Amechra
2017-12-03, 03:41 AM
Ancestral Path - Path of the Celebrant
Frenzies can come from places other than homicidal anger. Sometimes, it comes from driving yourself so far into the pleasures of the flesh that nothing might hold you back.
Come and join the mosh pit, my friends.
Sidebar - Revelers
Some features of the Path of the Celebrant refer to "revelers" - this term applies to any creature that has an ideal or personality trait related to hedonism, revelry,
or indulgence. It also applies to humanoids charmed through Invitation to Revel, as well as any creature under the effect of Hideous Laughter or a similar effect.
3 - Ecstatic Joy
You gain "Revelry - Life is supposed to be enjoyed" as an additional ideal. As such, you may treat indulging in the pleasures of the flesh as "taking damage" for the purposes of rage - this can be anything from quaffing a mug of ale to dancing ecstatically. You also never treat the space of a reveler as difficult terrain, and may rise from prone without spending movement as long as you are sharing your space with a reveler.
3 - Rave On
As long as you are raging, you have Advantage on Charisma checks and Charisma saving throws. In addition, you gain temporary hit points equal to your Charisma modifier at the start of each turn while raging.
6 - Invitation to Revel
Whenever you make a roll with Advantage and the lower die would succeed, you may fill a humanoid that saw you do so with a powerful surge of emotion as a reaction. They may make a Wisdom saving throw against a DC of 8 + your Proficiency modifier + your Charisma modifier - if they fail, they are charmed for the next minute. The charmed creature is overcome by their passions - they will dance, drink, or fight at the slightest invitation, and suffer the negative effects of Rage for as long as they are charmed.
10 - Life of the Party
Whenever you enter a rage, any humanoid within 30ft that saw you do so may choose to be charmed as if you had targeted them with Invitation to Revel. In addition, any creature you charm may choose to become Friendly to you - if they do, they gain "Revelry: Life is supposed to be enjoyed" as an additional ideal.
14 - Master of Ceremonies
As long as you are raging, you may make melee weapon attacks and opportunity attacks as if you were standing in the same place as a reveler you can see, using any weapon that creature might be wielding. In addition, you may Dodge as a bonus action as long as there is a reveler within 5 ft. of you.
Frenzies can come from places other than homicidal anger. Sometimes, it comes from driving yourself so far into the pleasures of the flesh that nothing might hold you back.
Come and join the mosh pit, my friends.
Sidebar - Revelers
Some features of the Path of the Celebrant refer to "revelers" - this term applies to any creature that has an ideal or personality trait related to hedonism, revelry,
or indulgence. It also applies to humanoids charmed through Invitation to Revel, as well as any creature under the effect of Hideous Laughter or a similar effect.
3 - Ecstatic Joy
You gain "Revelry - Life is supposed to be enjoyed" as an additional ideal. As such, you may treat indulging in the pleasures of the flesh as "taking damage" for the purposes of rage - this can be anything from quaffing a mug of ale to dancing ecstatically. You also never treat the space of a reveler as difficult terrain, and may rise from prone without spending movement as long as you are sharing your space with a reveler.
3 - Rave On
As long as you are raging, you have Advantage on Charisma checks and Charisma saving throws. In addition, you gain temporary hit points equal to your Charisma modifier at the start of each turn while raging.
6 - Invitation to Revel
Whenever you make a roll with Advantage and the lower die would succeed, you may fill a humanoid that saw you do so with a powerful surge of emotion as a reaction. They may make a Wisdom saving throw against a DC of 8 + your Proficiency modifier + your Charisma modifier - if they fail, they are charmed for the next minute. The charmed creature is overcome by their passions - they will dance, drink, or fight at the slightest invitation, and suffer the negative effects of Rage for as long as they are charmed.
10 - Life of the Party
Whenever you enter a rage, any humanoid within 30ft that saw you do so may choose to be charmed as if you had targeted them with Invitation to Revel. In addition, any creature you charm may choose to become Friendly to you - if they do, they gain "Revelry: Life is supposed to be enjoyed" as an additional ideal.
14 - Master of Ceremonies
As long as you are raging, you may make melee weapon attacks and opportunity attacks as if you were standing in the same place as a reveler you can see, using any weapon that creature might be wielding. In addition, you may Dodge as a bonus action as long as there is a reveler within 5 ft. of you.