Ranged Ranger
2017-11-19, 07:59 PM
New* Aging System (*see Note here (http://www.giantitp.com/forums/showthread.php?542276-Weapon-And-Material-Homebrew-(Please-PEACH-help-with-pricing)), also updated to have humans and other races togeather...)
This rework gives playable races 12 age categories and is based on gain and loss of traits rather than ability just ability score changes. It allows for a bit more customization and slightly more life-like aging affects... 12 categories seemed to make sense and created symmetry with true dragons as an unexpected bonus...
Adventuring age before becoming a legal adult for most purposes should require DM approval. Adventuring as an Infant, Toddler, or Venerable character should not be allowed.
Infants and Toddlers are two size categories smaller; children are one or two sizes smaller depending on the individual; and pre-adolescents, adolescents, and pre-teens are one size category smaller than the older categories of their race.
Gnomes are more different from SRD than other races in anticipation of a race rework that I am planning.
High Magic
Infant
chose one A
Toddler
chose one A
Child
chose one A or B
Pre-Adolescent
chose one A or B
Adolescent
choose one B or C
Post Adolescent
(Legally Adult for Most Purposes)
choose one B or C
Adult
Choose one C
Middle Age
choose one C and lose 1 A or Choose one D
Mature Adult
choose one C and lose 1 A or Choose one D
Senior
lose one A or B and gain a D;
lose an extra A to gain a C
Elderly
lose one A or B and gain a D
Venerable
lose one A or B and gain a D
Toddler
Child
Pre-Adolescent
Adolescent
Post Adolescent
Adult
Middle Age
Mature Adult
Senior
Elderly
Venerable
Max
Humans (High Magic)
2
4
7
10
13
16
40
58
70
76
90
70+3d10+1d20
Humans (Historical/Low Magic*)
2
4
7
10
13
16
22
36
41
46
52
52+3d12
Humans (Modern*)
2
4
8
14
17
26
40
58
70
76
90
70+3d10+1d20
Elves
4
9
16
20
25
40
250
475
650
675
690
650+1d%
Gnomes
3
7
12
15
19
35
190
350
490
550
610
490+4d%
Halflings
3
5
9
12
16
20
50
70
85
95
110
85+1d10+1d20
Half-Elves**
3
7
10
13
17
20
62
72
81
100
125
81+2d%
Half-Orcs**
2
5
7
9
12
14
30
35
40
50
60
40+4d10
Dwarves***
7
13
20
27
33
40
125
150
175
200
225
175+14d20
Gapakayri (http://www.giantitp.com/forums/showsinglepost.php?p=22469708&postcount=1)
1 1/2
3
10
12
19
25
64
76
83
100
125
83+8d12
Stelibou (http://www.giantitp.com/forums/showthread.php?506184-Small-Intelligent-Caribou-Race-CR-LA-help)
1
3
5
9
17
24
50
120
146
163
190
146+5d12
Kappa****
2
5
7
9
12
14
100
182
263
320
500
263+2d%+6d20+4d12
*Everything that reaches venerable before 200 years old should have separate rows for High Magic/Low Magic/Modern like Humans do, but Im too lazy to do that tight now; I have only created the High Magic Versions for other races...
**Half-Elves and Half-Orcs are included for completeness with core... I would not include them as races in a setting I designed, as I feel they should be far too rare to be considered races...
***I like the long infancy for dwarves - they grow slowly like a mountain... If you don't like the long infancy, I'd recommend 2, 6,14, 27, 33, etc.
****Kappa have Rite Publishing PF Racial Stats (http://www.d20pfsrd.com/races/3rd-party-races/rite-publishing/kappa/) but look like this:
https://i1.wp.com/clockworkforest.files.wordpress.com/2017/10/kapatraditionalwear.jpg?ssl=1&w=450https://i0.wp.com/clockworkforest.files.wordpress.com/2017/10/kappaweasternwear.jpg?ssl=1&w=450
Note Both of these images are cropped from artwork by humon (https://humon.deviantart.com/). They depict the same character. Kappa skin tones can be any shade of green, yellow, or blue; hair colors can be black or darker shades of green or blue...
