zylodrizzt
2017-12-01, 12:51 PM
I have chosen a goblin artificer gunsmith with this version of artificer https://www.google.com/amp/s/amp.reddit.com/r/DnD/comments/5pha0j/5e_homebrew_ua_artificer_revised_mechanist/
I'm filling in as a rogue sort of role and kinda blaster as well. I chose urchin as my background.
I've thought about ranger for archery and cool ranged spells. Don't know the subclass I would pick but fairly sure revised is allowed.
I've thought about rougue for expertise and possibly scout 3rd level feature.
I've thought about fighter for similiar reason to ranger. Not sure subclass.
I've thought about nomad mystic for int synergy.
I haven't given much thought to wizard but possibly good synergy there.
I've thought about bard for similiar reasons to rogue.
I've the stats to multi into any of these.
The idea is that this goblin proved himself a capable craftsmen and was taken on as sort of an apprentice to an adventuring group when they seen his gun and therefore potential. He is a coward and of course will remain in the back. I convinced the dm (unintentionally) that the artificer kinda gets shafted in the spell department so he ruled I get a wizard cantrip (besides mending). He has not confirmed if it's like eldritch knight and arcane trickster just yet.
Two cantrips I've been considering is mold earth and shocking grasp.
He also mentioned that I could offer suggestions on more spells to the short list. Any suggestions?
I plan to take sharpshooter feat. Any other feat suggestions?
Currently 2nd level.
Any additional information you need?
I'm filling in as a rogue sort of role and kinda blaster as well. I chose urchin as my background.
I've thought about ranger for archery and cool ranged spells. Don't know the subclass I would pick but fairly sure revised is allowed.
I've thought about rougue for expertise and possibly scout 3rd level feature.
I've thought about fighter for similiar reason to ranger. Not sure subclass.
I've thought about nomad mystic for int synergy.
I haven't given much thought to wizard but possibly good synergy there.
I've thought about bard for similiar reasons to rogue.
I've the stats to multi into any of these.
The idea is that this goblin proved himself a capable craftsmen and was taken on as sort of an apprentice to an adventuring group when they seen his gun and therefore potential. He is a coward and of course will remain in the back. I convinced the dm (unintentionally) that the artificer kinda gets shafted in the spell department so he ruled I get a wizard cantrip (besides mending). He has not confirmed if it's like eldritch knight and arcane trickster just yet.
Two cantrips I've been considering is mold earth and shocking grasp.
He also mentioned that I could offer suggestions on more spells to the short list. Any suggestions?
I plan to take sharpshooter feat. Any other feat suggestions?
Currently 2nd level.
Any additional information you need?