WastelandDave
2017-11-21, 03:29 AM
So I run a weird west / high fantasy adventure for a group of my friends and for the most part it is a low magic game but as of recent sessions they are slowly building up to a point where a handful of almost epic magic guns are going to be introduced, that's why I'm here to see if I'm heading in the right direction or if I'm off my rocker.
-These guns are influenced by the comic series "The Sixth Gun"
Here is a sample of the first gun they are going to be introduced to-
Gun 1: Owain Turnbull - Massive Force
-
Revolver/ Cost: -gp/ Dmg(S): 4d4/ Dmg(M): 4d6/ Crit: 16-20 ×2/ Range: 20 ft./ Misfire: 0/
Capacity: - / Weight: 4 lbs./ Type: B and P/ Ego: 18
-
Ego LvL / Bonus / Drawback
1-20 / Explosive Critical * / None
21-40 / +5 AC / -5 to social skills (except intimidate)
41-60 / +10 DR (B-P-S) / Alignment shift 1 step (CE)
61-80 / +2 Str & +2 Con / -5 Will saves
81-100 / None / Force of Destruction*
-
Explosive Critical: Critical Dmg is calculated as splash Dmg, effecting all targets within a 20ft of the target with 8d6 force Dmg, reflex save (DC = Ego) halves Dmg.
Force of Destruction: Wielder's will save are treated as –10 (total –15) when it comes to resisting the impulses to do destructive Dmg to persons, places, or things. Wielder is also unable to do non-lethal Dmg.
I can post stats on a few of the custom guns that are already in game if anyone would like.
Thanks in advance.
-These guns are influenced by the comic series "The Sixth Gun"
Here is a sample of the first gun they are going to be introduced to-
Gun 1: Owain Turnbull - Massive Force
-
Revolver/ Cost: -gp/ Dmg(S): 4d4/ Dmg(M): 4d6/ Crit: 16-20 ×2/ Range: 20 ft./ Misfire: 0/
Capacity: - / Weight: 4 lbs./ Type: B and P/ Ego: 18
-
Ego LvL / Bonus / Drawback
1-20 / Explosive Critical * / None
21-40 / +5 AC / -5 to social skills (except intimidate)
41-60 / +10 DR (B-P-S) / Alignment shift 1 step (CE)
61-80 / +2 Str & +2 Con / -5 Will saves
81-100 / None / Force of Destruction*
-
Explosive Critical: Critical Dmg is calculated as splash Dmg, effecting all targets within a 20ft of the target with 8d6 force Dmg, reflex save (DC = Ego) halves Dmg.
Force of Destruction: Wielder's will save are treated as –10 (total –15) when it comes to resisting the impulses to do destructive Dmg to persons, places, or things. Wielder is also unable to do non-lethal Dmg.
I can post stats on a few of the custom guns that are already in game if anyone would like.
Thanks in advance.