Modifications for other tech/magic level settings:
Infant
chose one A
Toddler
chose one A
Child
chose one A
Preteen
chose one A or B
Teen
choose one B
Grown (Legally Adult)
choose one B or C
Adult
Choose one C
Middle Age
choose one C and lose 1 A or Choose one D
Mature Adult
choose one C and lose 1 A or Choose one D
Senior
lose one A or B and gain a D;
lose an extra A to gain a C
Elderly
lose one A or B and gain a D
Venerable
lose one A or B and gain a D
Infant
chose one A
[/tr]
Toddler
chose one A
Child
chose one A or B
Pre-Adolescent
chose one A or B
Adolescent
choose one B or C
Post Adolescent
(Legally Adult for Most Purposes)
choose one B or C
Young Adult
Choose one C
Adult
(Legally Adult for All Purposes)
choose one C
Middle Age
choose one C and lose 1 A or Choose one D
Mature Adult
choose one C and lose 1 A or Choose one D
Senior
lose one A or B and gain a D;
lose an extra A to gain a C
Elderly
lose one A or B and gain a D
The Traits:
Gain 1 Extra Bonus Language; Languages cost half as much
-2 int, +2 Wis and Cha
-2 cha, +2 Int and Wis
gain a feat that provides a bonus to two skills*; skills always class skills
-2 con, +2 Dex and Cha
gain a feat that provides a bonus to a save**; bonus increases every 5th level
*Acrobatic, Agile, Alertness, Animal Affinity, Athletic, Deceitful, Deft Hands, Diligent, Investigator, Magical Aptitude, Negotiator, Nimble Fingers, Persuasive, Self-Sufficient
**Great Fortitude, Iron Will, Lightning Reflexes (limit one of these)
base speed increases by 10 ft.
make one skill a permanent class skill
+2 to one ability score, -2 to another
+2 to a skill
+5 to saves against poison, -2 Wis
+2 to one ability score, -4 to another
+1 Intimidate, -2 Diplomacy and Bluff
+1 Gather Info, -2 Intimidate and Sense Motive
Gain lowlight vision (or increase its range by 10 ft.) -4 to spot in areas of bright light
+1 Spot, -2 to Search
+1 Spot, -2 to Listen
+1 Search, -2 to Spot
+2 Initiative, -2 AC
+2 Concentration, -2 Listen and Spot
+1 Sense Motive, -2 Intimidate and Diplomacy
-4 Ability Score
-6 one Ability Score, +2 another
-2 to an ability score you have already taken a hit to from a D list trait
Reduce HP by 5, gain one fewer HP for subsequent levels
In combat, every time you attack an opponent that has concealment, roll your miss chance twice. If either or both results indicate that you miss, your attack fails.
+2 bonus on saves against enchantment (compulsion) effects, -6 penalty on initiative checks
Base speed is halved
-4 Spot and Listen, +1 Knowledge checks
-6 Intimidate, +2 Diplomacy
-6 Listen and Spot, +2 Concentration
This rework gives playable races 12 age categories and is based on gain and loss of traits rather than ability just ability score changes. It allows for a bit more customization and slightly more life-like aging affects... 12 categories seemed to make sense and created symmetry with true dragons as an unexpected bonus...
Adventuring age before becoming a legal adult for most purposes should require DM approval. Adventuring as an Infant, Toddler, or Venerable character should not be allowed.
Infants and Toddlers are two size categories smaller; children are one or two sizes smaller depending on the individual; and pre-adolescents, adolescents, and pre-teens are one size category smaller than the older categories of their race.
Gnomes are more different from SRD than other races in anticipation of a race rework that I am planning.
High Magic
Infant
chose one A
Toddler
chose one A
Child
chose one A or B
Pre-Adolescent
chose one A or B
Adolescent
choose one B or C
Post Adolescent
(Legally Adult for Most Purposes)
choose one B or C
Adult
Choose one C
Middle Age
choose one C and lose 1 A or Choose one D
Mature Adult
choose one C and lose 1 A or Choose one D
Senior
lose one A or B and gain a D;
lose an extra A to gain a C
Elderly
lose one A or B and gain a D
Venerable
lose one A or B and gain a D
Toddler
Child
Pre-Adolescent
Adolescent
Post Adolescent
Adult
Middle Age
Mature Adult
Senior
Elderly
Venerable
Max
Humans (High Magic)
2
4
7
10
13
16
40
58
70
76
90
70+3d10+1d20
Humans (Historical/Low Magic*)
2
4
7
10
13
16
22
36
41
46
52
52+3d12
Humans (Modern*)
2
4
8
14
17
26
40
58
70
76
90
70+3d10+1d20
Elves
4
9
16
20
25
40
250
475
650
675
690
650+1d%
Gnomes
3
7
12
15
19
35
190
350
490
550
610
490+4d%
Halflings
3
5
9
12
16
20
50
70
85
95
110
85+1d10+1d20
Half-Elves**
3
7
10
13
17
20
62
72
81
100
125
81+2d%
Half-Orcs**
2
5
7
9
12
14
30
35
40
50
60
40+4d10
Dwarves***
7
13
20
27
33
40
125
150
175
200
225
175+14d20
Gapakayri (http://www.giantitp.com/forums/showsinglepost.php?p=22469708&postcount=1)
1 1/2
3
10
12
19
25
64
76
83
100
125
83+8d12
Stelibou (http://www.giantitp.com/forums/showthread.php?506184-Small-Intelligent-Caribou-Race-CR-LA-help)
1
3
5
9
17
24
50
120
146
163
190
146+5d12
Kappa****
2
5
7
9
12
14
100
182
263
320
500
263+2d%+6d20+4d12
*Everything that reaches venerable before 200 years old should have separate rows for High Magic/Low Magic/Modern like Humans do, but Im too lazy to do that tight now; I have only created the High Magic Versions for other races...
