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DRD1812
2017-11-29, 04:20 PM
What edition, feats, or suite of abilities is best suited to picking up creatures and using them as weapons (http://www.handbookofheroes.com/archives/comic/magic-weapon)? I ask for academic purposes. >_>

noob
2017-11-29, 04:38 PM
Kill your ennemies with insane damage while using the dead body of the previous ennemy just to show that you are so dangerous that you can still kill them while taking the improvised weapon penalties.

Nifft
2017-11-29, 04:45 PM
A corpse is just another improvised weapon.

Look up improvised weapon builds, IIRC there are a few.

jdizzlean
2017-11-29, 04:48 PM
theres a neat feat in Sandstorm p52, Scorpions Grasp, that has a secondary effect/roll to do kind of this thing you're asking with anything at least 1 size smaller then you

The Viscount
2017-11-29, 07:05 PM
Several Setting Sun maneuvers revolve around throwing an enemy at another enemy, as does the fling enemy feat.

Gruftzwerg
2017-11-29, 11:14 PM
Warlock 6 can pick up "The Dead Walk" (TDW) invocation which is a special version of Animate Dead.
TDW has 2 options to choose from. The first options is identical to the spell. The second has a limited duration of 1min./clvl, but doesn't need the expensive material component ( black onyx gem worth at least 25 gp per Hit Die of the undead ).
Since TDW is a standard action and an "at will" invocation, you can use/spam it once a turn (if an enemy corpse is available).

edit: sry skip the first part, didn't catch the intention of wilding your enemies as weapons..^^
just go for the 2nd sugestion ;)

____

If you really intend to use em as weapon in your hands, try this:

Monk 1 / Barb 1 / xxx 3 / Drunken Master 2 / Bloodstormblade 4 / and maybe finish with WarHulk or anything else ubercharger related stuff.

Monk 1 for the unarmed feats to enter DM2 and Barb 1 for the obvious Pounce ACF.

DM2 gives you improved improvised weapons - add 1d4 to your unarmed (monk) dmg.
BSB 4 let's you use anything as ranged weapon and lets the attack count back as melee again. Further it gives a an improved returning ability to do ranged thrown full attacks.

Now you can throw anything (as long as you are strong/big enough). And since it counts as melee attack, it enables up ubercharger builds.
DM2 further gives you stagger, which lets you freely change directions while charging.
You can reposition yourself freely every turn and unleash a ranged full attack with the same enemy you picked up (since it magically pops back into your hands after each attack^^).

And I think you'll need Quick Draw to make a real good laugh ;)

If you want AoE power, get Whirlwind (maybe with the help of a hard Fighter dip due to free bonus feats, to compensate the WW feat chain). Now you can throw an enemy and hit all enemies (not friends!) within 50ft with a single WW attack per round.

Increase your unarmed strike dmg via "sizing" on a necklacke of natural weapons to colossal and add extra monk lvls to it with "Monk's Belt" & Fist of the Forest 3 (now you only need 7 real lvls of monk unarmed strike progression to reach lvl 20 unarmed monk dmg).

Add anything ubercharger related you would normally do (valorous weapon enchantment via necklace of natural weapons, Leap Attack... whatsoever..).

edit: The sole downside of the build is that Drunken Master doesn't give you proficiency in improvised weapons. If you can't convince your DM for fiat, it will hit you with a -4 toHit penalty. But, who cares. You probably intended to play something with absurd high Str score anyway to compensate that ;)

The Random NPC
2017-11-29, 11:42 PM
Pathfinder has the Barbarian Rage Power Body Bludgeon (http://www.d20pfsrd.com/classes/core-classes/barbarian/rage-powers/paizo-rage-powers/body-bludgeon-ex/).

SangoProduction
2017-11-30, 01:33 AM
Just going to link this Pathfinder theorycrafting thread (http://www.giantitp.com/forums/showthread.php?542073-The-best-improvised-weapon-wielder) I started, based specifically on this. I mean, you have to "skewer" your enemies before using them as weapons, with this method, but it's as straightforward and explicit as can be.

