Hyperversum
2017-12-03, 08:13 AM
So, hi there guys!
I was preparing to restart my "main" campaign after 2 months of "hiatus" because of college and various jobs of my friends, and they are starting to go "up" in the levels. Since today was a good day to write a bit of the plot and preparing things I was thinking about doing the maths behind these 3 NPCs they met through the campaign.
This because they may see an "encounter" between them.
1) A Level 13 human Wizard, (3 Wizard/ 10 Mage of the Arcane Order, nevermind the PRC before level 5) who gave them their first job and that is anyway positive towards them.
I was thinking to make a "scheming" guy out of him, since he is also a politician, but making him an Illusionist would be pretty out of place.
Any suggestion to give this feeling of "I was 3 step ahaed of you" without abusing Divination which would feel to cheap?
I would have used a Conjurer ground-controller with also a focus on counterspelling, but I didn't want to just use the same build I did for my personal wizard in another campaign ahahah!
2) Another human wizard, same level same classes. These two are supposed to be rivals in their private lives but allies in politics (studied under the same teacher, and magic is a pretty big political deal in our setting). I wanted to give him an "*******" feeling, without making him an outright villain, since he indeed put some mercenaries to take away an item from the party, but didn't try to kill them actively.
I had already some ideas for this guy: Conjurer who uses Planar binding to get some critters in front of him and that then tries to take down people with Negative levels (Enervation or similar effect) but I am not exactly an expert in necromancy.
In general, for these two I would like to hear some tricks or combos, general ideas on how to make look the high level spellcaster impressive more than dangerous (The party is mostly of new players, and they are new to the setting), in particular since the party will need to take some decisions after seeing their "encounter", which may end in fighting depeding on their actions.
3) Another NPC, who they meet but didn't interact much with.
A counselor of a count, the "guy that gets the job". And actually is a cultist of Asmodeus behind all the devilish cults in the region, and manipulates even some demonic cults.
I was planning him to be a cleric, in order to make him a more "general" possible encounter (the "noble wizards" of our setting generally doesn't go gishing, it's more an elven thing), but while I was writing him I realized that while I used a lot of divine spellcaster personally, I never built one that uses this power in a covered and "stealthy" way.
I am without many ideas, probably an Archivist would be better?
Any idea will be appreciated!
I was preparing to restart my "main" campaign after 2 months of "hiatus" because of college and various jobs of my friends, and they are starting to go "up" in the levels. Since today was a good day to write a bit of the plot and preparing things I was thinking about doing the maths behind these 3 NPCs they met through the campaign.
This because they may see an "encounter" between them.
1) A Level 13 human Wizard, (3 Wizard/ 10 Mage of the Arcane Order, nevermind the PRC before level 5) who gave them their first job and that is anyway positive towards them.
I was thinking to make a "scheming" guy out of him, since he is also a politician, but making him an Illusionist would be pretty out of place.
Any suggestion to give this feeling of "I was 3 step ahaed of you" without abusing Divination which would feel to cheap?
I would have used a Conjurer ground-controller with also a focus on counterspelling, but I didn't want to just use the same build I did for my personal wizard in another campaign ahahah!
2) Another human wizard, same level same classes. These two are supposed to be rivals in their private lives but allies in politics (studied under the same teacher, and magic is a pretty big political deal in our setting). I wanted to give him an "*******" feeling, without making him an outright villain, since he indeed put some mercenaries to take away an item from the party, but didn't try to kill them actively.
I had already some ideas for this guy: Conjurer who uses Planar binding to get some critters in front of him and that then tries to take down people with Negative levels (Enervation or similar effect) but I am not exactly an expert in necromancy.
In general, for these two I would like to hear some tricks or combos, general ideas on how to make look the high level spellcaster impressive more than dangerous (The party is mostly of new players, and they are new to the setting), in particular since the party will need to take some decisions after seeing their "encounter", which may end in fighting depeding on their actions.
3) Another NPC, who they meet but didn't interact much with.
A counselor of a count, the "guy that gets the job". And actually is a cultist of Asmodeus behind all the devilish cults in the region, and manipulates even some demonic cults.
I was planning him to be a cleric, in order to make him a more "general" possible encounter (the "noble wizards" of our setting generally doesn't go gishing, it's more an elven thing), but while I was writing him I realized that while I used a lot of divine spellcaster personally, I never built one that uses this power in a covered and "stealthy" way.
I am without many ideas, probably an Archivist would be better?
Any idea will be appreciated!