally teleport up to 90 feet. After you vanish, a blast deals 3d10 (16.5) thunder damage to any creature within 10 feet of the departure location.
This spell looks damn cool, and you can use it to save an ally too. But again, same level as others already consecrated spells.
What do you think of these spells?