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mehs
2017-11-23, 12:36 AM
This had probably been asked a million times before, but does anyone have fun ideas about what to do with a high (60+) bluff score. it is 60+ with glibness, 30+ (30-35) without it.

Captn_Flounder
2017-11-23, 12:41 AM
Whatever you want. You could just convince everyone that you're the friggin pope and good luck convicting the pope.

noob
2017-11-23, 02:38 AM
Even the pope will believe you.
And if you get 30 in forgery you can write a document saying that all mechanus forces should protect you for avoiding a time paradox(even through it will not happen) and nobody in mechanus will ever guess you are wrong because nobody ever take ranks in forgery.(thereby you can get mechanus forces to defend you)

Fizban
2017-11-23, 03:20 AM
Ask your DM what you can do. Bluff rulings are highly subjective.

Goaty14
2017-11-24, 12:30 AM
Talk with your DM.

Once he realizes that you're trying to do something crazy, he'll try to stop you (inside or outside the rules doesn't matter) so try and make sure he/she/it doesn't go wild-eyed crazy.

Heliomance
2017-11-24, 05:10 AM
Watch Beverly Hills Cop. That's the kinda crap you can use Bluff for - if it's high enough, you don't need anything else.

Ashtagon
2017-11-24, 06:46 AM
How did the thread get this far without a mentioning sir bearington?

heavyfuel
2017-11-24, 07:27 AM
Epic Bluff. People get a Sense Motive check with +50, but you can pretty much use Suggestion on anyone


How did the thread get this far without a mentioning sir bearington?

Pretty sure he also needs really high Disguise for that

Psyren
2017-11-24, 12:55 PM
Quite a lot - but not anything you want, if playing PF.

Darrin
2017-11-29, 12:26 PM
There's a guide for that:

Stop Flubbing Your Buffs (http://www.giantitp.com/forums/showthread.php?504559-Stop-Flubbing-Your-Bluffs-The-reference-guide-to-successful-truthtelling)