Sinewmire
2017-12-01, 10:35 AM
Hello all, I'm running a Kingmaker campaign. It takes place in an abandoned post-calamity Europe-analogue. My party are starting to make contact with the local kingdoms.
I can't find any rules for how far their "sight" extends. How far would their Spymaster's help get them in, say, keeping track of foreign armies?
I don't want them to just *know* where everything is, but I don't want them to have armies suddenly appear in their kingdom, wrecking up the place and unclaiming their territory.
Currently I'm saying they can "see" armies within a number of hexes from their kingdom equal to their Spymaster's Int bonus, assuming that spy and scout reports would fall under the Spymasters' Kindom work.
I'm using the Warhammer campaign hex-grid with single minis representing armies, Total War style.
What do you think?
I can't find any rules for how far their "sight" extends. How far would their Spymaster's help get them in, say, keeping track of foreign armies?
I don't want them to just *know* where everything is, but I don't want them to have armies suddenly appear in their kingdom, wrecking up the place and unclaiming their territory.
Currently I'm saying they can "see" armies within a number of hexes from their kingdom equal to their Spymaster's Int bonus, assuming that spy and scout reports would fall under the Spymasters' Kindom work.
I'm using the Warhammer campaign hex-grid with single minis representing armies, Total War style.
What do you think?