Grod_The_Giant
2017-11-20, 04:24 PM
Mkay. So I think I'm going to play a Lizardfolk Bard in an upcoming game, working with the basic idea of the idea of the guy as a tribal shaman and storyteller. What can I say? I love lizard-dudes, and I particularly enjoy playing them against type. I've done the smart-lizard-monster thing before, so I might as well give the charismatic one a shot. That said, it's not the best type combination, what with the abilities not terribly lining up with things, and I've got a few particular image-type constraints, so I thought it would be nice to get some feedback.
(Speaking of, my constraints: I want a Dex-focused build, because I feel like wrapping myself in platemail will lose too much of the essential lizard-ness, and I want to be in melee as much as possible. I'm not particularly enthused about being face-y; I actually asked about switching casting stats to Wis, but got turned down)
The game is starting at level 3, with a free bonus feat at 1st. All books but no UA, as far as I know. My current plan is a Lizardfolk Blades Bard 3, with Str 8/Dex 15/Con 16/Int 8/Wis 11/Cha 15 after adjustments. Next level I'll use my ASI to bump up Dex and Cha and be approximately on track for primary abilities. With an Outlander type background and the Lizardfolk stuff, I'll have take proficiency in Acrobatics, Athletics, Medicine, Nature, Perception, Stealth, and Survival, with Expertise probably in Athletics and Nature (to make up for low ability scores). Part of me continues to be fond of a Monk dip for more interesting Dex options (spear-and-bite would be awesome), but I can't justify delaying Extra Attack more than it already is, to say nothing of spells and Inspiration's short-rest upgrade.
Feat-wise, I'm kind of stuck. Part of me wants to nab a half-feat to bump up one of those three odd scores, but none of the options really enthuse me. Maaaybe Observant; Actor is good but doesn't fit the shaman imagery, Athlete is mediocre, Weapon Master is pretty useless to me, and Resilient is boring AND redundant for Dex and Cha. (I guess I could maybe drop Con to 15 and grab Resilient Con, which I guess would be nice for a front-liner, but still a bit dull). For more interesting options, I guess...
Observant is still a contender, I guess. It rounds off an odd ability score I care about, fits the character and is by no means bad to have around.
Dual Wielder is solid for TWF, though I'm not a big fan of rapiers thematically (anyone have a good refluffed option?) and I kind of doubt the DM will care too much about the drawing-weapons action. The +1 AC is nice, I guess.
Defensive Duelist sounds fun to have, and Bards aren't big on reactions.
Inspiring Leader is good for any high-Cha type, and fits the character pretty well.
Lucky is... generic, and arguably overpowered, but I really like having the mental security blanket the rerolls give you.
War Caster? The save boost is nice, but Bards don't really have good cantrips to use with the AoOs and College of Blades let me sidestep the components bit.
Thoughts? Please, I'm crippled by indecision :p
(Speaking of, my constraints: I want a Dex-focused build, because I feel like wrapping myself in platemail will lose too much of the essential lizard-ness, and I want to be in melee as much as possible. I'm not particularly enthused about being face-y; I actually asked about switching casting stats to Wis, but got turned down)
The game is starting at level 3, with a free bonus feat at 1st. All books but no UA, as far as I know. My current plan is a Lizardfolk Blades Bard 3, with Str 8/Dex 15/Con 16/Int 8/Wis 11/Cha 15 after adjustments. Next level I'll use my ASI to bump up Dex and Cha and be approximately on track for primary abilities. With an Outlander type background and the Lizardfolk stuff, I'll have take proficiency in Acrobatics, Athletics, Medicine, Nature, Perception, Stealth, and Survival, with Expertise probably in Athletics and Nature (to make up for low ability scores). Part of me continues to be fond of a Monk dip for more interesting Dex options (spear-and-bite would be awesome), but I can't justify delaying Extra Attack more than it already is, to say nothing of spells and Inspiration's short-rest upgrade.
Feat-wise, I'm kind of stuck. Part of me wants to nab a half-feat to bump up one of those three odd scores, but none of the options really enthuse me. Maaaybe Observant; Actor is good but doesn't fit the shaman imagery, Athlete is mediocre, Weapon Master is pretty useless to me, and Resilient is boring AND redundant for Dex and Cha. (I guess I could maybe drop Con to 15 and grab Resilient Con, which I guess would be nice for a front-liner, but still a bit dull). For more interesting options, I guess...
Observant is still a contender, I guess. It rounds off an odd ability score I care about, fits the character and is by no means bad to have around.
Dual Wielder is solid for TWF, though I'm not a big fan of rapiers thematically (anyone have a good refluffed option?) and I kind of doubt the DM will care too much about the drawing-weapons action. The +1 AC is nice, I guess.
Defensive Duelist sounds fun to have, and Bards aren't big on reactions.
Inspiring Leader is good for any high-Cha type, and fits the character pretty well.
Lucky is... generic, and arguably overpowered, but I really like having the mental security blanket the rerolls give you.
War Caster? The save boost is nice, but Bards don't really have good cantrips to use with the AoOs and College of Blades let me sidestep the components bit.
Thoughts? Please, I'm crippled by indecision :p