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RFLS
2017-11-29, 12:38 AM
Shifter



Level
BAB
Fort
Ref
Will
Special


1st
+1
+2
+2
+0
Aspect of the Beast (1), Wild Empathy


2nd
+2
+3
+3
+0
Wild Shape (1/day), Track, Woodland Stride


3rd
+3
+3
+3
+1
Nature’s Favored


4th
+4
+4
+4
+1
Wildshape (2/day), Nature's Fury


5th
+5
+4
+4
+1
Trackless Step


6th
+6/+1
+5
+5
+2
Wildshape (3/day)


7th
+7/+2
+5
+5
+2
Aspect of the Beast (2)


8th
+8/+3
+6
+6
+2
Wild Shape (4/day)


9th
+9/+4
+6
+6
+3
Quick Aspect (move)


10th
+10/+5
+7
+7
+3
Wild Shape (5/day)


11th
+11/+6/+1
+7
+7
+3
A Thousand Faces


12th
+12/+7/+2
+8
+8
+4
Wild Shape (6/day)


13th
+13/+8/+3
+8
+8
+4
Aspect of the Beast (3)


14th
+14/+9/+4
+9
+9
+4
Wild Shape (7/day)


15th
+15/+10/+5
+9
+9
+5
Quick Aspect (swift)


16th
+16/+11/+6/+1
+10
+10
+5
Wild Shape (8/day)


17th
+17/+12/+7/+2
+10
+10
+5
Rapid Strikes


18th
+18/+13/+8/+3
+11
+11
+6
Wild Shape (9/day)


19th
+19/+14/+9/+4
+11
+11
+6
Aspect of the Beast (4)


20th
+20/+15/+10/+5
+12
+12
+6
Wild Shape (at will)



Weapon and Armor Proficiency

A shifter is proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. She is also proficient with the natural attacks (claw, bite, and so forth) and those granted by polymorph effects (such as wild shape and Aspect of the Beast).

Shifters are proficient with light and medium armor but are prohibited from wearing metal armor. A shifter can wear wooden armor that has been altered by the ironwood spell so that it functions as if it were steel. Shifters are proficient with shields (except tower shields) but must use only those crafted from wood.
A shifter loses the benefits of all of her Su abilities should she wear prohibited armor or use a prohibited shield, but regains them after removing the armor and/or shield.

Bonus Languages

A shifter’s bonus language options include Sylvan, the language of woodland creatures, and Aklo, the tongue spoken by certain sinister fey or otherworldly denizens of reaches of the wild rarely explored by humanity. These choices are in addition to the bonus languages available to the character because of her race.

A shifter speaks Druidic, a secret language known only to druids and shifters, which she learns upon becoming a 1st-level shifter. Druidic is a free language for a shifter; that is, she knows it in addition to her regular allotment of languages, and it doesn’t take up a language slot. Shifters are forbidden to teach this language to non-druids or non-shifters.

For the purposes of teaching and learning the Druidic language, shifters are considered to be druids—the nuances of the language are instrumental in teaching characters of both classes to use and control their abilities. While the rare druidic circle might bar shifters from its order, and while some eccentric shifters may view druids as competitors or even enemies, all shifters are assumed to speak it.

Aspect of the Beast (Su)

At 1st level, a shifter gains the aspect of the beast ability. She learns two aspects (listed below). At third level, and every odd level thereafter, she learns a new aspect.

Aspects are maintained as a continuous effect, and can be switched at will. At 1st level, she can maintain one aspect. At 7th, 13th, and 19th level, she can maintain an additional aspect. Switching an aspect or aspects is a standard action. At 9th level, it becomes a move action, and at 15th, it becomes a swift action.

Wild Empathy (Ex)

A shifter can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The shifter rolls 1d20 and adds her shifter level and her Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the shifter and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The shifter can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

Wild Shape (Su)

At 2nd level, a shifter gains the ability to turn herself into any small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the beast shape I spell, except as noted here. The effect lasts for 1 hour per shifter level, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. The form chosen must be that of an animal the shifter is familiar with.

