Naanomi
2017-11-29, 09:44 PM
A while ago, I played a Wild Sorcerer who didn't know anything about their magic (saw it as a curse) and as part of my conceptualization about it only cast spells that had no Material Components. The list was fairly limited, and I threw around a lot of higher-level Magic Missiles...
However, a *lot* of the spells in XGtE lack material components. Now, instead of just being a hodge-podge of random magic (and a lot of teleportation); I can build a (fairly blasty, fairly thematic) spell list that is a bit more functional.
Cantrips: Shocking Grasp, Mage Hand, Fire Bolt, Frostbite, Friends, Prestidigitation
Level 1: Chaos Bolt, Magic Missile, Shield
Level 2: Mindspike, Mirror Image, Misty Step
Level 3: Counter-spell, Enemies Abound
Level 4: Dimension Door, Greater Invisibility
Level 5: Hold Monster, Synaptic Static
Level 6: Mental Prison, Scatter
Level 7: Teleport
Level 8: Dominate Monster
Level 9: Psychic Scream, Wish
Thoughts?
However, a *lot* of the spells in XGtE lack material components. Now, instead of just being a hodge-podge of random magic (and a lot of teleportation); I can build a (fairly blasty, fairly thematic) spell list that is a bit more functional.
Cantrips: Shocking Grasp, Mage Hand, Fire Bolt, Frostbite, Friends, Prestidigitation
Level 1: Chaos Bolt, Magic Missile, Shield
Level 2: Mindspike, Mirror Image, Misty Step
Level 3: Counter-spell, Enemies Abound
Level 4: Dimension Door, Greater Invisibility
Level 5: Hold Monster, Synaptic Static
Level 6: Mental Prison, Scatter
Level 7: Teleport
Level 8: Dominate Monster
Level 9: Psychic Scream, Wish
Thoughts?