Malapterus
2017-12-04, 09:44 PM
I am considering a Dwarf Rogue for a character to add as mine to a game I've been invited to, but to a large degree that is just an exercise in nonsense for my own amusement. The party already has a rogue (archetype unknown) and while it would be nice to make use of Thieves' Cant I am not sure if this dwarf rogue assassin is going to bring a lot to the party.
The party has, prior to my arrival, lamented their need for a Ranger, and they do not have anyone who fits the 'ranged attack' role outside of spellcasters, so a Ranger might be a good idea. I do Rangers well and I like archers, so it's a good fit.
I'm currently on board as an NPC Fighter of high level and I've also found that class very attractive, as it seems to work around a lot of things I do not like about 5E.
With all that in mind, I am thinking my best option might be a Ranger(Hunter) who moves into a Fighter (Battle Master) at some point.
Ranger 11/Fighter 9 seems nice because I'd be able to get Volley and a lot of spells. I'd end up with a total of three attacks per turn at level 20 when Volley is not useable & three maneuvers I can use a decent amount in a fight.
My biggest interest is Volley, and the level 7 features of Hunter do not really stand out to me.
Ranger 5/Fighter 15 would give me an eventual FOUR attacks per round, all the basic Ranger stuff that benefits the party, and eventual recharging Superiority Dice. I'd be able to control the fight from my sniper's perch; tripping and pushing and making openings and such with my Battle Master Maneuvers, all throughout the course of the fight. That said, I wouldn't get the recharging dice till level 20, at which point I presume the game is basically over. I'd have 19 levels of roughly the same maneuver ability as I would with the first build, but I'd lose out on the Volley attack. In exchange I also understand I'd be getting my maneuvers much sooner, more to the benefit of my party.
I'm pretty new to 5E so any input or advice on this would be welcome.
The party has, prior to my arrival, lamented their need for a Ranger, and they do not have anyone who fits the 'ranged attack' role outside of spellcasters, so a Ranger might be a good idea. I do Rangers well and I like archers, so it's a good fit.
I'm currently on board as an NPC Fighter of high level and I've also found that class very attractive, as it seems to work around a lot of things I do not like about 5E.
With all that in mind, I am thinking my best option might be a Ranger(Hunter) who moves into a Fighter (Battle Master) at some point.
Ranger 11/Fighter 9 seems nice because I'd be able to get Volley and a lot of spells. I'd end up with a total of three attacks per turn at level 20 when Volley is not useable & three maneuvers I can use a decent amount in a fight.
My biggest interest is Volley, and the level 7 features of Hunter do not really stand out to me.
Ranger 5/Fighter 15 would give me an eventual FOUR attacks per round, all the basic Ranger stuff that benefits the party, and eventual recharging Superiority Dice. I'd be able to control the fight from my sniper's perch; tripping and pushing and making openings and such with my Battle Master Maneuvers, all throughout the course of the fight. That said, I wouldn't get the recharging dice till level 20, at which point I presume the game is basically over. I'd have 19 levels of roughly the same maneuver ability as I would with the first build, but I'd lose out on the Volley attack. In exchange I also understand I'd be getting my maneuvers much sooner, more to the benefit of my party.
I'm pretty new to 5E so any input or advice on this would be welcome.