Clone
2017-11-17, 06:40 AM
Hey all, its been a while since I posted.
Recently on of the games I've been playing in has picked up in regularity and with the release of Xanathar's, spell choice has been more difficult than ever!
Currently a level 6 Bladesinger, I'm in a 4-player party with myself as the only source of spells.
In case it matters, the others are a Long Death Monk (Spear), Assassin Rogue (Crossbow) and a Battlemaster (TWF) Fighter.
My role so far has been to cover all of the bases which the others cannot. As a result its been difficult for me to select spells which will be used effectively and fill in the gaps, due to no other spellcaster and my lack of experience as a higher-leveled spellcaster.
So far I've been a mix of
-Melee combat (Shield, Bladesong, Green Flame Blade),
-AoE (Shatter, Sleep),
-Pure damage (Lightning Bolt, Chromatic Orb),
-Crowd control (Maximillion's Earthen Grasp, Earthbind, Counterspell),
-Healing (Cure Wounds via magic initiate, was cleared by DM to use normal spell slots but retains CHA restriction from Bard spell list) and
-Out of combat utility (Sending, Remove Curse, Ritual Spells, Invisibility).
I don't have a full list of spells at the moment, but I know that I have the above spells either prepared or in scroll form.
My main question is: what do I need to be mindful of? What spells do I need to take into consideration going forward? There are a few spells which catch my interest from Xanathar's such as Sickening Radiance, Summon Greater Demon and Thunder Step.
Any advice? At the moment my plans for spells level up are:
-Wall of Fire, Dimension Door, Arcane Eye, Thunder Step
-Steel Wind Strike, Wall of Force, Conjure Elemental, Bigby's Hand, Telekinesis, Scrying, Teleportation Circle
Any and all help is appreciated!
Recently on of the games I've been playing in has picked up in regularity and with the release of Xanathar's, spell choice has been more difficult than ever!
Currently a level 6 Bladesinger, I'm in a 4-player party with myself as the only source of spells.
In case it matters, the others are a Long Death Monk (Spear), Assassin Rogue (Crossbow) and a Battlemaster (TWF) Fighter.
My role so far has been to cover all of the bases which the others cannot. As a result its been difficult for me to select spells which will be used effectively and fill in the gaps, due to no other spellcaster and my lack of experience as a higher-leveled spellcaster.
So far I've been a mix of
-Melee combat (Shield, Bladesong, Green Flame Blade),
-AoE (Shatter, Sleep),
-Pure damage (Lightning Bolt, Chromatic Orb),
-Crowd control (Maximillion's Earthen Grasp, Earthbind, Counterspell),
-Healing (Cure Wounds via magic initiate, was cleared by DM to use normal spell slots but retains CHA restriction from Bard spell list) and
-Out of combat utility (Sending, Remove Curse, Ritual Spells, Invisibility).
I don't have a full list of spells at the moment, but I know that I have the above spells either prepared or in scroll form.
My main question is: what do I need to be mindful of? What spells do I need to take into consideration going forward? There are a few spells which catch my interest from Xanathar's such as Sickening Radiance, Summon Greater Demon and Thunder Step.
Any advice? At the moment my plans for spells level up are:
-Wall of Fire, Dimension Door, Arcane Eye, Thunder Step
-Steel Wind Strike, Wall of Force, Conjure Elemental, Bigby's Hand, Telekinesis, Scrying, Teleportation Circle
Any and all help is appreciated!