The Demented One
2007-08-20, 01:48 AM
Plane-Marked Template
The planes of Eberron dance in an intricate pattern, constantly orbiting the world of Eberron. The conjunctions of the planes influence events on Eberron, and when planes draw near it, becoming coterminal, their energies spill over into Eberron. Plane-Marked creatures are creatures born during a rare conjunction of the planes, or within a manifest zone, that have been marked and altered by planar energies. A Plane-Marked creature can be altered by any one of the thirteen planes orbiting Eberron, and they gain different abilities based on which plane has touched them.
Creating a Plane-Marked Creature
“Plane-Marked” is an inherited template that can be added to any aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vemin.
Size and Type
A Plane-Marked creature’s type changes to outsider, and it gains the native subtype. Size remains unchanged.
Special Attacks
A Plane-Marked creature retains all the special attacks of the base creature and also gains the following attacks.
Spell-Like Abilities
A Plane-Marked creature gains a number of spell-like abilities (or psi-like abilities, for creatures marked by Dal Quor), based on the plane they have been affected by. A Plane-Marked creature has a caster level of 1st, unless it has a caster level from its class levels, in which case it uses whichever is higher. The DC of a Plane-Marked creature’s spell-like abilities are equal to 10 + spell level + the creature’s Charisma modifier. Some of the following spell-like abilities are from the Eberron Campaign Setting, and are marked with a *. The spell-like abilities availabe to each kind of Plane-Marked creature are listed below:
Spell-Like Abilities
Daanvi
3/day–protection from chaos; 1/day–calm emotions.
Dal Quor
3/day–mindlink; 1/day–read thoughts. Note that these are psi-like abilities.
Dolurrh
3/day–inflict light wounds; 1/day–death knell.
Fernia
3/day–produce flame; 1/day–flame blade.
Irian
3/day–protection from evil; 1/day–cure moderate wounds.
Lamannia
3/day–speak with animals; 1/day–summon nature’s ally II.
Mabar
3/day–protection from good; 1/day–darkness.
Risia
3/day–chill touch; 1/day–chill metal.
Shavarath
3/day–magic weapon; 1/day–spiritual weapon.
Syrania
3/day–feather fall; 1/day–levitate.
Thelanis
3/day–charm person; 1/day–suggestion.
Xoriat
3/day–lesser confusion; 1/day–touch of madness*.
Special Qualities
A Plane-Marked creature retains all the special qualities of the base creature and also gains the following attacks.
Darkvision (Ex)
A Plane-Marked creature gains darkvision out to 60 ft.
Planar Blood (Ex)
All Plane-Marked creatures have special qualities derived from their planar heritage. They gain different abilities based on which plane they have been affected by.
Abilities
Daanvi
Daanvi-Marked creatures gain a +2 racial bonus on saves against mind-affecting effects.
Dal Quor
Dal Quor-Marked creatures are naturally psionic, and gain 1 extra power point for every racial HD or class level they have.
Dolurrh
Dolurrh-Marked creatures, like the undead, are sustained by negative energy. They are healed by inflict spells and are harmed by cure spells, and are otherwise affected by spells as if they were of the undead type.
Fernia
Fernia-Marked creatures have the fire subtype. They are immune to fire damage, but are vulnerable to cold damage.
Irian
Irian-Marked creatures gain a +2 racial bonus on saves against death effects.
Lamannia
Lamannia-Marked creatures the wild empathy ability, like that of the Druid class. If a Lamannia-Marked creature would gain the wild empathy ability from another source, then it instead gains a +4 bonus on all wild empathy checks.
Mabar
Mabar-Marked creatures are immune to poison and disease.
Risia
Risia-Marked creatures have the cold subtype. They are immune to cold damage, but are vulnerable to fire damage.
Shavarath
Irian-Marked creatures gain damage reduction 1/magic. For every 4 racial HD or class levels they have, this damage reduction increases by 1.
Syrania
Syrannia-Marked creatures gain a +1 racial bonus on all saving throws.
Thelanis
Thelanis-Marked creatures may add its Charisma modifier, instead of its Wisdom modifier, to all Will saves it makes.
Xoriat
Xoriat-Marked creatures gain Aberration Blood (http://realmshelps.dandello.net/cgi-bin/feats.pl?Aberration_Blood,all) as a bonus feat, even though they do not meet its requirements.
Abilities
A Plane-Marked creature’s abilities are modified based on the plane it has been altered by, as below. A Plane-Marked creature's Intelligence score is always at least 3.
Ability Modifications
{table=head]Plane|Ability Modifications
Daanvi|+2 Int, +2 Wis, -2 Cha
Dal Quor|+2 Int, +2 Cha, -2 Str
Dolurrh|+2 Con, +2 Cha, -2 Wis
Fernia|+2 Str, +2 Dex, -2 Int
Irian|+2 Con, +2 Wis, -2 Dex
Lamannia|+2 Str, +2 Wis, -2 Int
Mabar|+2 Str, +2 Int, -2 Dex
Risia|+2 Dex, +2 Con, -2 Int
Shavarath|+2 Str, +2 Con, -2 Int
Syrannia|+2 Dex, +2 Wis, -2 Str
Thelanis|+2 Dex, +2 Cha, -2 Con
Xoriat|+2 Str, +2 Cha, -2 Wis
[/table]
Challenge Rating
As the base creature +1.
