Crow_Nightfeath
2017-12-05, 11:11 PM
Telling Blow
Type: General
Source: Player's Handbook II
When you strike an opponent's vital areas, you draw on your ability to land crippling blows to make the most of your attack.
Prerequisite: Skirmish or sneak attack ability.
Benefit: When you score a critical hit against a target, you deal your skirmish or sneak attack damage in addition to the damage from your critical hit. Your critical multiplier applies only to your normal damage, not your skirmish or sneak attack damage. This benefit affects both melee and ranged attacks.
There is an errata that explains that the sneak attack damage only happens once. But that's not my question. Is the normal sneak attack range still in effect for this feat? It came up in a game a little while back where our rogue scored a critical with their bow further out than the 30 ft range. I ruled in favor of the extra damage at the time to keep an argument from ensuing, but I'm still not sure if that's how it really works or not.
Type: General
Source: Player's Handbook II
When you strike an opponent's vital areas, you draw on your ability to land crippling blows to make the most of your attack.
Prerequisite: Skirmish or sneak attack ability.
Benefit: When you score a critical hit against a target, you deal your skirmish or sneak attack damage in addition to the damage from your critical hit. Your critical multiplier applies only to your normal damage, not your skirmish or sneak attack damage. This benefit affects both melee and ranged attacks.
There is an errata that explains that the sneak attack damage only happens once. But that's not my question. Is the normal sneak attack range still in effect for this feat? It came up in a game a little while back where our rogue scored a critical with their bow further out than the 30 ft range. I ruled in favor of the extra damage at the time to keep an argument from ensuing, but I'm still not sure if that's how it really works or not.