FunSize
2017-11-16, 04:27 PM
In the planning stages for an Mutants and Masterminds game that with an atypical set up. The basic idea is to recreate the vibe of CW's Arrowverse or the MCU, where each hero has their own "solo adventures" as well as team ups.
Each player will get to pick a "hometown" for their hero, the primary setting for their hero's solo adventures. These are settings that I either made from whole cloth, or are analogues to fictional or real world settings. Settings lean themselves towards certain concepts, of course. Your sparkle shooting popstar heroine might not be at home in a gritty Gotham City analogue.
In addition, each player has another character in each other player's "supporting cast" -- the Peggy Carters, Felicity Smoaks, and Steve Trevors of the setting. These characters will be at a lower PL -- Probably 6 or 8 if the heroes are PL 10. The setting the characters are in may also influence what the supporting cast can spend points on at creation. Supporting cast in a creepy supernatural infested town may be allowed to buy a small amount of magic or psychic powers, or pick up Ritualist, for example.
To keep supporting cast from being completely irrelevant, they gain hero points at double the normal rate to give them the extra "oomph" they need narratively even when they aren't doing a superpowered smackdown.
I'll probably provide a handful of templates for each setting (things like "Cop," "Scientist," "Reporter") in case players need help.
After each player gets a "solo adventure," we have the Crisis Crossover Teamup where everyone plays their heroes (Supporting cast can pop in for a scene here and there if they'd be suited to it and it makes sense plotwise).
After the first team up, we'd restart the cycle of solo adventures, except a player may have the option of "calling in" another hero for help with an adventure.
The scope here is pretty big but I think if the players are into it it could be fun. Any opinions or advice here?
Each player will get to pick a "hometown" for their hero, the primary setting for their hero's solo adventures. These are settings that I either made from whole cloth, or are analogues to fictional or real world settings. Settings lean themselves towards certain concepts, of course. Your sparkle shooting popstar heroine might not be at home in a gritty Gotham City analogue.
In addition, each player has another character in each other player's "supporting cast" -- the Peggy Carters, Felicity Smoaks, and Steve Trevors of the setting. These characters will be at a lower PL -- Probably 6 or 8 if the heroes are PL 10. The setting the characters are in may also influence what the supporting cast can spend points on at creation. Supporting cast in a creepy supernatural infested town may be allowed to buy a small amount of magic or psychic powers, or pick up Ritualist, for example.
To keep supporting cast from being completely irrelevant, they gain hero points at double the normal rate to give them the extra "oomph" they need narratively even when they aren't doing a superpowered smackdown.
I'll probably provide a handful of templates for each setting (things like "Cop," "Scientist," "Reporter") in case players need help.
After each player gets a "solo adventure," we have the Crisis Crossover Teamup where everyone plays their heroes (Supporting cast can pop in for a scene here and there if they'd be suited to it and it makes sense plotwise).
After the first team up, we'd restart the cycle of solo adventures, except a player may have the option of "calling in" another hero for help with an adventure.
The scope here is pretty big but I think if the players are into it it could be fun. Any opinions or advice here?