Level Adjustment
As the base creature +1.
The planes of Eberron dance in an intricate pattern, constantly orbiting the world of Eberron. The conjunctions of the planes influence events on Eberron, and when planes draw near it, becoming coterminal, their energies spill over into Eberron. Plane-Marked creatures are creatures born during a rare conjunction of the planes, or within a manifest zone, that have been marked and altered by planar energies. A Plane-Marked creature can be altered by any one of the thirteen planes orbiting Eberron, and they gain different abilities based on which plane has touched them.
Creating a Plane-Marked Creature
“Plane-Marked” is an inherited template that can be added to any aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vemin.
Size and Type
A Plane-Marked creature’s type changes to outsider, and it gains the native subtype. Size remains unchanged.
Special Attacks
A Plane-Marked creature retains all the special attacks of the base creature and also gains the following attacks.
Spell-Like Abilities
A Plane-Marked creature gains a number of spell-like abilities (or psi-like abilities, for creatures marked by Dal Quor), based on the plane they have been affected by. A Plane-Marked creature has a caster level of 1st, unless it has a caster level from its class levels, in which case it uses whichever is higher. The DC of a Plane-Marked creature’s spell-like abilities are equal to 10 + spell level + the creature’s Charisma modifier. Some of the following spell-like abilities are from the Eberron Campaign Setting, and are marked with a *. The spell-like abilities availabe to each kind of Plane-Marked creature are listed below:
Spell-Like Abilities
Daanvi
3/day–protection from chaos; 1/day–calm emotions.
Dal Quor
3/day–mindlink; 1/day–read thoughts. Note that these are psi-like abilities.
Dolurrh
3/day–inflict light wounds; 1/day–death knell.
Fernia
3/day–produce flame; 1/day–flame blade.
Irian
3/day–protection from evil; 1/day–cure moderate wounds.
Lamannia
3/day–speak with animals; 1/day–summon nature’s ally II.
Mabar
3/day–protection from good; 1/day–darkness.
Risia
3/day–chill touch; 1/day–chill metal.
Shavarath
3/day–magic weapon; 1/day–spiritual weapon.
Syrania
3/day–feather fall; 1/day–levitate.
Thelanis
3/day–charm person; 1/day–suggestion.
Xoriat
3/day–lesser confusion; 1/day–touch of madness*.
Special Qualities
A Plane-Marked creature retains all the special qualities of the base creature and also gains the following attacks.
Darkvision (Ex)
A Plane-Marked creature gains darkvision out to 60 ft.
Planar Blood (Ex)
All Plane-Marked creatures have special qualities derived from their planar heritage. They gain different abilities based on which plane they have been affected by.
Abilities
Daanvi
Daanvi-Marked creatures gain a +2 racial bonus on saves against mind-affecting effects.
Dal Quor
Dal Quor-Marked creatures are naturally psionic, and gain 1 extra power point for every racial HD or class level they have.
Dolurrh
Dolurrh-Marked creatures, like the undead, are sustained by negative energy. They are healed by inflict spells and are harmed by cure spells, and are otherwise affected by spells as if they were of the undead type.
Fernia
Fernia-Marked creatures have the fire subtype. They are immune to fire damage, but are vulnerable to cold damage.
Irian
Irian-Marked creatures gain a +2 racial bonus on saves against death effects.
Lamannia
Lamannia-Marked creatures the wild empathy ability, like that of the Druid class. If a Lamannia-Marked creature would gain the wild empathy ability from another source, then it instead gains a +4 bonus on all wild empathy checks.
Mabar
Mabar-Marked creatures are immune to poison and disease.
Risia
Risia-Marked creatures have the cold subtype. They are immune to cold damage, but are vulnerable to fire damage.
Shavarath
Irian-Marked creatures gain damage reduction 1/magic. For every 4 racial HD or class levels they have, this damage reduction increases by 1.
Syrania
Syrannia-Marked creatures gain a +1 racial bonus on all saving throws.
Thelanis
Thelanis-Marked creatures may add its Charisma modifier, instead of its Wisdom modifier, to all Will saves it makes.
Xoriat
Xoriat-Marked creatures gain Aberration Blood (http://realmshelps.dandello.net/cgi-bin/feats.pl?Aberration_Blood,all) as a bonus feat, even though they do not meet its requirements.
Abilities
A Plane-Marked creature’s abilities are modified based on the plane it has been altered by, as below. A Plane-Marked creature's Intelligence score is always at least 3.
Ability Modifications
{table=head]Plane|Ability Modifications
Daanvi|+2 Int, +2 Wis, -2 Cha
Dal Quor|+2 Int, +2 Cha, -2 Str
Dolurrh|+2 Con, +2 Cha, -2 Wis
Fernia|+2 Str, +2 Dex, -2 Int
Irian|+2 Con, +2 Wis, -2 Dex
Lamannia|+2 Str, +2 Wis, -2 Int
Mabar|+2 Str, +2 Int, -2 Dex
Risia|+2 Dex, +2 Con, -2 Int
Shavarath|+2 Str, +2 Con, -2 Int
Syrannia|+2 Dex, +2 Wis, -2 Str
Thelanis|+2 Dex, +2 Cha, -2 Con
Xoriat|+2 Str, +2 Cha, -2 Wis
[/table]
Challenge Rating
As the base creature +1.
Level Adjustment
As the base creature +1.