Jormengand
2017-11-18, 05:45 PM
Based on a phenomenally silly character build using Fling Ally and Deliver Touch Spells...
Prerequisites:
Spellcasting: Must be able to cast at least one spell with a range of touch and a level of third or higher.
Feat: Fling Ally
Class Feature: Obtain Familiar; familiar must be able to Deliver Touch Spells.
LevelBABFortRefWillSpecial
Spellcasting
1st+1+0+0+2Improved Familar-Throwing
+1 level of existing spellcasting class
2nd+2+0+0+3Familiar Resilience
+1 level of existing spellcasting class
3rd+3+1+1+3Returning Familiar
+1 level of existing spellcasting class
4th+4+1+1+4We have reserves!
+1 level of existing spellcasting class
5th+5+1+1+4Double Effect
+1 level of existing spellcasting class
Alignment: Any
Hit Die: 1d4
Class Skills:
The vassal-thrower’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier
Weapon and Armour Proficiency
The vassal-thrower gains proficiency in all creatures.
Spellcasting
At each level, the vassal-thrower gains improved spellcasting as though they had gained a level in a spellcasting class they had previously.
Improved Familiar-Throwing (Ex)
For the purposes of this class, it's assumed that fling ally allows you to target creatures as normal for a thrown weapon, that hitting the target's touch AC with a thrown familar discharges the touch spell on them, and that you can still make an attack as part of casting a touch spell even if it's not you who's actually delivering the touch spell. If for some reason your DM rules that one of these isn't generally the case, a first-level vassal-thrower gains the ability to do all of then.
Also, a vassal-thrower's range increment with a thrown familiar doubles (this multiplies as a real-world value with other increases to the range increment, such as far shot), and the familiar deals as much damage as a thrown light hammer of the vassal-thrower's size if the vassal-thrower wishes.
Familiar Resilience (Ex)
From second level, the vassal-thrower's familiar has three-quarters of the vassal-thrower's hit points and has DR/- and resistance to everything equal to the vassal-thrower's class level.
Returning Familiar (Su)
From third level, the vassal-thrower may have the familiar immediately return to their hand when thrown. This allows the vassal-thrower to make multiple attacks with a spell such as chill touch at once.
We Have Reserves!
From fourth level, a vassal-thrower's familiar recovery is changed. When the familiar dies, no loss of experience occurs, and a new familiar can be regained immediately in a ritual requiring 8 hours and no money.
Double Effect (Su)
From fifth level, when the vassal-thrower throws their familiar and thereby delivers a touch spell, the familiar retains the charge of the spell for up to one round even though the effect is also inflicted on the target. On its own turn, the familiar can deliver that charge to any other creature, but not the creature who was just struck.
Prerequisites:
Spellcasting: Must be able to cast at least one spell with a range of touch and a level of third or higher.
Feat: Fling Ally
Class Feature: Obtain Familiar; familiar must be able to Deliver Touch Spells.
LevelBABFortRefWillSpecial
Spellcasting
1st+1+0+0+2Improved Familar-Throwing
+1 level of existing spellcasting class
2nd+2+0+0+3Familiar Resilience
+1 level of existing spellcasting class
3rd+3+1+1+3Returning Familiar
+1 level of existing spellcasting class
4th+4+1+1+4We have reserves!
+1 level of existing spellcasting class
5th+5+1+1+4Double Effect
+1 level of existing spellcasting class
Alignment: Any
Hit Die: 1d4
Class Skills:
The vassal-thrower’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier
Weapon and Armour Proficiency
The vassal-thrower gains proficiency in all creatures.
Spellcasting
At each level, the vassal-thrower gains improved spellcasting as though they had gained a level in a spellcasting class they had previously.
Improved Familiar-Throwing (Ex)
For the purposes of this class, it's assumed that fling ally allows you to target creatures as normal for a thrown weapon, that hitting the target's touch AC with a thrown familar discharges the touch spell on them, and that you can still make an attack as part of casting a touch spell even if it's not you who's actually delivering the touch spell. If for some reason your DM rules that one of these isn't generally the case, a first-level vassal-thrower gains the ability to do all of then.
Also, a vassal-thrower's range increment with a thrown familiar doubles (this multiplies as a real-world value with other increases to the range increment, such as far shot), and the familiar deals as much damage as a thrown light hammer of the vassal-thrower's size if the vassal-thrower wishes.
Familiar Resilience (Ex)
From second level, the vassal-thrower's familiar has three-quarters of the vassal-thrower's hit points and has DR/- and resistance to everything equal to the vassal-thrower's class level.
Returning Familiar (Su)
From third level, the vassal-thrower may have the familiar immediately return to their hand when thrown. This allows the vassal-thrower to make multiple attacks with a spell such as chill touch at once.
We Have Reserves!
From fourth level, a vassal-thrower's familiar recovery is changed. When the familiar dies, no loss of experience occurs, and a new familiar can be regained immediately in a ritual requiring 8 hours and no money.
Double Effect (Su)
From fifth level, when the vassal-thrower throws their familiar and thereby delivers a touch spell, the familiar retains the charge of the spell for up to one round even though the effect is also inflicted on the target. On its own turn, the familiar can deliver that charge to any other creature, but not the creature who was just struck.