Nightclaws
2007-08-18, 07:45 PM
Ok, this is a project been rolling through my mind. I first was thinking of a new unique way to take d20 and make a new game based from d20. Then it hit me. But before I tell you, READ THIS WHOLE POST, I do have somethings to back this up.
Armies of Lunarverse. (Name just randomized, But the armies bit is the base)
Basically, This is a d20 game where, instead of enterring dungeons, you stand across a battlefield or defend your base with armies. Instead of your heroes, you have troops. Now, This is where it gets complicated.
Your army will consist of the following;
Troops, Whether they be Infantry (Ground) Cavalry (On Back of Animal) or Archers (Ranged) or Aerial (Air), There will be more like Spellcasters, Siege, Large Animals (Elephants Trolls), Medium Sized Animals (Wolves, Boars), etc etc, when I get more detail into this.
Generals: Each army has two free generals.
Hero: One hero.
Ok, Sounds simple and, Boring. But stick with me, it gets better.
Right, You start off with one hero, two generals and an amount of points. These points are to buy units, which costs vary by the race you pick as your army. Basic infantry for Humans may be 100 points per 5 units for example, If you had 1000 points, that would give you 500 units which can be split between differant groups, Meanwhile, Dwarves may cost 125 per 5 units, because of various bonuses. It can be changeable depending on race.
Another reason for your points is to buy armour, for your troops, weapons or magic. Armour would give your units a bonus defence in battle, Weapons an extra attack but magic is differant. Magic can be decided by your race. Each race will be given 3 types of magic it is allowed. you get one of these magics free but you must buy the other two if you wish. This magic will give you access to spells depending on your armies level. Lets say Human gets the powers of Arcane, Holy and Shadow as their three magics. Could pick Shadow as their free and buy Arcane. Spells may be taken one level below the required, but it would cost you points. I have my 0-level Shadow spell, Say, Blood Sacrifice, but i want a level 1 skill even though i'm level 0, I will spend X points to buy Shadowbolt. (Or something like that)
More reasons to use points will come later.
The Battlefield:
The battlefield can be split into either three types:
1: Army verses army, Basic battlefield, Same amount of points, Fight.
2: Army verses castle. Defending or attacking the castle. The Castle would have basic points but the attackers would get more points to spend on siege.
3: Castle verses Castle. Both gain extra points for siege.
Of course, Those points can be used on air too.
(Off note for ideas for points, Add to Castle fortitude or something)
A few other notes:
Now, This will let you have two players instead of getting a whole group together, And you can add players into the battlefield if you wish. But wheres the Dungeon Master, Or storyteller. How can he have a role?
Thought about this a bit and I came to this conclusion;
This is a world of monsters and magic, Just because YOUR fighting, doesn't mean the monsters are gonna sit back and watch. And events are gonna happen, it could rain, which could cause your units to slow down. Some Gnolls might think your trying to attack them and join in the fray. Maybe a passing dragon was hungry, who knows. That would be up to your WM, War Master. :D Which would be optional. So that works.
Any other questions, Feel free to tell me.
Now, For my recruition;
You see, This is work in progress. I thought of this and want to adapt it. I would really appreciate some help with this. It does NOT have a forum yet, Although I plan to make one as soon as I have time.
If you would be willing to help me, Post here or PM me OR email me, Emailing WOULD be easier. [email protected]
I thank you for reading and hope you may indulge in my idea and help me develop it. And sorry, my grammar sorta sucks.
Armies of Lunarverse. (Name just randomized, But the armies bit is the base)
Basically, This is a d20 game where, instead of enterring dungeons, you stand across a battlefield or defend your base with armies. Instead of your heroes, you have troops. Now, This is where it gets complicated.
Your army will consist of the following;
Troops, Whether they be Infantry (Ground) Cavalry (On Back of Animal) or Archers (Ranged) or Aerial (Air), There will be more like Spellcasters, Siege, Large Animals (Elephants Trolls), Medium Sized Animals (Wolves, Boars), etc etc, when I get more detail into this.
Generals: Each army has two free generals.
Hero: One hero.
Ok, Sounds simple and, Boring. But stick with me, it gets better.
Right, You start off with one hero, two generals and an amount of points. These points are to buy units, which costs vary by the race you pick as your army. Basic infantry for Humans may be 100 points per 5 units for example, If you had 1000 points, that would give you 500 units which can be split between differant groups, Meanwhile, Dwarves may cost 125 per 5 units, because of various bonuses. It can be changeable depending on race.
Another reason for your points is to buy armour, for your troops, weapons or magic. Armour would give your units a bonus defence in battle, Weapons an extra attack but magic is differant. Magic can be decided by your race. Each race will be given 3 types of magic it is allowed. you get one of these magics free but you must buy the other two if you wish. This magic will give you access to spells depending on your armies level. Lets say Human gets the powers of Arcane, Holy and Shadow as their three magics. Could pick Shadow as their free and buy Arcane. Spells may be taken one level below the required, but it would cost you points. I have my 0-level Shadow spell, Say, Blood Sacrifice, but i want a level 1 skill even though i'm level 0, I will spend X points to buy Shadowbolt. (Or something like that)
More reasons to use points will come later.
The Battlefield:
The battlefield can be split into either three types:
1: Army verses army, Basic battlefield, Same amount of points, Fight.
2: Army verses castle. Defending or attacking the castle. The Castle would have basic points but the attackers would get more points to spend on siege.
3: Castle verses Castle. Both gain extra points for siege.
Of course, Those points can be used on air too.
(Off note for ideas for points, Add to Castle fortitude or something)
A few other notes:
Now, This will let you have two players instead of getting a whole group together, And you can add players into the battlefield if you wish. But wheres the Dungeon Master, Or storyteller. How can he have a role?
Thought about this a bit and I came to this conclusion;
This is a world of monsters and magic, Just because YOUR fighting, doesn't mean the monsters are gonna sit back and watch. And events are gonna happen, it could rain, which could cause your units to slow down. Some Gnolls might think your trying to attack them and join in the fray. Maybe a passing dragon was hungry, who knows. That would be up to your WM, War Master. :D Which would be optional. So that works.
Any other questions, Feel free to tell me.
Now, For my recruition;
You see, This is work in progress. I thought of this and want to adapt it. I would really appreciate some help with this. It does NOT have a forum yet, Although I plan to make one as soon as I have time.
If you would be willing to help me, Post here or PM me OR email me, Emailing WOULD be easier. [email protected]
I thank you for reading and hope you may indulge in my idea and help me develop it. And sorry, my grammar sorta sucks.