A shifter loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)

A shifter can use this ability an additional time per day at 4th level and every two levels thereafter, for a total of nine times at 18th level. At 20th level, a shifter can use wild shape at will. As a shifter gains in levels, this ability allows the shifter to take on the form of larger and smaller animals, elementals, plants, and dragons. Each form expends one daily usage of this ability, regardless of the form taken. This is a polymorph effect.

At 4th level, a shifter can use wild shape to change into a Large or Tiny animal or a Small elemental. When taking the form of an animal, a shifter’s wild shape now functions as beast shape II. When taking the form of an elemental, the shifter’s wild shape functions as elemental body I.

At 6th level, a shifter can use wild shape to change into a Huge or Diminutive animal, a Medium elemental, or a Small or Medium plant creature. When taking the form of animals, a shifter’s wild shape now functions as beast shape III. When taking the form of an elemental, the shifter’s wild shape now functions as elemental body II. When taking the form of a plant creature, the shifter’s wild shape functions as plant shape I.

At 8th level, a shifter can use wild shape to change into a Large elemental or a Large plant creature. When taking the form of an elemental, the shifter’s wild shape now functions as elemental body III. When taking the form of a plant, the shifter’s wild shape now functions as plant shape II.

At 10th level, a shifter can use wild shape to change into a Huge elemental, a Huge plant creature, or a Medium dragon. When taking the form of an elemental, the shifter’s wild shape now functions as elemental body IV. When taking the form of a plant, the shifter’s wild shape now functions as plant shape III. When taking the form of a dragon, the shifter’s wild shape now functions as form of the dragon I.

At 12th level, a shifter can use wild shape to change into a Large dragon. When taking the form of a dragon, wild shape now functions as form of the dragon II.

At 14th level, a shifter can use wild shape to change into a Huge dragon. When taking the form of a dragon, wild shape now functions as form of the dragon III.

Woodland Stride (Ex)

Starting at 2nd level, a shifter may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.

Track (Ex)

At 2nd level, a shifter adds half her level to Survival skill checks made to follow tracks.

Nature’s Favored (Ex)

At 3rd level, and again every 4 levels thereafter, a shifter can choose one of the following bonuses. Unless it specifies otherwise, each bonus can only be chosen once. Once chosen, these bonuses are permanent.


Damage resistance: You gain DR 1/-. This increases by 1 for every 5 levels you have, to a maximum of 5/- at level 20.
Dextrous strikes: nstead of your Strength modifier, you may apply your Dexterity modifier to your natural attacks. You apply half Dexterity to secondary attacks. You must be using Dexterity to hit with your natural attacks in order to pick this ability.
Elemental resistance: You gain energy resistance 5 per five levels you have to one type of energy damage (fire, acid, cold, electricity, or sonic). At 20th level, you become immune to this type of energy damage. This ability can be taken multiple times, but must select a different energy type each time.
Extra aspect: You can maintain one extra Aspect of the Beast.
Extra wild shape: You gain an extra use of wild shape per day. At 20th level, you instead can maintain one extra Aspect of the Beast.
Feral grace: When unarmored and unencumbered, the shifter adds her Wisdom bonus (if any) to her AC and her CMD. In addition, a shifter gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four shifter levels thereafter, up to a maximum of +5 at 20th level. These bonuses to AC apply even against touch attacks or when the shifter is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. This does not stack with the monk AC Bonus class feature or other similar features.
Gain a bonus combat feat: The shifter gains a bonus feat, taken from the fighter bonus feat list. For the purposes of this ability, a shifter counts her fighter level as her shifter level - 4. This ability can be taken multiple times.



Nature’s Fury (Su)

At 4th level, a shifter gains the nature’s fury ability. This ability grants a +1 enhancement bonus to her natural attacks. At 8th level, and every 4 levels thereafter, this bonus increases by 1, and to a maximum of +5 at level 20.

Additionally, at 7th level, her natural attacks bypass DR/silver and and D/cold iron. At 16th, they bypass DR/adamantine.

