Malapterus
2017-12-04, 12:31 AM
I have finally joined a 5E game & have been asked to 'keep it simple' in terms of my character options; PHB only, Dragonborn, Tiefling, and even Half-Orc frowned upon, and Good-aligned only.
This does not jive well with my play style! Still, it's a good group and I want to honor their concept while still making the sort of unusual character I like to make. And so: Dwarven Rogue.
A mountain dwarf whose homeland was enslaved by other dwarves and he has cast aside all that it is to -be- a dwarf so that he may find a way to free his people, finding new tactics and tools and allies that no self-respecting dwarf would ever imagine. He'll be an outcast when his work is done, but his people will be free.
To this end I am thinking of asking the DM if he will allow my character to have crafted himself a custom weapon to better fit his concept. He'll be a rogue based on hard attacks and useful skills, probably going down the Assassin path (though I love the climbing ability from the Thief).
The custom item is simple; a Warhammer, crafted from Mithral, and thus light enough to be used for his sneak attacks. Light as a feather, hits like a brick; he gets into position and two-hands that thing into someone's kidney.
The game is in progress and he'll be rolling in around level 9.
All considered, do you guys think this is unreasonable or overpowered? He'll be racially proficient with warhammers and I feel this approach is on par with, or even weaker than, dual-wielding rapiers. Also, picturing him with rapiers is just strange to me, I like this idea of a piece of his heritage he has clung to that has evolved to his new life.
Any input is always appreciated!
This does not jive well with my play style! Still, it's a good group and I want to honor their concept while still making the sort of unusual character I like to make. And so: Dwarven Rogue.
A mountain dwarf whose homeland was enslaved by other dwarves and he has cast aside all that it is to -be- a dwarf so that he may find a way to free his people, finding new tactics and tools and allies that no self-respecting dwarf would ever imagine. He'll be an outcast when his work is done, but his people will be free.
To this end I am thinking of asking the DM if he will allow my character to have crafted himself a custom weapon to better fit his concept. He'll be a rogue based on hard attacks and useful skills, probably going down the Assassin path (though I love the climbing ability from the Thief).
The custom item is simple; a Warhammer, crafted from Mithral, and thus light enough to be used for his sneak attacks. Light as a feather, hits like a brick; he gets into position and two-hands that thing into someone's kidney.
The game is in progress and he'll be rolling in around level 9.
All considered, do you guys think this is unreasonable or overpowered? He'll be racially proficient with warhammers and I feel this approach is on par with, or even weaker than, dual-wielding rapiers. Also, picturing him with rapiers is just strange to me, I like this idea of a piece of his heritage he has clung to that has evolved to his new life.
Any input is always appreciated!