Albert_Newton
2017-11-25, 03:53 AM
This is a new thread for anyone who wants to break D&D using Rules As Written, hereafter referred to by me as RAW.
Here is an example:
If you managed to get 3 strength, jumping would push you 1 foot into the earth! (jump height = 3 + str mod feet, 3 - 4 = -1!) And that's how to get to the centre of the earth without special equipment...
And here is how to kill the Tarrasque with a 5th level spell slot and someone who can cast "Acid Splash":
"Slimy Doom," one of the example Contagions, does this:
Slimy Doom: The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.
You put slimy doom on the tarrasque, and survive until you can deal damage to it. Then, it is stunned. When you are stunned:
•A stunned creature is incapacitated (can't take actions or reactions), can’t move, and can speak only falteringly.
•The creature automatically fails Strength and Dexterity saving throws.
•Attack rolls against the creature have advantage.
You know what that means? Specifically, the automatic failing of dexterity saving throws? It means that, each round, you cast "Acid Splash" on the Tarrasque and each round it automatically fails the saving throw, so it is stunned again! AND, it also has disadvantage on the saving throws to end Slimy Doom (check above) and so you will probably have 7 days to kill a Tarrasque using acid splash and 1 contagion. And that's something worth bragging about.
Note Bene (note well in Elvish):
I am not responsible for the results of any rule-misusing actions taken as a result of this thread, unless those results are positive.
Here is an example:
If you managed to get 3 strength, jumping would push you 1 foot into the earth! (jump height = 3 + str mod feet, 3 - 4 = -1!) And that's how to get to the centre of the earth without special equipment...
And here is how to kill the Tarrasque with a 5th level spell slot and someone who can cast "Acid Splash":
"Slimy Doom," one of the example Contagions, does this:
Slimy Doom: The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.
You put slimy doom on the tarrasque, and survive until you can deal damage to it. Then, it is stunned. When you are stunned:
•A stunned creature is incapacitated (can't take actions or reactions), can’t move, and can speak only falteringly.
•The creature automatically fails Strength and Dexterity saving throws.
•Attack rolls against the creature have advantage.
You know what that means? Specifically, the automatic failing of dexterity saving throws? It means that, each round, you cast "Acid Splash" on the Tarrasque and each round it automatically fails the saving throw, so it is stunned again! AND, it also has disadvantage on the saving throws to end Slimy Doom (check above) and so you will probably have 7 days to kill a Tarrasque using acid splash and 1 contagion. And that's something worth bragging about.
Note Bene (note well in Elvish):
I am not responsible for the results of any rule-misusing actions taken as a result of this thread, unless those results are positive.