Trackless Step (Ex)

At 5th level, a shifter leaves no trail in natural surroundings and cannot be tracked. She can choose to leave a trail if she so desires.

Quick Aspect (Su)

At 9th level, a shifter can change aspects as a move action. At 15th, she can change them as a swift action.

A Thousand Faces (Su)

At 11th level, a shifter gains the ability to change her appearance at will, as if using the alter self spell, but only while in her normal form.

Rapid Strikes (Ex)

At 17th level, a shifter gains the rapid strikes ability. She selects one natural attack she has. She may make iterative attacks with that natural attack. If the weapon is a paired natural attack (most commonly claws), she may make iterative attacks with both of them at a -2 penalty.



Aspects


Bat: Gain the blindsense ability with a range of 30 feet and a +4 insight bonus to Perception checks. At 8th level, this grants a fly speed of 30 with clumsy maneuverability. At 12th level, increase blindsense to 60.
Bear: Gain a +2 insight bonus to Constitution and a bite attack as a primary natural attack that deals 1d6+Str damage.
Bull: Gain a +2 insight bonus to Strength and a gore attack as a primary natural attack that deals 1d6+Str damage.
Falcon: Gain a +2 insight bonus to Dexterity and 2 claw attacks as primary natural weapons that deal 1d4+Str damage. Additionally, at 12th level, you gain a fly speed of 60 with average maneuverability.
Monkey: Gain a +2 insight bonus to Dexterity. You gain a Climb speed of 30 feet, and a +4 insight bonus to Acrobatics checks.
Mole: Gain a burrow speed of 30 feet. Additionally, at 8th level, you gain tremorsense with a range of 30 feet.
Mouse: You become 1 size smaller, as though affected by reduce person. This applies even when affected by other polymorph effects (such as wild shape). Additionally, you gain a +4 insight bonus to Stealth. At 8th level, you gain Hide in Plain Sight, which allows you to make Stealth checks without cover.
Owl: Gain a +2 insight bonus to Wisdom. You also gain 2 claw attacks that deal 1d4+Str damage.
Shark: Gain a swim speed of 60 feet. You gain a bite attack that deals 1d6+Str damage.
Snake: You gain a bite attack that deals 1d6+Str damage. Additionally, you gain the benefits of the Combat Reflexes feat. If you take this ability, it counts as having Combat Reflexes for the purposes of prerequisites for other feats, but you do not gain the use of those feats unless this aspect is active.
Stag: Gain a +2 insight bonus to Dexterity. Your run speed increases by 30 feet. Additionally, you gain a gore attack as a primary natural attack that deals 1d6+Str damage.
Tiger: You gain a 2 claw attacks as primary natural weapons that deal 1d6+Str damage. Additionally, you gain scent.
Wolf: You gain a bite attack as a primary natural attack that deals 1d6+Str damage. Additionally, you gain Improved Trip as a feat. If you take this ability, it counts as having Improved Trip for the purposes of prerequisites for other feats, but you do not gain the use of those feats unless this aspect is active.
Wolverine: You can use rage as the barbarian class feature. When you use this ability, you lose the use of this aspect for the day. You may not switch this aspect to another aspect after using it. However, you can switch one of your other aspects to this one to use the ability again. Additionally, at 4th level, you gain the Endurance feat. At 8th level, you gain the Diehard feat. You may select other feats that have these as prerequisites, but you do not gain the use of those feats unless this aspect is active.

RFLS
2017-11-29, 12:55 AM
Here's (https://docs.google.com/document/d/18o_X4U9SC_nlyMuLCG1MPz8puIvbXpcNj2U11k6B_lc/edit) a link to the Google Docs page, which will be the master copy. I'll edit this one to reflect it until this thread dies down; after that I'm moving this link to the top.

Come over here (https://www.reddit.com/r/Pathfinder_RPG/comments/7galxg/problems_with_ultimate_wildernesss_shifter_here/) if you want to join the discussion on Reddit. I'd love to have as much feedback in as many places as possible!