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View Full Version : 3.5 Need help for a bard/apostle of peace build



Valwiler
2017-11-28, 05:39 PM
Hello people !!! So my party is starting to think that my Rogue character is a bit too much optimized. So I want to create a Bard/apostle of peace support character, but I don't really know how to start!!! If Anybody have suggestions about build, feats or other shenanigans, feel free to give me your input!!!

Darrin
2017-11-29, 09:20 AM
Bard 7/Apostle of Peace 10/Wonderwork 3 is probably where I'd start.

Hmm. Some method to create equipment/weapons might be good, as this gets around some of the headaches of VoP. Sand Shaper (Sandstorm) comes to mind... you can craft lassos and nets. Shadowsmith (Tome of Magic) might also work, but it can't craft flexible objects.

Here's an idea from an older post (http://www.giantitp.com/forums/showsinglepost.php?p=19123753&postcount=2) on how to use Apostle of Peace offensively...



Well, Underfoot Combat/Confound the Big Folk may open up some options (such as "Knee Striker" and "Unsteady Footing"). A weapon with the Smoking property (+1 enhancement, Lords of Darkness) would be nifty: Fort save DC 13 vs. nausea.

The best strategy might be something along the lines of Person_Man's Fine But Deadly (http://www.giantitp.com/forums/showsinglepost.php?p=5998772&postcount=2) build. Use Knight's Challenge/Iron Guard's Glare to draw aggro, and 50% of all attacks directed at you hit your opponent instead.

There's also Saint Bertold (http://www.giantitp.com/forums/showsinglepost.php?p=5998772&postcount=2), combine it with Fine But Deadly but add Vow of Nonviolence/Vow of Peace (piton would need the Merciful property). Basically you force everyone to attack you, 50% of those attacks hit your opponent, the other 50% hit you and the weapon has to make a Fort save or shatter.


The basic idea is you're tiny (muckdweller, jermalaine, petal, etc.), you enter your opponent's space, and use Knight's Challenge, Goad, or a really annoying voice to cause all of the enemies to attack you. This satisfies your vows (you're not personally attacking or damaging anyone), but all attacks directed at you either hit your opponent or have to save vs. shattering.