Endarire
2017-11-30, 04:18 AM
What about mind controlling foes and encouraging them to beat up more of your foes with themselves?

Do ice assassin and simulacrum count?

ShurikVch
2017-11-30, 09:31 AM
Most of good stuff was already mentioned, but for completeness:

To remove Improvised Weapon penalty:
Affiliation
Bloodbound of the Red Ring (City of Stormreach) - Affiliation score 11-15 "Slaughter Master":
Penalties for using an improvised weapon, a weapon you lack proficiency in, or an inappropriately sized weapon lessen by 2.
Feats
Improvised Weapon Proficiency (Dragon #295) -2 nonproficiency penalty for using an improvised weapon
Improvise Weapon (Races of Ansalon) reduce the penalty with an improvised weapon to -2
Greater Improvise Weapon (Races of Ansalon) You can now ignore the penalty for making an attack with an improvised weapon
ACF
City Brawler Barbarian (Dragon #349) You only take a -2 penalty when using improvised weapons (instead of the usual -4 penalty).
PrC
Brawler (Dragon #295) "At 1st level, the brawler no longer suffers the standard -4 nonproficiency penalty to hit when using an improvised weapon."

To move enemies around:
Multigrab and Greater Multigrab - [Monstrous] feats in the Serpent Kingdoms - are reduce to -10 and remove altogether penalty for grappling an enemy with just one limb; required Improved Grab

To hit with enemy:
Area Attack feat (Savage Species) doesn't specify - with what, exactly, you're attacking an area; required Huge size
Dungeon Crasher ACF + Knockback feat + Shock Trooper: Domino Rush = billiards with enemies for balls?
Lightning Throw maneuver (Tome of Battle)
Hulking Hurler PrC: Really Throw Anything. Really!.. Anything!..

Telonius
2017-11-30, 10:52 AM
edit: The sole downside of the build is that Drunken Master doesn't give you proficiency in improvised weapons. If you can't convince your DM for fiat, it will hit you with a -4 toHit penalty. But, who cares. You probably intended to play something with absurd high Str score anyway to compensate that ;)

The biggest plus side of Drunken Master is that, "when a drunken master rolls a natural 1 on an attack roll while using an improvised weapon, that weapon breaks apart and becomes useless." If the improvised weapon in question is your enemy...

DRD1812
2017-11-30, 11:39 AM
The biggest plus side of Drunken Master is that, "when a drunken master rolls a natural 1 on an attack roll while using an improvised weapon, that weapon breaks apart and becomes useless." If the improvised weapon in question is your enemy...

Well that hilarious, not intended, probably illegal, and awesome. :D

Jopustopin
2017-11-30, 02:23 PM
Races of Stone has "Fling Enemy." It's really not that good unless your DM rules you can use him as a ranged attack against another enemy (such as throwing him down at someone to take advantage of gravity rules).

ExLibrisMortis
2017-11-30, 02:51 PM
The biggest plus side of Drunken Master is that, "when a drunken master rolls a natural 1 on an attack roll while using an improvised weapon, that weapon breaks apart and becomes useless." If the improvised weapon in question is your enemy...
Any way to force yourself to roll 1s? There's generic rerolls, but those are inefficient. Maybe some curse-type ability that affects your next attack?

I bet ShurikVch has a whole list of obscure ways to roll 1s. Bring it on :smallcool:.

Hellpyre
2017-11-30, 08:41 PM
Any way to force yourself to roll 1s? There's generic rerolls, but those are inefficient. Maybe some curse-type ability that affects your next attack?

I bet ShurikVch has a whole list of obscure ways to roll 1s. Bring it on :smallcool:.

Pretty sure you could manage that as an inverse effect for one of the suggested Limited Wish uses. (The creature autohits on next attack one)

Or research an inverted true strike spell.