Pleh
2017-11-20, 06:41 AM
Not a Fighter Fix. I've come to terms with the fact that giving Fighter more feats will not actually fix the Fighter since there are too many bad feats and they all cost way too much and they can't be swapped out daily like spells.
This is not so much a Fight Fix to make it viable as an idea for a houserule to make playing a Fighter more appealing when standing next to Barbarian. Like putting salt on a bland, flavorless portion of food on your plate to help pull in some simple flavor.
My idea is to give the Fighter an actual Class Feature: Automatic Feat Progression. Along the same line of thought as the Ranger's Combat Style, but less structured to offer a wider degree of options. In my mind, I'm making the Fighter more fun to play, if not particularly more viable in the grand scheme of the Tiering system. You know, playing around with options in the T5-T3 realm of the game.
To each Fighter Dead Level, they gain Automatic Feat Progression. They may pick any feat that has as a prerequisite one of the Fighter Bonus Feats the Fighter has already selected, and take that feat. All feats gained through a Fighter's Automatic Feat Progression obey restrictions on Base Attack Bonus and Feat requirements, but ignore all others. If multiple feats are eligible to be taken through Automatic Feat Progression, the Fighter chooses one.
So if the Fighter takes Combat Expertise as a 2nd level Fighter Bonus Feat, they could take Improved Disarm, Improved Feint, or Improved Trip at 3rd level (their first Dead Level), but not Whirlwind Attack (since it has other Feat and BAB prerequisites the Fighter doesn't meet).
Do note that this incidentally makes the Weapon Focus and Weapon Specialization feats accessible at much earlier levels (though only through Automatic Progression, taking them as a regular Bonus Feat still has to manage prerequisites). Considering that their bonuses were really only substantial at lower level anyway, I don't see this as being particularly gamebreaking.
I dunno. Just a strange thought popped into my head this morning. What do you think? I'm hoping it makes some of those feats that are nice, but overpriced a little more accessible, specifically through Fighters, who are supposed to be the Feat Guys.
This is not so much a Fight Fix to make it viable as an idea for a houserule to make playing a Fighter more appealing when standing next to Barbarian. Like putting salt on a bland, flavorless portion of food on your plate to help pull in some simple flavor.
My idea is to give the Fighter an actual Class Feature: Automatic Feat Progression. Along the same line of thought as the Ranger's Combat Style, but less structured to offer a wider degree of options. In my mind, I'm making the Fighter more fun to play, if not particularly more viable in the grand scheme of the Tiering system. You know, playing around with options in the T5-T3 realm of the game.
To each Fighter Dead Level, they gain Automatic Feat Progression. They may pick any feat that has as a prerequisite one of the Fighter Bonus Feats the Fighter has already selected, and take that feat. All feats gained through a Fighter's Automatic Feat Progression obey restrictions on Base Attack Bonus and Feat requirements, but ignore all others. If multiple feats are eligible to be taken through Automatic Feat Progression, the Fighter chooses one.
So if the Fighter takes Combat Expertise as a 2nd level Fighter Bonus Feat, they could take Improved Disarm, Improved Feint, or Improved Trip at 3rd level (their first Dead Level), but not Whirlwind Attack (since it has other Feat and BAB prerequisites the Fighter doesn't meet).
Do note that this incidentally makes the Weapon Focus and Weapon Specialization feats accessible at much earlier levels (though only through Automatic Progression, taking them as a regular Bonus Feat still has to manage prerequisites). Considering that their bonuses were really only substantial at lower level anyway, I don't see this as being particularly gamebreaking.
I dunno. Just a strange thought popped into my head this morning. What do you think? I'm hoping it makes some of those feats that are nice, but overpriced a little more accessible, specifically through Fighters, who are supposed to be the Feat Guys.