**Half-Elves and Half-Orcs are included for completeness with core... I would not include them as races in a setting I designed, as I feel they should be far too rare to be considered races...
***I like the long infancy for dwarves - they grow slowly like a mountain... If you don't like the long infancy, I'd recommend 2, 6,14, 27, 33, etc.
****Kappa have Rite Publishing PF Racial Stats (http://www.d20pfsrd.com/races/3rd-party-races/rite-publishing/kappa/) but look like this:
https://i1.wp.com/clockworkforest.files.wordpress.com/2017/10/kapatraditionalwear.jpg?ssl=1&w=450https://i0.wp.com/clockworkforest.files.wordpress.com/2017/10/kappaweasternwear.jpg?ssl=1&w=450
Note Both of these images are cropped from artwork by humon (https://humon.deviantart.com/). They depict the same character. Kappa skin tones can be any shade of green, yellow, or blue; hair colors can be black or darker shades of green or blue...
Modifications for other tech/magic level settings:
Infant
chose one A
Toddler
chose one A
Child
chose one A
Preteen
chose one A or B
Teen
choose one B
Grown (Legally Adult)
choose one B or C
Adult
Choose one C
Middle Age
choose one C and lose 1 A or Choose one D
Mature Adult
choose one C and lose 1 A or Choose one D
Senior
lose one A or B and gain a D;
lose an extra A to gain a C
Elderly
lose one A or B and gain a D
Venerable
lose one A or B and gain a D
Infant
chose one A
[/tr]
Toddler
chose one A
Child
chose one A or B
Pre-Adolescent
chose one A or B
Adolescent
choose one B or C
Post Adolescent
(Legally Adult for Most Purposes)
choose one B or C
Young Adult
Choose one C
Adult
(Legally Adult for All Purposes)
choose one C
Middle Age
choose one C and lose 1 A or Choose one D
Mature Adult
choose one C and lose 1 A or Choose one D
Senior
lose one A or B and gain a D;
lose an extra A to gain a C
Elderly
lose one A or B and gain a D
The Traits:
Gain 1 Extra Bonus Language; Languages cost half as much
-2 int, +2 Wis and Cha
-2 cha, +2 Int and Wis
gain a feat that provides a bonus to two skills*; skills always class skills
-2 con, +2 Dex and Cha
gain a feat that provides a bonus to a save**; bonus increases every 5th level
*Acrobatic, Agile, Alertness, Animal Affinity, Athletic, Deceitful, Deft Hands, Diligent, Investigator, Magical Aptitude, Negotiator, Nimble Fingers, Persuasive, Self-Sufficient
**Great Fortitude, Iron Will, Lightning Reflexes (limit one of these)
base speed increases by 10 ft.
make one skill a permanent class skill
+2 to one ability score, -2 to another
+2 to a skill
+5 to saves against poison, -2 Wis
+2 to one ability score, -4 to another
+1 Intimidate, -2 Diplomacy and Bluff
+1 Gather Info, -2 Intimidate and Sense Motive
Gain lowlight vision (or increase its range by 10 ft.) -4 to spot in areas of bright light
+1 Spot, -2 to Search
+1 Spot, -2 to Listen
+1 Search, -2 to Spot
+2 Initiative, -2 AC
+2 Concentration, -2 Listen and Spot
+1 Sense Motive, -2 Intimidate and Diplomacy
-4 Ability Score
-6 one Ability Score, +2 another
-2 to an ability score you have already taken a hit to from a D list trait
Reduce HP by 5, gain one fewer HP for subsequent levels
In combat, every time you attack an opponent that has concealment, roll your miss chance twice. If either or both results indicate that you miss, your attack fails.
+2 bonus on saves against enchantment (compulsion) effects, -6 penalty on initiative checks
Base speed is halved
-4 Spot and Listen, +1 Knowledge checks
-6 Intimidate, +2 Diplomacy
-6 Listen and Spot, +2 Concentration